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  1. #1
    Everybody's Favourite Nobody
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    Megaman 9

    Alright, let's talk about Megaman 9 here. Some of you may think "oh whatever" but personally this is fuck amazing news. There have already been trailers for a while, but no thread has been made so here we go.

    Story:

    The game's story is that its been years since Dr. Wily's last attempt at global domination in Megaman 8. In the year 20XX (of course), some new robots have gone rampant and are attacking the city. However, these robots aren't Dr. Wily's! They were made by Dr. Light! In defense, Dr. Wily proclains his innocence on television and states he wants to build robots to fight Dr. Light's, but he needs money. He asks that the public of the world donate money to his Swiss bank account so he can fight against Dr. Light. He procedes to show a video of Dr. Light and Dr. Wily talking, with Dr. Light asking him to join him in world domination. Of course, Wily has changed his ways. Dr. Light is unsure as to why this is happening, and Megaman volunteers to go out with Rush and Beat at his side. Before he leaves, Dr. Light cautions him "Be careful! You haven't done this in a while!"

    Confirmed characters:

    Megaman
    Protoman
    Roll
    Dr. Light
    Dr. Wily
    Rush
    Beat
    Auto

    Confirmed bosses:

    DRN65: Concrete Man - Weapon: Concrete Shot - Shoots a glob of concrete that hardens when it hits the floor or a wall, allowing Megaman to climb onto it. It also turns enemies into blocks and can harden certain substances. Uses 2 units of energy.
    DRN66: Tornado Man - Weapon: Tornado Blow - Forces all enemies upwards offscreen, instantly defeating them. While the tornadoes are still on the screen, Megaman can jump higher (only lasts for a second or two). This weapon takes the most weapon energy (1/4 of a bar).
    DRN67: Splash Woman - Weapon: Laser Trident - A weapon with the ability to penetrate any enemies defenses. Perfect for sheilded enemies like Metools. Uses 0.5 units of energy.
    DRN68: Plug Man - Weapon: Plug Ball - Creates a ball of electricity that travels along floors, walls and ceilings. It moves very quickly, and can be used to determine which floors are fake and which are real. When used mid-air, it falls directly to the ground. Uses 0.5 units of energy.
    DRN69: Jewel Man - Weapon: Jewel Satellite - The best shield weapon there is. You can choose when to fire it. It reflects ALL projectiles, returning the damage back to the attacker. It takes multiple hits. Uses 4 units of energy.
    DRN70: Hornet Man - Weapon: Hornet Chaser - Shoots hornets that home in on enemies and pick up items for you, a combination of Search Missile and Magic Card. If the hornet Defeats an enemy that drop an item, he'll bring it to you. Uses 1 unit of energy.
    DRN71: Magma Man - Weapon: Magma Bazooka - Shoots magma in three directions. You can charge it up to deal more damage. Using it at point blank range deals far more damage than at a range. Uses 0.5 units of energy for uncharged, and 5 units for charged.
    DRN72: Galaxy Man - Weapon: Black Hole Bomb - Creates a black hole that pulls in enemies and objects, similar to Saturn's weapon "Black Hole". Fire once to release a slow moving vortex forward, then fire again to open the black hole bomb. You can move it up or down with the d-pad before detonating it. Incredibly powerful, instantly kills 95% of all enemies and sucks up all projectiles. Uses 4 units of energy.

    Concrete Man, Tornado Man, Splash Woman and Plug Man
    Jewel Man, Hornet Man, Magma Man and Galaxy Man

    Boss weaknesses:

    Spoiler: show
    Galaxy Man: Concrete Shot
    Jewel Man: Black Hole Bomb
    Plug Man: Jewel Satellite
    Tornado Man: Plug Ball
    Magma Man: Tornado Blow
    Hornet Man: Magma Bazooka
    Splash Woman: Hornet Chaser
    Concrete Man: Laser Trident

    Wily Castle 1: ???
    Wily Castle 2: Laser Trident
    Wily Castle 3: Black Hole Bomb
    Wily Castle 4: Form 1/2: ??? Form 3: Plug Ball


    Xbox Live Achievements (from Megaman Network):

    - Jitterbug: Clear the game in 60 minutes or less. (20G)
    - Invincible: Clear the game without dying. (30G)
    - Almost Invincible: Clear the game without continuing. (20G)
    - No Coffee Break: Clear the game without using any Energy or Mystery Tanks. (10G)
    - Peacekeeper: Clear the game by defeating the fewest number of enemies possible. (20G)
    - Conservationist: Clear the game by using the least amount of Weapon Energy possible. (20G)
    - Gamer's Day: Clear the game 5 times in 1 day. (20G)
    - Whomp Wily!: Clear the game once. (20G)
    - Destroyer: Defeat your 1000th enemy. (20G)
    - World Warrior: Defeat every type of enemy. (5G)
    - Trusty Sidearm: Defeat the 8 Bosses with the Mega Buster. (20G)
    - Blue Bomber: Defeat a Boss without getting damaged. (10G)

    Wii Challenges:

    There are 50 of them.

    PSN Trophies:

    Not much is known.

    Information:

    -The game is being created by IntiCreates. They were the ones responsible for the Megaman Zero and Megaman ZX games. Many of their members were former Capcom employees who worked on previous Megaman and Megaman X games (1-6 and X-X3). Keiji Inafune himself is producing the game, as per usual.
    -For the first time in a classic Megaman games, one of the robots is a "woman".
    -The game is supposed to push 8-bit graphics to their very limits to make it look as good as possible (which shouldn't be hard to do lol)
    -The game is slated for a September Japanese release. I don't think NA/EU releases will be far behind.
    -It will be available on all three consoles via WiiWare, Playstation Network and Xbox Live Arcade.
    -This is the first classic Megaman game in 11 years. Megaman 8 came out in 1997, although Megaman/Rockman and Bass/Forte did come out after and is a sequel, its not Megaman 9 (which I've been saying for a fucking decade).
    -Protoman is a playable character, costing 200 Wii points to download.
    -The game takes place after Megaman 8. Megaman and Bass/Rockman and Forte is said to occur in an alternate timeline (again with the alternate timelines)

    -Plug Man is a pink robot with a plug for a head, obviously. He kind of reminds me of Spark Man. His stage's lights turn off in some areas, similar to Bright Man's stage. In the darkness, shadow copies of Megaman emerge to chase and attack him. http://blue-bomber.jvmwriter.org/med.../mm9_plug2.png
    -There appears to be bolts to collect in the games. I haven't heard any talk of this, but watching the gameplay video for Plug Man's stage, you can clearly see bolts twice. Perhaps you can buy stuff? Not sure yet.
    -There is no more charge shot or sliding in this one. http://www.1up.com/do/previewPage?cId=3168726&p
    -Rush's back spring returns. Chances are he can morph into a submarine and a jet like before too. Its probably safe to say you can call on Beat to assist you as well. http://blue-bomber.jvmwriter.org/med...9_tornado3.png (You can also see the bolt there)
    -Minibosses are back. A flame dragon appears in Magma Man's stage, while an Elephant with a ball appears in some other stage. http://blue-bomber.jvmwriter.org/med...mm9_magma2.png
    -There is a shop where you can buy bolts you find, like in Megaman 7, 8 and Rockman and Forte.
    -The Devil type boss will not appear in this game.
    -Sniper Joe and Mets are back.

    Trailer: http://www.youtube.com/watch?v=o9-8wUO9dsE
    Intro: http://www.youtube.com/watch?v=_6K-9qjRoRw
    Plug Man's stage demo: http://youtube.com/watch?v=5V0tMTIXs9g
    Megaman Network screenshots: http://blue-bomber.jvmwriter.org/ind...tle=Mega_Man_9
    Screenshots of Concrete Man, Tornado Man and Magma Man, along with their weapons.
    http://wii.ign.com/articles/897/897894p1.html
    Items so far confirmed to be bought in the shop.
    http://www.rockmanpm.com/?p=original/rockman9/items
    Gameplay of Tornado Man/Hornet Man/Magma Man's stages, and their music. That dragon miniboss is fast!
    http://www.youtube.com/watch?v=WOBip...eature=related
    Megaman 9 Poster Art:
    http://blue-bomber.jvmwriter.org/med...cs/mm9mugs.jpg


    Quite frankly, I've dreamed of this for a long time. And its finally here, I'm so happy ;_;

  2. #2
    Sleep Deprived Galka BLM
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    I seriously cannot believe that they are doing the game retro style. Something about it just seems wrong....

  3. #3
    Melee Summoner
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    Yeah, they couldn't at least use MMZ's graphics since it's the same team?

  4. #4
    A. Body
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    Quote Originally Posted by Metah View Post
    Confirmed characters:

    Megaman
    Roll
    Dr. Light
    Dr. Wily
    Rush
    Beat
    Auto
    Auto-win <3



    I am excited for this old-school style really. It means it can be bigger and longer than if they made it really pretty (and prolly cheaper to buy too hopefully). The old-school games were harder to begin with so I am assuming the same here.

    Just wish they'd hurry with exact release date and cost...

  5. #5
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    Spoiler: show
    Megaman fights Zero

  6. #6
    Everybody's Favourite Nobody
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    They made is 8-bit because that's what the fans wanted. I personally think its a fantastic move. Also, invisible blocks are back. Yes, fucking yes.

    And it probably will be cheaper because of it.

    And hopefully you're right Cheerios, I need to see some sort of connection!

  7. #7
    A. Body
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    Quote Originally Posted by Metah View Post
    They made is 8-bit because that's what the fans wanted. I personally think its a fantastic move. Also, invisible blocks are back. Yes, fucking yes.

    And it probably will be cheaper because of it.

    And hopefully you're right Cheerios, I need to see some sort of connection!
    Don't think it'll happen there... at least according to Power Fights ending of Bass.

  8. #8
    New Odin
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    Well as long as Megaman stays 2D, it's all right with me

  9. #9
    Everybody's Favourite Nobody
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    Quote Originally Posted by Meian View Post
    Don't think it'll happen there... at least according to Power Fights ending of Bass.
    Verily. Just some sort of connection otherwise would be nice.

  10. #10
    Ridill
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    Quote Originally Posted by Metah View Post
    They made is 8-bit because that's what the fans wanted. I personally think its a fantastic move. Also, invisible blocks are back. Yes, fucking yes.

    And it probably will be cheaper because of it.

    And hopefully you're right Cheerios, I need to see some sort of connection!
    Oh lord, the invisible blocks. I always hated those things. >_<

  11. #11
    Relic Shield
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    Quote Originally Posted by Septimus View Post
    Oh lord, the invisible blocks. I always hated those things. >_<
    All they need to do is cover the blocks with an icy surface and make them invisible if you kill the light bulb things from Bright Man's stage, and you're set.

  12. #12
    Everybody's Favourite Nobody
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    Don't forget that the whole area is covered in spikes, ceiling/walls/floors, and that you have to jump through a space the size of Megaman's height to progress. That space is also covered in spikes on the sides.

  13. #13
    Resident Moogle
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    They better put dash in. ;/

    At any rate, IntiCreates should have no problem keeping the thing true to the source. They already had a stab at a 'retro' style megaman game with a little 3-stage minigame within Megaman ZX Advent.
    (although the sounds sucked in that)

  14. #14
    Everybody's Favourite Nobody
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    I never did beat Megaman a. It really is super hard, lol.

  15. #15
    A. Body
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    Hoping for a stage with you falling through the stage and avoiding those instant kill structures from the walls XD

  16. #16
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    Charge shot and slide are confirmed not to be in the game. Proof is here in this interview:

    http://www.1up.com/do/previewPage?cId=3168726&p

    1UP: Many of the gameplay innovations we saw in later Mega Man titles, like the slide and charge shot, being able to duck, have been removed from this game because you want to focus on the purity of the Mega Man 1 art and style?

    HT: Yes, it's true that we don't have things like the slide or the charge shot, because we really want to bring it back to the basics -- simple is better in this case. The basics of Mega Man are moving, jumping and shooting. The challenge comes from the levels themselves. There's all these obstacles inside the levels that make playing Mega Man a fun adventure game. That's what we wanted to preserve when making this game.
    Don't lose hope, though. People are speculating that Protoman and Bass may be playable, and that they might have the charge shot and slide. Personally, if I could play a full-length Megaman game as Protoman I'd die happy.

  17. #17
    Everybody's Favourite Nobody
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    No charge shot or slide... God fucking damn. There's a reason why Megaman 4 is my favourite Classic Megaman game.

  18. #18
    Online Dating DOES Work!!
    Sonic Ripoff of the Houe of Weave

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    Meh, good job hard core fans. This couldve been a great game for a lot of people.
    Aged gameplay doesnt age well.

  19. #19
    Old Merits
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    Incoming shit storm in 3...2...1...

  20. #20
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    Maybe they'll have Beat whistles again to save you when you fall down a hole

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