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Thread: Nyzul Weapon Information     submit to reddit submit to twitter

  1. #21
    Bitchfist
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    Sages staff, standing by

  2. #22
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    Quote Originally Posted by Starr View Post
    Germans and French fail, where's the COR THF etc they're supposed to have?
    They are releasing info tomorrow.

    And for what matters, THF is on an american website.

  3. #23
    Sea Torques
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    Quote Originally Posted by Myrrial View Post
    New PUP WS sounds super cool. But...the weapon itself. I mean, the Martial Arts boost is awesome. Reduces the rate of Overload, though? Really? Like we haven't learned to not overload by now?

    Super looking forward to seeing the stats on the other weapons. SMN in particular I really want to see what they're going to enhance.

    So. Wonder what kind of requirements will be needed to do the new event battle in order to learn these new WS. I hope its not a total nightmare. It'll be hard enough convincing people to let me go on PUP to learn my new move...
    I don't know anything about pup but maybe you'll be able to use more maneuvers and up the automaton's damage a bit through that?

  4. #24
    the whitest knight u' know
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    Reduced Overload rate means more spamming Ice Maneuvers to take advantage of Ice Maker, which is for me, my best form of DDing in any decently endgame situations.

  5. #25
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    Quote Originally Posted by miokomioko View Post
    Reduced Overload rate means more spamming Ice Maneuvers to take advantage of Ice Maker, which is for me, my best form of DDing in any decently endgame situations.
    I agree that it would be useful... but for the amount it takes to get... it would have to reduce the chance of overload 100%. The base damage is very impressive too.

  6. #26
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    I hate when square words things like that on weapons. Does the multi-attack on the pup weapon only activate after using the new weapon skills, or is the "occasionally attack twice" stat always active? If it's always up, that's pretty nice right there.

  7. #27
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    Did anyone translate that French WHM one Q_Q?

  8. #28
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    Quote Originally Posted by VZX View Post
    I really want to see Gastraphetes stats
    Enhanced potency/accuracy of bolts would be soooo fucking awesome.

  9. #29
    Puppetmaster
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    Quote Originally Posted by Izzy View Post
    Did anyone translate that French WHM one Q_Q?
    No info on the french page yet. Wouldn't count on that before a while, they are not very... fast, to say the least.

  10. #30
    Relic Weapons
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    Quote Originally Posted by Cow_k View Post
    I hate when square words things like that on weapons. Does the multi-attack on the pup weapon only activate after using the new weapon skills, or is the "occasionally attack twice" stat always active? If it's always up, that's pretty nice right there.
    You get "aftermath" when you use the WS with relic equipped. That was stated in the actual posts by the premier sites. The effect of aftermath increases based on the ammount of TP used during the WS.

  11. #31
    Tom Wilson will never be good.
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    Quote Originally Posted by Izzy View Post
    Did anyone translate that French WHM one Q_Q?
    Not up yet and the only reason I am interested is because it should give us an idea on how the other Mage weapons will be. Whether they are melee related or actually Mage related.

  12. #32
    Sea Torques
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  13. #33
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    DRK weapon, enhance Last Resort duration please :D

  14. #34
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    Quote Originally Posted by rath View Post
    You get "aftermath" when you use the WS with relic equipped. That was stated in the actual posts by the premier sites. The effect of aftermath increases based on the ammount of TP used during the WS.
    Yeah I understood that much, my question was whether the multi-hit part of the weapon was a part of the overall aftermath. Hard to tell with how they word things on weapons sometimes.

    Edit: After seeing it on the Polearm as well, I'm sure now that the multi hit part is just an effect of aftermath as well as the acc+att upgrade.

  15. #35
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  16. #36
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    DMG:91 Delay:492. Occasionally Attacks twice.

    Not at all broken.

  17. #37
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    Quote Originally Posted by Militantx View Post
    Not to shabby.

    Edit: this is an older vid though, but it does seem to have the same ones shown today.

  18. #38
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    Quote Originally Posted by Cow_k View Post
    Yeah I understood that much, my question was whether the multi-hit part of the weapon was a part of the overall aftermath. Hard to tell with how they word things on weapons sometimes.

    Edit: After seeing it on the Polearm as well, I'm sure now that the multi hit part is just an effect of aftermath as well as the acc+att upgrade.
    Even if it's after WS and effect only last 15sec, a 2hander with six hit build can probably keep the effect on forever. Unless the WS sucks ass and it's not worth spamming every 100%TP, which is highly likely.

  19. #39
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    I dunno, the animation looked like a 4-hit so it's quite possible that the ws is worth using.

  20. #40
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    Quote Originally Posted by Chupunpupun View Post
    Even if it's after WS and effect only last 15sec, a 2hander with six hit build can probably keep the effect on forever. Unless the WS sucks ass and it's not worth spamming every 100%TP, which is highly likely.
    The way I figure it, the WS is 4 hits right? Well if it has at least the same WS mod % has penta, as long as it has like 1.000 multiplier, it should outdo penta, yes? I doubt SE would add that multiplier though. 50% str mod prz.

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