
Originally Posted by
SilverBreeze
A few things I can think of...
1. Reward participation and fighting! Don't only count someone's Petra score in the points they gain, or how much they participated. It is extremely frustrating to see the person who is the "MVP" for a team in Ballista was the RDM/PLD who sat around the entire match, dug for petras and leeched Gate Breach, all while just binding and running away from anyone who threatens them. I think Damage Taken, Healed, Done, etc should be a big part of ones score in Ballista, depending on class of course.
2. Unlike most people, I actually believe that damage should be reduced significantly in Ballista. I know that everyone wants to E-peen it up and one shot each other, but I believe that it would benefit Ballista in a way that everyone would not feel obliged to sub Ninja to hopefully avoid being one shotted by anyone with 100% TP.
3.Increase how quickly one builds resistance to Status effects such as Gravity, Blind, and Sleep. I know this is somewhat in place, but I think that spells such as these should work like this...
First Casting of spell on target = Full Duration
Second Casting of Spell on target = 50% Duration
Third Casting of Spell on target = 10% Duration
Fourth Casting and so on = Immune
4. Give a time limit to how long someone can hold Petras without engaging in Combat before they start losing petras.
That's just a couple things off the top of my head, I'll add some more later :3