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  1. #41
    Chram
    Join Date
    Apr 2007
    Posts
    2,624
    BG Level
    7

    I started the mp savings per proc list but there weren't enough samples to give a good model, so I stopped it.

    it actually looked like (at first glance) that the depth of proc was going down as the rate went up, and that's definitely not true based on previous tests.

  2. #42
    Melee Summoner
    Join Date
    Aug 2007
    Posts
    44
    BG Level
    1

    Summary of Tomiko's Data

    RDM/WHM (Conserve MP+20):
    MP Cost, Count, Percent
    8, 2, 0.76
    9, 4, 1.53
    10, 6, 2.30
    11, 9, 3.45
    12, 10, 3.83
    13, 8, 3.07
    14, 3, 1.15
    15, 5, 1.92
    16, 214, 82
    Total Samples: 261
    Proc Rate: 18% (20% expected)
    MP Savings: 4.79% (5.06% expected with even distribution on procs and 18% proc rate)

    RDM/BLM (Conserve MP+20 & Trait):
    MP Cost, Count, Percent
    8, 12, 4.40
    9, 6, 2.20
    10, 14, 5.13
    11, 7, 2.56
    12, 16, 5.86
    13, 13, 4.76
    14, 12, 4.40
    15, 12, 4.40
    16, 181, 66.3
    Total Samples: 273
    Proc Rate: 33.7% (45% expected)
    MP Savings: 9.07% (9.48% expected with even distribution on procs and 33.7% proc rate)

    The proc rates weren't quite as high as expected, and we don't have a large enough sample to verify that the procs are evenly distributed between the various tiers (8/16, 9/16, ..., 15/16). However, this is still great data. Thank you!

  3. #43
    Old Merits
    Join Date
    May 2005
    Posts
    1,210
    BG Level
    6
    FFXI Server
    Asura

    Instead of scribbling down the MP each time. You could put an echo with your mp and run your logs through a quick parse after. Would probably take a lot of the manual labor out of testing.

  4. #44
    Salvage Bans
    Join Date
    Jan 2007
    Posts
    765
    BG Level
    5
    FFXI Server
    Ragnarok

    Quote Originally Posted by solsovly View Post
    Instead of scribbling down the MP each time. You could put an echo with your mp and run your logs through a quick parse after. Would probably take a lot of the manual labor out of testing.
    If you're using windower get the logger plugin. A very simple parsing program could be written to do all the math for you, just use a macro like this:

    /echo PARSE before <mp>
    /ma <spell> <me>
    /wait <cast time>
    /echo PARSE after <mp>

    If you're using spellcast plugin I think you can just use %MP from the console to get current MP, so another macro would be:

    //input /echo PARSE before %MP;input /ma <spell> <me>;pause <cast time>;input /echo PARSE after %MP;

    Either one works. The normal MP cost of the spell is invariant so you don't need to worry about recording it. Then you just have a simple program to count the occurences of each afterMP - beforeMP.

  5. #45
    Chram
    Join Date
    Sep 2006
    Posts
    2,567
    BG Level
    7

    Just out of curiousty, would it be worth it getting Magnetic Earring for Conserve MP seeing as I dont have any other jobs that really need any other of the earrings.

  6. #46
    Chram
    Join Date
    Apr 2007
    Posts
    2,624
    BG Level
    7

    Quote Originally Posted by Antithesis G View Post
    Just out of curiousty, would it be worth it getting Magnetic Earring for Conserve MP seeing as I dont have any other jobs that really need any other of the earrings.
    Magnetic earring is a strong earring but not so much for the conserve MP (although it does help a little). it's 20mp, 8% interrupt down on a unique low opportunity cost location (because it's 20mp) and mph+1 on the ear (which is second best in the slot)

    basically, for pure MP it's about fifth (tied for third if you exclude restricted use earrings) and has some other nice features besides.

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