I liked the way the game looked. Seems like Earthbound mixed with Animal Crossing or something of the like. If it gets released I'll definitely give it a try.
I liked the way the game looked. Seems like Earthbound mixed with Animal Crossing or something of the like. If it gets released I'll definitely give it a try.
I think the biggest issue is that he demoed the game from a dev's POV and not a player's. Yeah, he showed a ton of cool features and a lot of great art, movement, decent music and the such and I can appreciate that as someone that has done a lot of code.
However, after watching the video, being pretty amazed at what he did I was left with one big question: Where the fuck is the gameplay?
I'm not knocking the guy for his work. The game sounds like a great concept, if he has as many characters and strong story as he is pitching, plus some solid game play, he should be fine. However, we have nothing to base it on.
What he showed where a bunch of the little things that should give you a few wows here and there, not be the basis of his sales pitch. No publisher is going to be impressed IMO unless he has solid gameplay backing it up because I sure know that gamers won't buy it if it doesn't.
I do hope for his success, he put in a shit load of work. The game looks great and sounds promising, but I really, REALLY hope he releases some actual gameplay or I won't give it the time of day.
Even from a Devs perspective it all seems the same. He described a whole bunch of features but no game. To be honest, looking for a publisher you'll need a LOT more than that to get the thing off the ground. If he showed that to a publisher they'd laugh in his face. He really needs to put up more than he showed to get any serious response.
If I were him, I'd use that as a really really really impressive portfolio addition and get a job at a real company.
Wow, too many douchesacks (the usual ones) ITT. Anyways, props to the dude, wouldn't buy it since I ain't got no DS ;x
I wanna see Shue and his friend get a working DS-engine game with a video on YouTube.
Actually, I want to see any of you talking about what a mediocre accomplishment this is do just that - get a working video game engine on a DS, do all the music and graphics, and then get it onto a fully working system.
This guy may have poorly advertised his game, but he still has one hell of a video game engine for someone to make a real game off of. He could sell that without even having to sell a game.
Also, I agree with what some have said - he didn't show anything off about the game other than the engine it is running on. If he really wanted people to be wowed, he should have showed off what the game is about.
Worth a download, but not a purchase.
So? I want to see Jessica Alba come over to my house and take all her clothes off, but that aint happenin bro.
How about no one comments on anything anymore unless you are an expert on the matter and can prove it with 3 forms of ID, unless of course you are saying something positive, in that case your opinion is 100% correct and valid.
Whether or not you can complain about something that you can't do better depends on the purpose of what you're complaining about.
In the case of games, their purpose is to entertain us. Someone who knows nothing about coding a game can rightfully complain that a game does not entertain them. Afterall, that is its purpose and who better to judge that than the intended audience: us?
Now, if you are observing the LHC scientists running their experiment and something goes wrong, and you ask how they could make that mistake or why they didn't do something, then you have less room to speak since they weren't doing it to impress you. Unless you have something to contribute in that situation, nobody will care what you think. Although you can certainly complain if it affects you, such as turning Switzerland into a black hole that sucks in France before collapsing in on itself and evaporating.
But in regards to a game? Of course we can complain, we're the intended market if it ever makes it to store shelves. And no matter how negative, it's always a good thing for the author to know that his game sucks so he can fix it or not waste money on trying to get it published.
You want us to do something totally fucking pointless like this chump? No thanks.
They write for PC, which is a medium where you actually have a chance of getting published as an indy game developer. There's just about zero chance of getting an indy game published for DS, even if it's the second coming of Christ in DS form. On the other hand, if you write a PC game, you can basically self-publish with a basic website, or try to get it on Steam and similar systems, which are actually pretty indy-friendly if the games are quality.
I don't have 8 hours a day to devote for 5 years. I work for a living and have plenty of other hobbies/interests. If I didn't, I very well might be writing games for fun, maybe even something similar to that. As it stands, I'm in no position to devote years of my life to something that will most likely never produce a cent of revenue.
Secondly, you put a lot of emphasis on the DS aspect of it, because you seem to think that programming on the DS is particularly hard. It's not. There's a thriving homebrew community, including a pretty decent programming platform that gives you access to the DS's hardware. The reason that there aren't a lot of large-scale DS homebrew projects is simply that it's not an attractive platform for big projects. You're limited to DS owners who have flash cards, and there's virtually no potential for money because your market is a bunch of people who mostly bought flash cards so they wouldn't have to pay for games.
It's a pretty standard engine. There's dozens (if not more) of games with similar design, and you can bet that DS developers don't spend 15,000 man-hours making an engine like that every time. They have stock code for that kinda thing. The art's "worth more" in a generic sense, but unlike an engine, it's not something you can sell to a bunch of different people unless it's very generic (and therefore less useful/valuable). Developers/studios want unique art, not copy/paste from someone else's game.
This is quite true, and it's very unfortunate that he chose not to. If he had shown solid game content to back up his engine, I'd have a much higher opinion of his 5 years of work. Assuming he has the content to back it up, a well-done demo of actual gameplay truly would be amazing, and would justify a lot of the comments made. Unfortunately, we haven't seen that yet, and haven't heard a good reason why.
Pokemon was annoying because despite the fact we're in DS age, you still have Geodude aggroind after all this time.
Leave us alone Geodude.
PS Shues : How is the game going? Lettuce chat via PM or some junk.