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Thread: Nyzul Weapon Information     submit to reddit submit to twitter

  1. #461
    Smells like Onions
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    Quote Originally Posted by Melios View Post
    That's just going to lead to people wanting a weaponskill that involves smashing an opponent over the head with a Tarutaru.......
    The answer to SE wanting more ways for mages and melee to "Cooperate".

  2. #462
    assburgers
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    Quote Originally Posted by Rocl View Post
    Conqueror

    DMG: 93 Delay: 504

    Enhances "Samba" Effect
    Aftermath: Increases Acc. / Step Acc.
    Occasionally refreshes Allied Tags

    Lv. 75 WAR
    Not bad, should have put in something about "Occasionally responds to unrelated questions with GREAT AXE twice.", but I'll give you credit for what you did.

  3. #463
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    Quote Originally Posted by Gwynplaine View Post
    You won't be laughing at it's damage when it calls Titanis.
    True. There, Vajra is fixed!

  4. #464
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    Wait, if it summons a Dragonzord, does that mean we have to wear the piss ugly THF AF1 while using it?

  5. #465
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    Quote Originally Posted by miokomioko View Post
    I'm guessing they aren't going to remove the penalty effects on abilities that can be up 100% of the time (e.g. footwork/defender/counterstance/etc) That would be kinda' dumb considering you would never not want it up. "Shit it situational" must always apply!
    "Shit is situational" needs an exception or the rule itself wouldn't be situational!

  6. #466
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    Quote Originally Posted by Kyreth View Post
    True. There, Vajra is fixed!
    You stupid fuck, I actually clicked that.

  7. #467
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    Everytime I see that, the theme song comes STRAIGHT back.

  8. #468
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    Stringing Pummel eh..

    well the good thing about the WS being JSE is that SE can tweak it so that its actually much stronger than previous WS for PUP but at the same time it wouldn't be overpowering in the hands of a MNK. They always had to consider the MNK.. they could also have thrown in an EX ws. but they had no real reason to...
    so this might be the answer to that...
    good mods that go the distance for PUPs modest melee capabilities.. but without fear of being abused by any other job

  9. #469
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    Quote Originally Posted by Spira View Post
    Stringing Pummel eh..

    well the good thing about the WS being JSE is that SE can tweak it so that its actually much stronger than previous WS for PUP but at the same time it wouldn't be overpowering in the hands of a MNK. They always had to consider the MNK.. they could also have thrown in an EX ws. but they had no real reason to...
    so this might be the answer to that...
    good mods that go the distance for PUPs modest melee capabilities.. but without fear of being abused by any other job
    100% STR & DEX Modifiers! Damage/Critical varies with TP! Old school TP return. *sigh* I'm really stringing this along...and I'm in for a pummel.

  10. #470
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    Quote Originally Posted by Dohorehn View Post
    Death Penalty makes me feel fuzzy inside.

    A question though or thought rather,

    that double damage... I wonder if it applies to WS skills used immediately after the aftermath of another WS? hmmn.

    Like say, you do a WS, pop an icarus wing and fire off a slug shot? that would be insane.
    WS > Sharpshot Barrage > 1-2 melee hits for 100tp > WS would be more insane if the mob would even last that long.

  11. #471
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    A question though or thought rather,

    that double damage... I wonder if it applies to WS skills used immediately after the aftermath of another WS? hmmn.

    Like say, you do a WS, pop an icarus wing and fire off a slug shot? that would be insane.
    Kinda odd this hasn't been answered yet, but
    Stuff that has "Occasionally" only apply to normal hits, not WSs.
    Even relics x2-3 dmg don't prox on WSs. And even if it did it would be unfair to Mythic weapons with the occasionally attacks twice, since it's well known that you don't get extra hits in your WS from it.

    And not sure if it's been said, but
    Occasionally attacks twice > Occasionally double damge
    since in the former you get x2 TP too. ;x

  12. #472
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    thanks for answering guys, lol. sigh... well, my hopes have been semi-shattered. I forgot that some latents don't proc on WS. I suppose a 4k slugshot would be kind of broken :/ *cough*oldschoolranger*cough*

    hmm, still a barrage would kick so much ass in an aftermath. Definitely going for Death Penalty.

  13. #473
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    Quote Originally Posted by Spira View Post
    Stringing Pummel eh..

    well the good thing about the WS being JSE is that SE can tweak it so that its actually much stronger than previous WS for PUP but at the same time it wouldn't be overpowering in the hands of a MNK. They always had to consider the MNK.. they could also have thrown in an EX ws. but they had no real reason to...
    so this might be the answer to that...
    good mods that go the distance for PUPs modest melee capabilities.. but without fear of being abused by any other job
    The only thing to watch Spira is what the MNK WS will be. It may prove to be just as powerful as AF.

  14. #474
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    Quote Originally Posted by Jkun View Post
    If damage is based on anything happening to the Automaton (Maneuvers up, HP, MP) I'm going to shoot SE in the fucking forehead.


    LOL. I like the name of it, though. It sounds so puppetmastery. But I doubt it'll be based on anything regarding the puppet since none of the automaton's weaponskills are based on the master's hp,mp. I'm really curious as to what it mods off and how much. I'm personally hoping for a high DEX, medium strength mod like, 50% DEX, 20% STR.

  15. #475
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    Have they definitely stated that the WSes are job-specific, or just weapon-specific?

    Would be interesting if PLD/RDM/BLU get access to three new WSes...

  16. #476
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    Kind of a dumb question. The weapons themselves are job-specific.

  17. #477
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    Quote Originally Posted by Spider-Dan View Post
    Have they definitely stated that the WSes are job-specific, or just weapon-specific?

    Would be interesting if PLD/RDM/BLU get access to three new WSes...
    i would assume they're job specific, because the weapons themselves are job specific too, and I believe you need the weapon to unlock the WS, haha.

    But if none of the above is correct, DEAR GOD, give me that rose weaponskill on Blue Mage.

  18. #478
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    That's weird, SE made IGN take down the pics of Vajra.

    Due to the request of Square Enix the picture has been taken down due to the possibility of drastic changes this does not mean anything one way or another just that if the development team wishes to prevent the spread if incorrect information.
    Maybe they really will be changing that damage lol, or they just didn't like that it resembled the green ranger dagger/flute ; ;

  19. #479
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    My bet is that they will lower the damage to something like 25~6 ;o and keep the delay same

  20. #480
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    Quote Originally Posted by Gwynplaine View Post
    That's weird, SE made IGN take down the pics of Vajra.



    Maybe they really will be changing that damage lol, or they just didn't like that it resembled the green ranger dagger/flute ; ;
    Looks like all but the German site took them down.

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