That is what I thought too but apparently I can't grasp the concept that darters in DA are not unique even when they go on an inexplicable rampage and kill people for no reason.
That is what I thought too but apparently I can't grasp the concept that darters in DA are not unique even when they go on an inexplicable rampage and kill people for no reason.
I'd like to throw my weight behind the theory that Darters behave differently. Either they have their own rules, or they glitch, but they do something.
The title of this thread should be when animals attack! Personal experience with some Caveberries in the CN @Lv40 made me wonder about how some mobs get/share/link/whatever with hate. Essentially my PT was chaining beetles, when the BLU bombtossed the caveberries they commenced to rape him and I thought myself safe because I was on DRK and didn't touch the mobs at all, no actions, resting anything. After they finished killing the BLU they immediately went after myself and then the rest of the party. I can understand the whole resting getting hate, or doing an action and getting on their hate list and having them chase/rape me but this baffled me. I always just racked it up to BLU magic (specifically bomb toss) giving some sort of messed up hate to the rest of the PT. Maybe it depends on what Magic/Skill/Whatever aggros a certain mob type (specifically insects?). This was the only instance I saw these mobs go ape shit like that though, and haven't seen anything like it on any other mobs.
Ok seriously, if you think darters don't have ally hate (or didn't, if they did change it) GET THE FUCK OUT. Doing something stupid to darters was a surefire way to get you and your ally's ass kicked between windows.
Aw I hope you're kidding Weeks. That was always the most fun I had camping in DA. Watching people wipe or participating in said wipe. It never lost it's magic and always put a smile on my face. This makes me a sad panda.
Assassin flies in Mount Zhayolm do also exhibit alliance hate, although I can't think of anything off the top of my head that does as well.
All flies behave like this.
So do lizards, saplings, and a bunch of other mob families which i cannot remember offhand.
This is untrue. Maybe it's been this long since you partied in valkurm dunes at 10-12, but we used to see it quite often. Puller pulls lizard, lizard links, tank vokes pulled lizard, puller dies, linking lizard depops (assuming the healer wasn't stupid enough to heal the puller), or in the case of the puller dieing before he reaches camp, both lizards depop.
there are indeed mob classes in each of these families that do have ally aggro (white lizards in the jungle, caveberries, puks in den of rancor, to name some examples), but the behavior is specific to those classes, not to the entire family to which they belong.
I've had several instances where I've been completely decimated by a Darter when I was nowhere near my party members/alliance members. Usually when I am in Aery I stand against the wall near the exit dropoff, whereas my ally tenst to stand in the center of the room, and I've had a Darter systematically kill off all party members, then make a line straight for me.
There was one fluke where I was in the center of the room, Darters were aggroed, so I ran off to get away from the person who made the initial claim and I was completely left alone. I even waited until it went unclaimed to walk near it, but it showed no aggression to me. Also, I go to Aery as THF/WHM, so no Stealth traits and no spells cast on me.
You didn't read my post in there properly. The whole point of that post was to talk about why release fucks up aggro tanking. I never said aggro tanking was new, nor did I say it was limited to normal mobs AT ALL. I myself, like you, have used it on occasion. So really, I think you should re-read it because I think I make a valid point, but so far I think people are reading it lightly and putting it aside without much thought.
That is totally the same as what can happen if you mijin a sappling in CN near beetle camp and the rest of the pt is near them. Also, you can try it out for yourself, take any sound linking mob (cus it's easier) attack one of them while a pt member is within it's sound detection range and then log off or zone. The mob that was attacked will go after the pt member. Now you might say, well that's not how darters work, cus all darters seem to keep attacking. Well, possibly they're different, but I don't think they are. I think they just go passive for a second then relink with the original one.
I was thinking of responding in the enmity thread, but didn't want to muddle it with things off topic too much, here seems a little better with the topic of alliance hate.
After the SNM died, I'm not sure if Kirin went straight for the whm who was closest, or if the WHM just aggro'd in a normal fashion, I was too far away to see. But I know for a fact that the sky gods don't have alliance hate. Unfortunately, I've wiped/recovered many many times on sky gods/kirin, to know that there's no alliance hate, except supertanking still was ruined by the smn.I don't know if Kirin is special, but I don't think he is. What happened after the SMN died?
It depends what you mean by alliance hate. If you mean old Einherjar style, then no, they don't. All these terms are being used without there being a real concensus on their meaning. So the discussion is ripe for misunderstandings
AFAIK even though supertanking works on sky gods they'll still go after the next person in line if the super tank dies. Also, Hide, which should always work if you are not on any mob's hate list, does not work right after you pop a Sky god. In other words, they are most defnitely aware of everyone in alliance. That's not real enmity/hate so it's more like alliance-aggro, which is what I think makes some poppable NM's and some battlefields special. Take for example DM. If they didn't have alliance aggro, you could sac pull the Ark Angels, and it'd be too easy, still, supertanking works, cus even though they aggro everyone, it's only aggro, not real hate. Like I said in the other thread, right now I'm almost convinced it's impossible for a normal environment mob to aggro more than one person, simply because after it aggros ONE person it can't aggro another until it actually goes passive again. UNLESS your pt members have only aggro hate when you get them involved by being detectable when you attack a mob. That's something that needs testing as in:
1) get 3 person pt
2) member 1 attacks mob while other two members are detectable
3) member 1 logs out/zones
4) member 3 cures member 2 (which is now being attacked by mob)
If it turns, it's real hate. If it doesn't, it's aggro.
Just for the sake of tossing out another 100% case of party/alliance-hate, Bardha on floor1 of NW Apollyon.
I stopped saying, "Sure, why not" when people asked if they could come along while I solo it a loooong time ago. Can't even tell you how many wasted runs I've had from people getting me killed because they can't dodge a ghost.