intentionally shitty?(+15% dmg to all spells)
intentionally shitty?(+15% dmg to all spells)
I would think BLMs would still just use HQ staves, too much work plus it's nice when spells occasionally land unresisted
O YA![]()
I'm witholding my judgment on Death Penalty until we know how strong the "Enhances Quick Draw" effect is (if it's another 10 base damage to QD like AF Hat that's nice but nothing to write home about). Also, the proc-rate on the double damage, whether double damage can proc on weaponskills (that would be huge), and how the new weaponskill stacks up against Slug Shot/Detonator are all major factors that could make or break this gun. Kinda sucks that the double damage shots won't help our TP gain at all like the other "occasionally attacks twice" weapons for other jobs will.still can't get over how awesome death penalty is... *sigh*
I also thought about an "Enhance Elemental Seal" where it makes ES give a MAB+ in addition to M.ACC+
For h2h:
Worst case scenario: Enhances Footwork
Something done right: Enhances Counterstance (no -defense when used with this wep)
Liberator= Enhances Diabolic eye(no hp loss) or desperate blows(no cap)
a guy can dream cant he
Prolly wont' enhance an ability you don't already have. Otherwise ppl who dont' have it merited wouldn't get the benefit.
Something done right which will never ever happen.Enhances Counterstance (no -defense when used with this wep)
That would be so broken lol
because 300 def is so amazing..
lol i'd run around in ballista like a maniac
Carnwenhan
DMG:31 Delay 183
All Songs+1
Singing Skill+10 Wind Instrument Skill+10
String Instrument Skill +10
Aftermath: Enhances "Fast Cast" effect
Occasionally Attacks Twice
Lv.75 BRD
Conqueror
DMG: 93 Delay: 504
Enhances "Samba" Effect
Aftermath: Increases Acc. / Step Acc.
Occasionally refreshes Allied Tags
Lv. 75 WAR
If the GA has enhances Berserk on it (increase attack percentage, increase defense lost) like the AF2 boots should've been, I'd be pumped.
Why would knuckles enhance your footwork?