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  1. #1
    the whitest knight u' know
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    The Myriad Arms of Balrahn, cont. (07/29/2008)

    The next version update brings with it a number of additions and adjustments to the highly anticipated "Myriad Arms of Balrahn," those mysterious weapons of myth and legend.

    http://www.playonline.com/pcd/topics.../3520/3520.jpg

    Arms of Balrahn Quest Adjustments
    One of the uncountable legacies left by that most famous of Aht Urhgan emperors, Balrahn, was his unparalleled collection of what have since come to be known as "Mythic weapons." Much like their Dynamis counterparts, the relic weapons, these weapons were designed with the intention of being markedly difficult to obtain, as befits their value as prestige items. There are several points of departure between the two weapon groups, however, including both the series of questlines required to procure them, as well as the weapons' attributes themselves. Whereas the successful upgrading of a relic weapon demands that a player repeatedly participate in Dynamis runs, and subsequently requires a potentially large sum of gil, the mythic weapons are tempered by players fulfilling a series of conditions over a prolonged period of time. Though the means of acquiring relic and mythic weapons may differ greatly in many respects, a number of factors were taken into account before the introduction of the latter to ensure that the eventual time required for obtaining them would be roughly equivalent.
    That being said, it has since come to our attention that one of the prerequisites, namely that concerning the amassing of alexandrite, has greatly surpassed the original intentions of the development team. At present, the number of pieces of alexandrite required is recognized to be in excess of a reasonable amount.

    A general survey was conducted to ascertain several important facts regarding Salvage and the alexandrite drops within. These included, but were not limited to, considerations such as how many instances of Salvage were being run by players, which routes were being taken and which enemies fought most frequently in each area, and an overall gauge of player progression through Salvage. From this data, an estimation was extrapolated of how much alexandrite would drop server-wide on any given day. Following the introduction of the mythic weapon quests, we were able to confirm that the alexandrite drops were occurring on a par with what was assumed would be the case. The overall amount available for distribution, however, was judged to be overwhelmingly lacking.

    In response to these findings, the version update will usher in a reduction to the total amount of alexandrite necessary for the completion of the mythic weapons. Also, new means of obtaining alexandrite will be introduced in an attempt to ease the gathering process.

    http://www.playonline.com/pcd/topics...520/3520_3.jpg

    Arms of Balrahn Quest Additions
    Supplementing the amendments listed above, the coming version update will also introduce a new battlefield to round out the Arms of Balrahn questline. Victory in this battlefield, along with successful completion of the relevant quests, will cause the mythic weapons first obtained in the ruins of Nyzul Isle to transform, recalling their original powers and rendering them capable of devastating new job-specific weapon skills.

    These weapon skills will also be obtainable by players not in possession of finished mythic weapons via completion of weapon skill quests, also new to the upcoming version update. Once unlocked, they will be available for use whenever a player equips a weapon of the same type on the appropriate job. Though the destructive power of the attacks themselves will remain unchanged regardless of the quest completed to obtain them, only execution with a mythic weapon will grant the powerful Aftermath effects. The new weapon skill acquisition quests were developed with the aim of affording all players the ability to enjoy some the exciting new content we have planned, while at the same time not diminishing the value and prestige of the completed mythic weapons. Whichever path you may choose to embark upon, we wish you the very best of luck on your adventures!

    http://www.playonline.com/pcd/topics...520/3520_6.jpg


    "in excess of a reasonable amount"

    "overwhelmingly lacking"

    Bingo.

    P.S. Why is that Valhalla Helm Askar set dude Deathblooming some chump in Denali?

  2. #2
    Relic Horn
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    Holy fuck! Space for rent!

  3. #3
    Ridill
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    Man I wish RDM could use Askar and Valhalla QQ

  4. #4
    Relic Shield
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    Quote Originally Posted by miokomioko View Post
    One of the uncountable legacies left by that most famous of Aht Urhgan emperors, Balrahn, was his unparalleled collection of what have since come to be known as "Mythic weapons." Much like their Dynamis counterparts, the relic weapons, these weapons were designed with the intention of being markedly difficult to obtain, as befits their value as prestige items. There are several points of departure between the two weapon groups, however, including both the series of questlines required to procure them, as well as the weapons' attributes themselves. Whereas the successful upgrading of a relic weapon demands that a player repeatedly participate in Dynamis runs, and subsequently requires a potentially large sum of gil, the mythic weapons are tempered by players fulfilling a series of conditions over a prolonged period of time. Though the means of acquiring relic and mythic weapons may differ greatly in many respects, a number of factors were taken into account before the introduction of the latter to ensure that the eventual time required for obtaining them would be roughly equivalent.
    That being said, it has since come to our attention that one of the prerequisites, namely that concerning the amassing of alexandrite, has greatly surpassed the original intentions of the development team. At present, the number of pieces of alexandrite required is recognized to be in excess of a reasonable amount.

    A general survey was conducted to ascertain several important facts regarding Salvage and the alexandrite drops within. These included, but were not limited to, considerations such as how many instances of Salvage were being run by players, which routes were being taken and which enemies fought most frequently in each area, and an overall gauge of player progression through Salvage. From this data, an estimation was extrapolated of how much alexandrite would drop server-wide on any given day. Following the introduction of the mythic weapon quests, we were able to confirm that the alexandrite drops were occurring on a par with what was assumed would be the case. The overall amount available for distribution, however, was judged to be overwhelmingly lacking.

    In response to these findings, the version update will usher in a reduction to the total amount of alexandrite necessary for the completion of the mythic weapons. Also, new means of obtaining alexandrite will be introduced in an attempt to ease the gathering process.
    "hay guyz! we wuz wrong! sry!"
    Quote Originally Posted by Tricen View Post
    Man I wish RDM could use Askar and Valhalla QQ
    Shit, I'd settle for Homam access.

  5. #5
    LD
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    k, two things.

    I wonder how much easier lowering the requirement AND raising the drop rate will really make this.

    I'm going to take a wild stab and say those shots are probably of the Mythic BC. Either Askar McOdin is Balrahn or the guy he's attacking is (notice how they never show the attackers face and the target is completely obscured by the effect.).

  6. #6
    the whitest knight u' know
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    The WSs being performed in a Nyzul Isle area against what looks to be Hume model(s) makes me think the final "battlefield" event is a 1-on-1 Maat style face-off. Perhaps you have to fight him/her with your shitty Floor-100 weapon

    edit: u beatd me D:

  7. #7
    Nidhogg
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    Quote Originally Posted by Sunrider View Post
    "hay guyz! we wuz wrong! sry!"
    Not only are they correcting a problem so quickly, but they gave a detailed exposition of how they fucked it up in the first place, I'm not sure what you're complaining about. Not too long ago a change like this would have been made a year late, accompanied only by a line like "The quest Duties, Tasks, and Deeds has been adjusted".

  8. #8
    Ridill
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    They haven't even made up their mind on how the weapons will look, you really expect them to come out with something like this so soon?

  9. #9
    Custom Title
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    LOL if only RDM and SMN could wear Askar/Valhalla..
    i guess that was thrown together in the last minute.

  10. #10
    LD
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    Ya know, really it looks like they're blaming it on us again.

    "Following the introduction of the mythic weapon quests, we were able to confirm that the alexandrite drops were occurring on a par with what was assumed would be the case. The overall amount available for distribution, however, was judged to be overwhelmingly lacking."

    "Not enough of you are selling the ones you get. Pool it, faggots."

  11. #11
    Nidhogg
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    I don't read that as blaming it on us, I read them as saying that their original projections of the rate of alexandrite being introduced into the game were correct, but that they'd misjudged how much of that would actually be available for a prospective upgrader to obtain.

  12. #12
    Ridill
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    SE wants to make the goal unobtainable for prolly years and QQs at us over it? Nah, it was intentional. They didn't want people getting it before they knew what the weapons would do.

  13. #13
    Relic Horn
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    Would be such a shame to have 20 nicely designed weapons and over half of them never oder rarely being done and becoming a Guttler

  14. #14
    Ridill
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    Oh, that's exactly what's ganna happen. New convert macro piece! Woo.

  15. #15
    New Merits
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    sounds like the WSs will be good.

  16. #16
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    im kinda curious now..
    how long does it actually take to upgrade a full relic now? assuming... you farm all the currency...

  17. #17
    The God Damn Kuno
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    Finding out what those weapons do, as a mage I really don't give a shit about these anymore. D: SE is retarded when it comes to mages and assumes some "one size fits all" model is the best for them.

  18. #18
    Sea Torques
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    Glad they're adding new ways for alexandrite as well as upping drop rate. TBH I was really only thinking se would do one or the other >_> both is surprisingly generous (statement to be withdrawn once actual information comes out >_>). I just hope the new ws quests don't require the breaking latent points shit again.

  19. #19
    Sandworm Swallows
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    Quote Originally Posted by LD View Post
    Ya know, really it looks like they're blaming it on us again.

    "Following the introduction of the mythic weapon quests, we were able to confirm that the alexandrite drops were occurring on a par with what was assumed would be the case. The overall amount available for distribution, however, was judged to be overwhelmingly lacking."

    "Not enough of you are selling the ones you get. Pool it, faggots."
    Seriously, I now actually believe that you can turn anything SE does into a negative.

    They could send Sundi with Anna Kornikova to every FFXI player's house for a personal blow job to make up for all of the mistakes they have made and you would complain that she probably won't swallow, or that you wanted Sundi giving the blow job...

    This is good, quit whining.

  20. #20
    LD
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    uhhhh, are you serious? How is what I said a complaint? How am I whining? Why do you feel the need to make anything of it?
    Stick to the fucking topic.

    It'd be really nice if they played the Alexander BC music there, that was probably one of the most epic moments in the game.

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