Who the fuck...
Archain, dnc one was already posted in this thread (or the other one i think). U need to update the original page of the thread, WHM, COR, and THF info and pics are in this thread too.
I dunno, does Twinkling Treant count?
http://wiki.ffxiclopedia.org/wiki/Cactuar_%28Server%29
That's fucking awesome. They seriously need to repeat that event.
Blitz Buffalo was one of the best unique events and deserves to be rehashed.
I wish SE would have fixed Divine Veil. What they should of done was unlinked Divine Veil from Divine Seal, and made Divine Veil its own Job Ability with like a 1 min recast timer. That would at least put WHM on par with SCH.
a mass of 200+ lv.5 people getting knocked back 50 yards from a treant's aoe leaf storm move was pretty fun to watch.
Less derailz, more bitching because the dmg/delay isn't higher than the most expensive dagger on the AH!
I missed Treants. T.T
Also, I am angry because Conqueror will likely only wind up 29 Dmg higher than the next fulltimeable multihitting gaxe, and I want it to be 209 Dmg higher! FUCK THE WORLD! I AM THE BRINGER OF DOOM!
Now, be fair. No one even mentioned that dagger, they've only compared it to one that's 2 million cheaper (at least on my server).
How the hell are people complaining about sh*tty DPS on weapons that have multi-hit proc? Don't you think that the rate of multi-hit MIGHT be a relevant detail in such a discussion?
A dagger may have disturbingly mediocre DPS at 31/200, but with 50% 2A, that 9.3 DPS becomes 13.95 DPS. Which absolutely crushes every non-Mandau dagger... and that's before you consider the significant increase in TP gain (and WSes).
I know it's tough to refrain from declaring these weapons useless before they even make it into the DATs, but occasionally, restraint is the best solution.
Not only yes, but hell yes. Rate of DA/ double damage (in the case of Death Penalty, which makes me think the XBow will have it too) really does matter.
If the THF dagger ends up firing off at a decent clip, it's going to be far nastier than it's base DoT implies. We're looking at weapons designed to be second only to Dynamis relics- and for the mage ones, this may mean weapons that actually beat them because lolClaustrum is fuck-useless anyway.
WHM is good. It's biggest "boon" is one that doesn't require it to swing at an enemy, and permaveil is like Jesus Juice.
RDM is good, though it points to the dreaded idea of an RDM actually meleeing when it matters. Or you can sit in the back with your elemental staff and fap with it instead. Packing dwings/having a friendly merited SAM to use for superaccurate spells? Strange, but interesting. I could see building up a 300% TP one of these prior to things like a DL zerg or HNM and sticking spells like they were made of superglue. Nothing stopping you from WSing, swapping to elemental staves and ripping something a new one.
Also, RDM is now the Last Starfighter. We'll be entering Death Blossom mode soon.
Am I the only person thinking about how hot it will be if the enhances sneak/trick attack is damage and compounds with X's instead of complaining it has slightly low base D? X's/Vajra would be insane, especially if aftermath still applies offhand(I would assume it does..).