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  1. #21
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    I have pulled single mobs to alliance army to keep them busy and prevent them for going all straight into the mass of beastmen. But, what the point anyway if the next campaign all the points you have won will be lost ?

    This could be used some hours before tally to conquer some areas though.

  2. #22
    Cookiez n Leechez
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    Ryphen Darconel
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    Yeah, the biggest problem is you need a consistent effort in order to actually make any progress.

    When the Windurstians of Bahamut finally got tired of having their city under siege after 6 weeks and went to take back a zone, it was a concerted effort that had people working around the clock to keep the influence bar full until the tally. Was probably the only time I ever saw the Divine Pilgrims get successfully defeated time after time, even when there was no Campaign battle going on.

  3. #23
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    Yea, it was fun that first 2 weeks, but afterwards, it was getting a tad irritating. The yags are getting pissy though and slapping us with their torrents lol. Sorry bird brains but now you know how we felt.

    As for the OP, more people need to do that . This is something I'm willing to try at Fort K. It's definitly Kite city with all the bad mob pathing.

  4. #24
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    Bismarck

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    you're my hero.

  5. #25
    Sea Torques
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    Did this at Batallia Downs 1 day ago, only slightly different. This was Sandy owned so there was no need to pull monsters into NPCs that were arriving. I was the only one there..the whole time. The mage orcs(mesmerizer group) came, Sandy forces spawned and what I did was silenced as much as I could..ignoring the NM because Im not stupid. 4 would gangrape 2 orcs, and then they'd have nothing to fight, so I would drag some orcs to them and they'd go to work. It was getting tricky 30min in the battle as they were being worn down and not enough Support NPCs spawned with them, so I had to do some accession work.

    Did this at west saru. I'll pull mobs near other players, and sleep the mob, and /point at it when they kill their mob. Has worked well so far. I'll throw up sandstorm with my boots on just incase I pull a link and just kite around the extra mobs and people can pick them off. Not as epic as the OP, I know .

    I should lvl up /DNC and join the broken subjob for campaign club.

  6. #26
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    Quote Originally Posted by Ryphen View Post
    This is a lot of fun to do if you can pull it off correctly. Having another person around to help makes it a good deal easier too. I just wish the mob placement didn't have to be so exact. The NPCs need proximity aggro instead of line of sight. So frustrating to have them run off to their deaths just because the mob was just a hair too far off to the side.

    The misleading directions you get sometimes are also annoying. Even with the highest recon ranking, occasionally I get screwed over because the NPCs will show up from the complete opposite direction the message said they were coming from. It seems like there are two different paths in each zone for them to follow, but I've never actually tracked them with widescan to work it out.

    And this works kind of the opposite way too if there's a group of NPCs defending a fort. You can generally run out and intercept the NM of a wave since it tends to run ahead of the other mobs, and pull it into the NPCs and have them kill it before the rest of the wave shows up. Useful when there aren't a lot of players around so the NM doesn't go on a rampage and pick the NPCs off one by one.

    And one last bit of advice that's probably really obvious, but, use terrain elevations to your advantage! You can usually avoid getting hit with Sweep if you tinker with your positioning a little. Most awesome thing ever is finding the sweet spot and watching Kazan the Peerless whiff all his Sweep spam on you. It's too bad you can't teach the trick to the NPCs.

    Don't think it is line of sight. I had npcs look diagonally away and from behind. Unless this is like line of sight fan shapped AND sneak aggro

  7. #27
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    Your ideas are revolutionary and unique.

  8. #28
    Cookiez n Leechez
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    Sometimes it seems to be line of sight, sometimes not. I'm not entirely sure what governs it.

    This one time I had the whole pack of Patriarch Protectors at the foot of the ramp leading up to the KN fort, and there were 3 mobs around them. They were beating on one, PCs were beating on another, and I had the third one slept. Once they finished with their mob, they totally ignored the other two and bumrushed the fort, wherein they promptly got their asses handed to them.

    Except for just one of them, which actually aggroed the mob I was figuring they'd all go for. Funny thing was, we managed to keep him alive with much curing and dying and reraising until the Yags beat a retreat and we got the victory.

    The other thing that drives me crazy is how they'll randomly shift their target which makes keeping adds asleep a total nightmare. Vhino Delkhango has to be the most ADD NPC I've ever seen. She must think it's her calling to get aggro on everything that moves. There are enough PCs out there that do a good job of mpking me by waking up slept mobs, would be nice to not have the NPCs do it too. >>

  9. #29
    Oh, you've got green eyes.
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    ugh at all the sarcastic replies, I'd be pretty damn impressed with myself if I did this and I think stuff like this is what should be rewarded in campaign battles

    I see people picking off mobs in bastok [s] and taking them from the allied sigil guard out past the metalworks entrance and kinda wonder to myself what they get out of it (not gonna lie, I'm watching it from 'the choir' as it's been the highest reward of notes/time spent)

    in any case, I think duration of hate held should count as something, as inital pull has some amount of hate, and for pullers I think that once that mob dies, there should in turn be a reward to the puller for each pulled mob defeated

  10. #30
    Lostbane
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    Quote Originally Posted by Ryphen View Post
    The other thing that drives me crazy is how they'll randomly shift their target which makes keeping adds asleep a total nightmare. Vhino Delkhango has to be the most ADD NPC I've ever seen. She must think it's her calling to get aggro on everything that moves. There are enough PCs out there that do a good job of mpking me by waking up slept mobs, would be nice to not have the NPCs do it too. >>
    Bastok healing support helpfully diaga 2'd all the quads I slept yesterday :D

  11. #31
    Cookiez n Leechez
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    I wonder if it would be wrong to petition SE to give the NPCs more intelligence than your average Dunes party. I love watching Kayeel-Payeel try to sleep/nuke an entire group of mobs, but they don't actually sleep since one of the other Scorpion Casters already cast Poisonga II on them all. Good going!

  12. #32
    Sea Torques
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    Quote Originally Posted by Ryphen View Post
    The other thing that drives me crazy is how they'll randomly shift their target which makes keeping adds asleep a total nightmare. Vhino Delkhango has to be the most ADD NPC I've ever seen. She must think it's her calling to get aggro on everything that moves. There are enough PCs out there that do a good job of mpking me by waking up slept mobs, would be nice to not have the NPCs do it too. >>
    This right here is why we couldn't stop the pilgrims from building a torret yesterday at merip mountains. Everyone that could sleep were throwing sleeps but the genius wildcats and aquarian casters would juggle between targets ~_~.

    /hangsself

  13. #33
    A. Body
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    Quote Originally Posted by terranova View Post
    Yea, it was fun that first 2 weeks, but afterwards, it was getting a tad irritating. The yags are getting pissy though and slapping us with their torrents lol. Sorry bird brains but now you know how we felt.

    As for the OP, more people need to do that . This is something I'm willing to try at Fort K. It's definitly Kite city with all the bad mob pathing.

    Since you can literally get the birds going in circles on the top path around the fortifications, it's got plenty of kiting potential indeed.

    As for the OP, that's epicly good offensive pulling. I've done similar with a two-man pull tactic- one guy with movement+ grabs all the aggro he can with a Flee up, bunches them up and I nap the entire lot, then tick them off a bit with a Thundaga and we just single-split them off for the Windurstian regulars to OM NOM NOM Kentucky Fried Yagudo a bird at a time. By the time they're hate-locked on me, we can usually just pull the entire remaining Yagudo unit into the attackers and destroy them. Tougher than an defensive intercept, but very effective when done right.

    Being a Ragnarok Windurstian, I'm proud of our folks. We kick ass.

  14. #34
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    Quote Originally Posted by Howard Roark View Post
    I see people picking off mobs in bastok [s] and taking them from the allied sigil guard out past the metalworks entrance and kinda wonder to myself what they get out of it (not gonna lie, I'm watching it from 'the choir' as it's been the highest reward of notes/time spent)
    When I was working for Bastok I would do this for a couple reasons:

    1. To get away from the lag. As Drg/Whm the lag can easily kill me.

    2. To get away from people feeding it TP. Yeah, it dies quicker, but so do I as Drg/Whm when I'm getting stun locked by TP moves.

    3. To get away from people so I can fight it longer for more points.

    4. To avoid links/aggro from others.


    I've since changed to Windurst and I'm loving it. The residents seem to be alot more into Campaign (alot usually show to Meri. Mountains and Saruta and we win), plus even with the lag the Salvemixers are actually useful: They spam Cure 3 on me instead of retarded Medics in Bastok who cast Cure 1. (I know its based on your nation's performance, but Bastok seems to fail).

    I usually go Pld and try to pull things into NPCs so they can rape them. And Fealty is win for the Nin NM. Kazan & the Smn can go to hell though.

  15. #35
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    i actually use diaga tactic on beastmen strongholds just to stop campaign entirely sometimes

    when those elvaans run into la vaule!


    Need: x2 insane brd & whm @ 75

    RR

    1. Brd/whm diaga all the forces, run away!
    2. whm flash general/boss campaign mob (as elvaan forces approach)
    3. general rushes the innocent WHM, ELVAAN FORCES RUSH TO KILL.
    4. Hacking and Slashing ensue.
    5. HAHAAAAAAAaaa... repeat.

  16. #36
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    Quote Originally Posted by Meian View Post
    This, however, is a bit harder to do on Pashlow Marshlands since the BST Quadav is broken on all ends as a boss.
    Pashhow Marshlands is winnable with this tactic. If you are by yourself and can solo a mob, then the easiest is to pull a mob to the circular patch of ground just west of the fort. You will not get the entire squad but should still get a good number. The circular patch is safe for the NPCs, in that it is outside of the aggro range of mobs in the fort and also you won't aggro the regular mobs in the area (yes they will link with the campaign mob in case you didn't know, it's lame). Another option if you are solo'ing is to start pulling after you see the message that the Bastok unit is attacking. It is a tricky to avoid the regular mobs but doable; try to keep to the left side wall because that is where the NPCs come from. If a regular mob links with the campaign mob you can run the regular mob out of his spawn area and de-pop it, but that sucks up time. Winning Passhow isn't the problem, it's holding it. I have no clue how to beat that gay Quadav general with the AoE Petrify.

    Quote Originally Posted by Duber View Post
    This could be used some hours before tally to conquer some areas though.
    If your nation is only holding the city it is very difficult to conquer an area in the hours before tally. For one, units sometimes are not sent out often enough when the city is under attack. And secondly, you will have to have enough people to kill the fort repair units. The best I've been able to do under the above circumstances is get about 50% influence by staying 12 hours in one zone (went back to town once for sigil).

    One other item to keep in mind with this tactic is that people will steal your pull (either because they are too lazy to pull their own mob or think they are saving you). This of course can royally screw things up and causes me to curse people in shout and /slap them. Also beware of the /brds! If you are close to them the lag they cause is incredible!

    My personal record using this tactic is beating 6 Quadav squads at Grauberg with only Kurt and his lame troops to help. I get the feeling the big ranger nerf has messed up Bastok's ranged attack units.

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