Yes Vrtra was drawing in like crazy. Tank got drawn in into the corner. Tried to kite - got away 5" then drawn in again - repeat like 4 times.
Still draws in if you stand on the feet.
So is SE wanting to make shit borderline AV retarded? "Hay guyz, let's make all the wyrms as 'challenging' as AV!" "BRILLIANT!" "I say, GOOD show, chap!" "That's thinking!"
Haven't killed in a while a couple years maybe but I remember him drawing in quite a bit while we were kiting.
With it drawing in from the feet, it looks like there has been a glitch/ninja to it. I'm quite sure it used to draw in before, but at least in a similar range to what KV does.
I think what we concluded is that the draw-in was to prevent people from running it into the wall for straight tanking.
It seemed that if our PLDs kited it using the edge of the room, the draw-in was just way too much. Once they moved inside a bit more, things went a lot better and it stopped drawing in. The only problem is it causes shorter "laps" around the room, and the pathing was fucking atrocious.
it sounds like an inadvertent glitch to me. consider the way mobs like KB draw in. there's a certain region (the area where he pops) where if his target lives, he won't try to draw you in. he only uses the ability if his target is beyond that area he lives in. as i understand it, the same rules apply to grand wyrms, JoL and maybe a few other mobs i can't think of atm.
if that field in which vrtra can't draw in which used to intersect completely with the room he pops in say got buggered up and shifted to say the (0,0,0) coordinate of the zone by a dev who mucked up vrtra's AI, whenever vrtra's draw in timer comes up (i swear it's on a timer from kiting bloodtear and he would do it on a very periodic cycle, but that's a story for another day.) he would check to see if you were in that draw in free zone, IE his pop room. since the room and his draw in free region are no longer intersecting, he detects as if you'd run off outside the door to his pop room and behaves just as he would normally: he sucks you in so you don't haul him off to somewhere he doesn't want to fight. this is merely conjecture, but it does seem to be a very simple explanation that follows Occam's razor as well as our expectations of SE's dev's competence.
http://www.bluegartr.com/forum/showt...t=60353&page=2
This is where Aymee comes in and says this is how SE intended wyrms to be, but it was just a "bug" before.
aye. someone aggroed him and poshacked away so far that vrtra apparently couldn't draw him in so vrtra just had to run to try to catch him. from what i can gather, vrtra ran up the stairs that lead down to the basement (platform opposite the tomb where spook pops) and couldn't get back down the platform so wandered back to the tombstone for some reason. maybe there was more to it, but i know it was done by cheating.
No, we assumed we had done something wrong while kiting it, so we kept trying. Eventually the draw in caused a flail that ended the fight.
However it seems that other people in this thread experienced the same thing while straight tanking.
So unless what Palom says is true the only safe way to kill Vrtra now is zerg until they fix this.
Edit: Although the tanks did stop at the SMNs so they could pact and it was drawing in from the feet when they stopped it, so that could almost be considered straight tanking >_>
This was a ninja update sometime in June iirc, we (like the OP) did Vrtra usually twice a month, and did the kite method every time. He never drew in when we kited in the past. So we tried to straight tank on the feet Fafnir style, but he still drew in. It seems when you step away from the stomach he draws in. Straight tanking isn't hard (its harder than kiting), but the problem lies when he summons the position that he spawns his summons at is always directly on top of himself which basically clips himself and sometimes induces a flail. That's why you had to straight tank him against the wall because for some reason at that point he spawns his summons just a tad off from himself and it doesn't clip. But now you can't even do that.
I don't understand SE's logic with this at all. Ok, so they want to make a mob like Vrtra even harder, that's fine...but why overkill? Drawing in even when you are on the feet, and forcing us to straight tank which will certainly lead to a flail is not the way to go. >_>;
I'm certain it won't draw-in when you are face to face. ;;
If you poshack as a mob attacks you, it warps to your new position occasionally. I would assume that is how it got to spook >_>;
http://www.youtube.com/watch?v=9u2aAORVcvA
pretty much how it went down
Actually, I think it only warps to you if your Z position changes. I remember in Pso'Xja soloing gob pets and linking the gob, if you run to the elevator, it'll basically warp itself right on top of you. Pretty annoying because it got me killed
Edit: Also, if you look in that video, it doesn't warp to him until he makes himself rise into the air.
Edit II: Actually this makes me want to try this, I have an account that I could /toss but no hax![]()