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Thread: Nyzul Weapon Information     submit to reddit submit to twitter

  1. #481
    assburgers
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    There is one Occasionally attacks twice that will kick in during WS, Amoods, I'm pretty damn sure of it, since statistically seeing two 5 hit raging rushes in two fights (even against TW mobs with capped acc), and another within 5 WSes is completely ridiculous at the normal 20%~ish DA rate unless the amoods 30~50% was checked during WS too (it also makes 4 hit RR's ridiculously common) but that is the only case I've found.

  2. #482
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    maybe Death Penalty won't be changed at all. sweeeet lol. Man, anyone still think it's pretty gay that they didn't give the corsair cards to test out quick draw?

  3. #483
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    Quote Originally Posted by Cadsuane View Post
    Kind of a dumb question. The weapons themselves are job-specific.
    Acquire Vorpal Sword.
    Unlock WS on 75RDM.
    Job change to 75PLD.
    ???
    Roses for everyone

    I admit it's idle speculation/wishful thinking; it's entirely likely that the new WSes are job specific. But I do think there's going to be a curve thrown at us somewhere.

    For example, I wouldn't be surprised to see the new RNG WS be restricted to xbow only. A WS that is not so-weak-as-to-be-useless when fired from a D90 xbow(+DSB) would probably be overwhelming when fired from a D123 gun.

  4. #484
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    Quote Originally Posted by Spider-Dan View Post
    Acquire Vorpal Sword.
    Unlock WS on 75RDM.
    Job change to 75PLD.
    ???
    Roses for everyone

    I admit it's idle speculation/wishful thinking; it's entirely likely that the new WSes are job specific. But I do think there's going to be a curve thrown at us somewhere.

    For example, I wouldn't be surprised to see the new RNG WS be restricted to xbow only. A WS that is not so-weak-as-to-be-useless when fired from a D90 xbow(+DSB) would probably be overwhelming when fired from a D123 gun.
    Killer Bow<->Quicksilver

    if only

  5. #485
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

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    I was pretty sure I read somewhere that you had to be the same job and equip the same weapon type (obviously) to use the WS. Like you couldn't be a THF using Swords and do Death Blossom.

  6. #486
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    I imagine the stats are going to be increased in our favor to outclass most crafted items but still be inferior to Dynamis relics.

  7. #487
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    Im going to be annoyed if I cant use the new WS with my bow, ebow is my shiny, I dont want a crappy crossbow

  8. #488
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    Vajra >>> Mandalic Stab = Mandau-like stab?!?

  9. #489
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    Quote Originally Posted by Sonomaa View Post
    Im going to be annoyed if I cant use the new WS with my bow, ebow is my shiny, I dont want a crappy crossbow
    Be prepared to be annoyed, there is virtually no chance it will be an Archery WS as well as Marksmanship. As a matter of fact, they probably designed it that way to make you use Marksmanship. I do think you'll be able to use guns with it though...

  10. #490
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    Quote Originally Posted by Spider-Dan View Post
    I admit it's idle speculation/wishful thinking; it's entirely likely that the new WSes are job specific. But I do think there's going to be a curve thrown at us somewhere.
    Quote Originally Posted by SquareEnix
    Once unlocked, they will be available for use whenever a player equips a weapon of the same type on the appropriate job.
    Job specific. I think the only thing at hand here is if SE can really check between 2 different weapon "types" within a weapon skill like Marksmanship. A friend of mine was worried that jobs like BLU/RDM/PLD wouldn't be able to use their skills without a Kilij/Rapier/Longsword.

  11. #491
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    I seriously doubt the JSWSs would be unusable just by using a different type of the same weapon class. RNG's will probably be usable with guns, MNK's and PUP's will be able to use their's bare-handed, and PLDs wont have to worry about switching from a longsword to a hanger.

  12. #492
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    Right, I don't think it will make a difference at all which kind of weapon you use. I was telling my friend rangers will probably be able to use the new WS with guns. I think it would be very weird if SE limited the skills to certain types of weapons within weapon classes.

  13. #493
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    One of the things that disappointed me is when I saw the Corsair gun it said "Occasionally deals double damage" I was sort of hoping for hidden damage bonuses similar to the occasional bonus damage for the dynamis weapons. I know SE said these weapons wouldn't be as powerful or anything in terms of damage, but I was hoping for some kind of bonus like that. Seeing the COR weapon say specifically "occasionally deals double damage" makes it look like the other weapons won't have this feature. Although, I guess I should be happy with occasional double attack because, hey, more TP. I do hope there are hidden bonuses on these weapons, though, but now I can't think of what else they could be.

  14. #494
    the whitest knight u' know
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    Death Penalty only has "Aftermath: Occasionally deals double damage" because Double Attacking with a gun would be awkward. I don't think we can expect anything from these weapons outside of written obvious... these trait/ability enhancements that SE thinks are what each job needs more than anything (loloverload/lolmartialarts, lolconvert, loletc).

  15. #495
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    I hope SOMETHING is hidden. Finding hidden effects is part of the fun! Also I was wondering how stat modifiers are calculated? Trial and error? Or is there something in the dats. In other words, will we know what the stat modifiers on the new weaponskills are before we obtain them or only afterward we test them?

  16. #496
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    trial and error and sneak attack.

    Basically go nude with bard pet in ronfaure, build TP, SA+WS on the mob.
    Repeat it this time with off stats (like nude but with CHR etude, or with AGI etude, INT etude, etc etc) till you hit one that makes you wut. Note : STR will make the dmg increase regardless, I forget how you tell the difference if it's STR modded or if it's normal dmg + strength increase.

  17. #497
    Wincest Princess
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    i see i see. well i was hoping the pup relic is modded off dex. I'm so sick of "monk" weaponskills modded off STR and VIT. (I'm a tarutaru >.>) I wanted to be able to know when they were released, but I guess I'll have to wait til someone gets one and does the testing. Thanks

  18. #498
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    i hope the drg ws is 1 hit ,we dont need another penta-1, and i doubt it'll be stronger seeing as most drg can break 2k on merit mobs.

  19. #499
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    Quote Originally Posted by Ophannus View Post
    i hope the drg ws is 1 hit ,we dont need another penta-1, and i doubt it'll be stronger seeing as most drg can break 2k on merit mobs.
    If those ws can chain light and darkness similarly to relic WS, a penta-1 doesnt seem too bad.

  20. #500
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    Quote Originally Posted by Gaea View Post
    i see i see. well i was hoping the pup relic is modded off dex. I'm so sick of "monk" weaponskills modded off STR and VIT. (I'm a tarutaru >.>) I wanted to be able to know when they were released, but I guess I'll have to wait til someone gets one and does the testing. Thanks
    bawwwwwwwww, tired of a melee weaponskill for a melee job being based on stats (I'm an elvaan >.>) that melees (especially MNK on the VIT part) tend to have a lot of.

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