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Thread: Nyzul Weapon Information     submit to reddit submit to twitter

  1. #361
    Relic Weapons
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    Quote Originally Posted by eva00r View Post
    What if ?

    Nagi
    DMG:32
    Delay :225
    Enhances Dual Wield Effect
    Aftermath: Increase Acc/Atk
    Occasionally Hits twice
    If that was true I'd say you might have yourself a winner. coupled with Perdu blade this would be very fast TP gain after WS.

    Would have to wait and see however, due to SE never really going the consumer's way of things (Except for recently, so who knows).

    EDIT: Wasn't the pic of the Galka using 2 Nagi's?

  2. #362
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    Quote Originally Posted by Gunitsoldier View Post
    31 fucking DMG? SERIOUSLY?
    I guess the devs figure that in keeping the damage and delay just a touch lower than Mandau, meanwhile giving it the Double Attack, Mandau will, in effect, remain the top-of-the-line in daggers(what with having higher damage, lower delay, and occasional triple damage), with Vajra only occasionally catching up(thanks to damage spikes provided by the Aftermath effect).

  3. #363
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    Quote Originally Posted by Priran View Post
    Something to think about is that in all of the pictures of the Nagi, the NIN is holding two.

    So either:

    -SE is playing with model viewer again
    -Nagi are not Rare, and the quests are repeatable
    -Nagi are not Rare, and you are given two for completing the quests
    -Nagi behaves like a H2H weapon
    Unless the summoner relic is a scythe then i don't think it'll be a h2h weapon styleish ;3

  4. #364
    Yoshi P
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    one thing to lol about is that the JT DV for whm will have no use at all for someone with this club. so.... lol idk just cant stop thinking about that now.

  5. #365
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    As much as people have been bitching about the apparent DPS of the weapons, I think it's a decent idea not to make them APPEAR to be overpowered AT FIRST GLANCE.... Hopefully this will decrease the amount of people that are after them, and make alexandrites managable for those of us that DO want to upgrade them.

    Take a look at the old relics compared to gear available now. If you ignore hidden stats on them, they appear to be the best weapons in the game in terms of DPS, but still arguably not overwhelmingly awesome for the amount of time/energy it takes to obtain.

  6. #366
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    I can see it now, scythe enhances souleater to 12%, yippie >.>

    The weapons could of been worse though, at least blm dont need to melee Bv2 or something like that to get a use out of a relic >.>

  7. #367
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    I'm gonna call it, nirvana staff is probably going to be "Enhance Elemental Siphon" and aftermath: increases magicattk/macc lol

  8. #368
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    the SAM one will probably be another Enhance "Meditate" item, imo. Enhance "Hasso" and "Seigan", maybe

  9. #369
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    Quote Originally Posted by Thiefami View Post
    I'm gonna call it, nirvana staff is probably going to be "Enhance Elemental Siphon" and aftermath: increases magicattk/macc lol
    Enhcanes Elemental Siphon sounds right, since there's like no other ability/trait. Maybe "Enhances Auto-Refresh"--more per tic and it's now calculated last in perp. cost (so you don't need another refresh piece to regain MP; IIRC you need another form of refresh to gain MP back no matter what). Also, maybe the aftermath gives the avatars double attack (lol) or occasionally deals double damage on BPs.

  10. #370
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    double damage from bloodpacts would be nice, even avatar twice attacking but if it doesn't have -perp on its gonna fail. unless.... Aftermath: Perpetuation 0

  11. #371
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    Somewhat related, hopefully... I remember hearing that SE said they were planning on updating the RoZ relics so they wouldn't lose their place when they introduced the Nyzul relics. Am I imagining this, or did they actually say this in an interview somewhere?

  12. #372
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    Quote Originally Posted by Varrin View Post
    Somewhat related, hopefully... I remember hearing that SE said they were planning on updating the RoZ relics so they wouldn't lose their place when they introduced the Nyzul relics. Am I imagining this, or did they actually say this in an interview somewhere?
    Man i've seen this questioned asked so many times, it's not even funny, but anyways yes they've said this. Was before WOTG release in the convention event that lasted several days.

  13. #373
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    Quote Originally Posted by Varrin View Post
    Somewhat related, hopefully... I remember hearing that SE said they were planning on updating the RoZ relics so they wouldn't lose their place when they introduced the Nyzul relics. Am I imagining this, or did they actually say this in an interview somewhere?
    but...but. dont relics have 4 states on them!? quick go look and see if they can upgrade. now we need to ask them does the WS count and does the added effect on the WS count as one of the 4 max!? because the WS is on the wep (its a joke)

    i do want to know what they plan to do tho... maybe this update with the new relics coming out will see a change? or some info at the least.

  14. #374
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    Death Penalty makes me feel fuzzy inside.

    A question though or thought rather,

    that double damage... I wonder if it applies to WS skills used immediately after the aftermath of another WS? hmmn.

    Like say, you do a WS, pop an icarus wing and fire off a slug shot? that would be insane.

  15. #375
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    Quote Originally Posted by eva00r View Post
    What if ?

    Nagi
    DMG:32
    Delay :225
    Enhances Dual Wield Effect
    Aftermath: Increase Acc/Atk
    Occasionally Hits twice
    How would you enhance Dual Wield without simply giving a different stat?

    If like a Suppa, just make it lower delay to start with. If something different, like say, reducing the TP reduction...could just have Store TP on the thing to start with.


    Maybe instead, something like Ninjitsu Recast -5.

  16. #376
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    Quote Originally Posted by Isiolia View Post
    How would you enhance Dual Wield without simply giving a different stat?

    If like a Suppa, just make it lower delay to start with. If something different, like say, reducing the TP reduction...could just have Store TP on the thing to start with.


    Maybe instead, something like Ninjitsu Recast -5.
    Dual Wield works like haste, the more you have the larger the percentage taken from delay, so it wouldn't necessarily be like decreasing the delay of the weapon.

  17. #377
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    Dual Wielding does decrease TP, which Haste doesn't. Anyone correct me if I'm wrong but that is my experience with the trait. Altering delay alters TP while Haste% doesn't. So that's why the comparison is valid.

  18. #378
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    Quote Originally Posted by ringthree View Post
    Dual Wield works like haste, the more you have the larger the percentage taken from delay, so it wouldn't necessarily be like decreasing the delay of the weapon.
    Quote Originally Posted by Lasareth View Post
    Dual Wielding does decrease TP, which Haste doesn't. Anyone correct me if I'm wrong but that is my experience with the trait. Altering delay alters TP while Haste% doesn't. So that's why the comparison is valid.
    Dual Wield and Haste are alike in the respect that they both have increasing returns as you pile more on, thus giving increasingly lower delays as the end result. The difference is how they accomplish it mathematically. Haste simply increases the speed of your attacks based on your weapon's delay leaving your TP gain alone. Dual Wield on the other hand decreases your weapon's base delay to accomplish the attack speed increase which decreases your TP gain per hit in the process.

  19. #379
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    Quote Originally Posted by Isiolia View Post
    Maybe instead, something like Ninjitsu Recast -5.
    That has a yummy factor to it.

  20. #380
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    Quote Originally Posted by Xanthe View Post
    Dual Wield and Haste are alike in the respect that they both have increasing returns as you pile more on, thus giving increasingly lower delays as the end result. The difference is how they accomplish it mathematically. Haste simply increases the speed of your attacks based on your weapon's delay leaving your TP gain alone. Dual Wield on the other hand decreases your weapon's base delay to accomplish the attack speed increase which decreases your TP gain per hit in the process.
    Indeed, I thought this would be obvious, but thank you for the explanation.

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