Well, that's an extreme case.
Given even investment in gear and merits, a Mnk will always out damage my Nin. He's not going to destroy me on a parse, but he will deal a bit more damage.
Now tanking wise, that's another story. On a semi long battle (like chariots) hate is quite even, because I made investment in gear like cerb or enmity merits.
I'm not saying I'll out-tank a Mnk on a chariot, that not true, but enmity compensates the damage I can't deal, hence make tanking with a mnk balanced and efficient.
I tried to remove the cerb mantle and enmity macroed in actions, definitely saw the difference.
So yes, to me enmity can make a difference.
It's not gonna do anything if someone is destroying or destroyed in a parse or have decisive advantage in a battle ( like piercing weapons on flying mobs).
However, when you are doing small adjustments to balance a team, it does matter a lot.
Talking about Sam, I'm not convinced TA/SATA in cerberus mantle over foragers will make a difference for hate management because we're talking about one hate spike. However, I'm quite sure meleing with a cerberus will make a real difference ( to the point I'm wondering if the damage bonus on cerb+1 is worth it compared to the enmity gained... gotta watch the two edges of this blade imo).
Up to everyone to make the adjustments in the way they consider the better, and up to everyone to decide if they want to adjust or show off by wearing a status item.
Though, keep in mind most DDs aren't Rukenshin.
Most people don't destroy parses, and many teams don't center hate on a Sam. Many DDs will not be able to center the majority of the hate on themselves, won't be prepared to resist physical or magical attacks, won't be on top list to be hasted/cured or to have status effects removed... and in these conditions, it's even worst to make the decision that will lead them to pull hate instead of the decisions that lead to a smoother event.
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