True Story, and here's how it happened.
Fort Karugo-Nakugo battles are typically a lost cause on Midgardsormr. Typically the NPCs spawn, run up to the tower, and then within a few short minutes are swarmed and wiped out. End of Campaign Battle. Yark Yark Squawk! Great Yagudo victoly!!!1!eleven!
Few players even bother showing up. Those that do fight typical campaign style -- grab a single mob, whack on it until the battle ends. Which is usually pretty fast, since the Windurst NPCs go down quickly.
As a White Mage, I've tried healing up the NPCs, but even a tarutaru's MP pool is a drop in an ocean, extending the NPC general's life by a few minutes at most. However, looking at the way the NPC AI works, and the way the fort is laid out, I figured there might be a way for a single player to make a difference, and after many rounds of practice, it finally came together tonight.
While idling in town, the message that a Yagudo squad had been dispatched to Fort KNS came up. Heading out there, a campaign battle had not yet started, but it wouldn't be too long. After a long wait, another set of Yags show up. Eventually, the campaign battle announcement rolls by, and then the announcement that the Libran Warlocks (Zolku-Azolku's squad) is attacking from the Southwest. I'm not sure when, but at some point, a third squad of Yagudo show up. Typically, this would be the setup for a Tarutaru-piñata party, but this time it's different.
To start, I pull a Divine Sentinel out the Southwest door of the fort, then out to F-11 or so on the exterior map. The Warlocks are just coming out through the tunnel there, perfect. As soon as they see the enemy unit they stop their movement and begin attacking. Now that aggro is off me, I head back for another.
This time I pull two, which is fortunate, as the one Yagudo didn't last very long, and the Warlocks have moved up quite a bit along their path. Sometimes all of the Yagudo will properly aggro onto the NPCs and vice versa, but not always, one of them may prefer to beat on the player instead. I let them aggro one, and sleep the other. The slept Yagudo must be placed in front of the Windurst NPCs to get proper aggro, as they may ignore an mob to the back or side. In addition, as a WHM/sch my Repose/Sleep spells are single target, so I may have to knock off shadows first -- some Yags blink themselves natively, while others get it from the Leechkeeper casters.
From there on I follow up, trying to pull 1-2 Yagudo at a time -- Sentinels, Disseminators, and Ascetics. The WHM Sentinels are the easiest, as they stop to cast, which allows me to keep well ahead of them. I don't bother with Leechkeepers, they tend to de-aggro quickly and don't last long versus the Windurst NPCs. In previous attempts I've ended up being flattened by a Yagudo train, but this time it goes off well, and I'm able to pick from the edges of the group. A few players have shown up but they're all at the east ramp, fighting a single mob at a time and not really interfering. The warlocks are gradually moving closer to the tower, since I don't always get there in time with fresh mobs -- they kill very quickly when everyone's on a single target. Occasionally the group "leaks" an NPC, who runs up to the tower and gets swarmed, but the majority stay together (tunnels are best for this, as usually the NPCs run off when they spread out to the sides).
After a while the Piscean engineer units build a Belfry in the southwest corner, which makes it even easier to pull. Then Patriarch Protectors (Nyumomo's unit) shows up. Usually I see them enter from the East, around J-9 (Outside map), but this time they came in from the Southwest and are walking the same path as the Warlocks, what luck!
After a few more mobs, I pull a Yagudo General (Yuu Mjuu the Awakened, WHM with SMN traits). By "Pull" I mean "screw up and get aggro". About this time the Belfry is obliterated as well. Fortunately, the Yagudo have thinned out quite a bit and there's only a one or two links, which allows me to reach the Windurst NPCs just before dying (at this point realizing I've been so focused I didn't notice RR3 fell off and I haven't even gotten Allied Tags). After a quick Homepoint, I get back just in time to witness the combined group of Protectors and Warlocks beating the stuffing out of Yuu Mjuu.
This must have been the breaking point, for shortly after a series of messages scroll across the screen: "The Yagudo Theomilitary's Divine Disseminators have retreated from the frontlines of battle." Quickly followed by the Ascetics and Sentinels. The Beastman Confederate forces have retreated!
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