On second thought... I have a new dream for COR relic...
Marksmanship/Sword skill +10.
*drool* *dream* *drool*
On second thought... I have a new dream for COR relic...
Marksmanship/Sword skill +10.
*drool* *dream* *drool*
Now I want to level Cor just for that AF2, sexy sexy.
Would be nice if they added 8 Acc to AF Body or something to save a space, but really again my issue is that I can't see where they can really improve over gear that exists already. Pretty much every single slot for COR has 1-2 extremely solid pieces from various existing sets, and they'd have to make something kind of broken to one-up them, otherwise it's just going to be sidegrades and swap pieces.
I hope there is Quick Draw Accuracy or delay down in this or a Phantom Roll enhancement/delay reduction. I don't like the colour of AF2 but I mean there are some .dat swaps out there to get the black/white set. It will be interesting what they do with it.
This is awesome news.
Although, when I think about the amount of Dynamis I do, I can't wait to see all the BLUs in full AF2 meleeing in mp rings before I even get my first piece.
I really like the new COR AF. Cerulean blue. ^_^ Not that I'll be getting any of it, my COR is 11, but still. I like how it looks.
What does any of that have to do with AF2?
As someone else said, the effort going into it is kind of irrelevant since both jobs can just buy a vermy. Also, the number of ways a BLU can get auto-refresh doesn't really matter since it always comes out as the same effect (and you never WONT be using it). It only boils down to both jobs getting the auto-refresh trait and the one with the currently known stats doesn't get it on any relic piece (PLD too, now that I think of it). If any other similarity can be drawn, it's that BLU will get a non-vermy refresh piece that has stats that help in its role, and we already get morrigan's. Does that mean it'll be exactly the same as SMN's? No, but it's about as likely as any other comparison (e.g. RDM).
There's no knowing what's coming. There is only hope, no knowledge. You can't call other people morons for not expecting a complete unknown.
Ya know, frankly, what the job needs is something like Light/Dark arts, something to directly cut MP usage substantially and consistantly (i.e. unlike Conserve MP.) The job can really hemorrage MP and an additional MP a tick isn't really gunna mitigate that.
Only the body's tassels are purple, other than that, the outfit is gold inlays and varying shades of blue (and the black viel). It actually has more blue than the AF1.![]()
What they need to do is lower the fucking cost on magical Blue Magic![]()
I just dont see it happening. Kinda takes away from the whole idea of what they had Phantom Roll being like.
Personally, I think COR buffers are just fine as is. Giving us Snake Eye and Fold was a very big adjustment, as well upping our buffs to be able to out do that of a bard.
Its the DD aspect of COR that lacks imo, not our buffs.
I doubt they'd add fulltime job bonus effect, but maybe a piece that increases the benefit itself? Wizard's Roll +6 instead of +4, Healer's Roll +5 instead of +3, Magus' Roll +10 instead of +8, etc. For rolls like Evoker's where even +1 to each would maybe be too much, they could just scale down the # you need to get the next tier when you have the AF2 equipped and that job in your party.
That wouldn't be that cool IMO honestly. It takes away the idea of you needing to use a specific roll based on your party setup, things would go from if you have a bunch of SAMs and WARs, maybe Samurai/Warrior's is good to basically use Chaos/Hunter's regardless of party setup.
My guess is they will add "Recycle" like trait for Quick Draw Cards. But unless this shit is absolutely amazing, the Cors who got along w/ Skadi/Denali/AF/whatever won't really get much use out of the relic besides situational things, however the AF+1 will be a nice bonus.
Pfft, you just wanna start a color argument.
Spoiler: show
Well... I personally didn't call anyone a moron, but I'll be surprised if the body doesn't have refresh/something to cut mp spending (which would probably just be conserve MP), or some worthwhile melee stats with Macc or something random tossed on there, though looking at other Beauc/Xarc pieces, it might have "Increases Monster Affinity" on the "wtf" side, or "Blue Magic Set Points +5" on the /drool side.
Pup relic will no doubt have a total of 20% haste, and +15 MAB, +20 Elemental Magic Skill, Reduces Overload Rate, and +40 MP spread around it, just to further confuse and infuriate pups.
Cor relic is going to be hard to fuck up completely.