Item Search
     
BG-Wiki Search
Page 2 of 2 FirstFirst 1 2
Results 21 to 28 of 28
  1. #21
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
    Posts
    51,051
    BG Level
    10

    I just wanted to say you really have some awesome information here, thanks for the work. Is it true though Store TP is the new Haste?

  2. #22
    TSwiftie
    Join Date
    Oct 2005
    Posts
    1,920
    BG Level
    6
    FFXI Server
    Fenrir

    Quote Originally Posted by Suiram View Post
    Regarding spider slow, is it possible that the potency varies
    with the amount of TP they have? Maybe try stunning WSs to 300% with a spider of
    constant level and see if it always slows the same amount?
    Also another mob that slows in Diremites, and I know that Filimented Hold as a BLU
    spell is supposedly a fixed potency, so if you can't get consistent results from
    spiders it might be worth checking those to see if the slow from the WS is fixed,
    too.
    Stunning Spiders til they're 300 tp is rough /w Sickle being almost instant. Since
    I'll need to repeat do a large number of tests to get an accurate precision on
    rounding and it's location in the equation, I'm hoping to find something easy. Era
    brought up Diremites too, those don't seem too bad. Another possibility are Crawlers
    =x. I didn't wanna mess /w Euvhi cause they're kinda dangerous to mess around /w on
    DRK... although I just rembered there's a T one near the zone into palace, that
    might work nice for tests.

    I don't think anyone knows if you can be slowed over 100%... You'd have to be
    inflicted by some kind of slow over 50%, and then have elegy casted on you =x. I
    can't think of a scenario where that would happen =x. Although if you mean max slow
    from one source, 100% is probably it (and probably the euvhis.)

    How do you account for inconsistancies? For instance - When I have the same
    setup with hasso/seigan + dread spikes, I've run into cases where the recast
    'flip-flops' between two different recast values. Do you just take the lowest recast
    value?
    I think Era hit most of your questions. As for inconsistancies, I've personalli
    never seen any myself. I must have done well over 1,000 casts of dreadspikes and
    never seen anything close. It's important you use the recast timer within the menu
    as it's consistant. (Recast plugin can sometimes be a second off.) If you do find a
    particular recast that 'flip-flops' you should definetly post your setup. An
    inconsistancy would break down our current model of how recast timers work.

    Worth noting is that during my fastcast testing /w fractional recast timers, there's
    strong evidence to support that a 34.9 second recast time and a 34.0 recast time are
    equivalant. Both would register as a 34 second recast for 1 second, before switching
    to 33 seconds. This would exclude the possibility of a fractional recast causing a
    'flip-flop' in recast times.

    Since I'm not sure what youre testing, I can only give you general advice. Having
    consistant returns will always work out the best. But if thats not possible, then
    look for reducing your margin of error with repeated tests and taking an average.
    Purposely create tests which predict where changes occur and see if your model holds
    up. Getting lots of data and plotting it always helps. And I guess last, read up on
    current models of game mechanics. Haste, Store TP, Enmity, Attack, Magic Damage
    Taken, Magic Attck Bonus, Damage Calculations, etc... Understanding those equations
    will usualli help you in desiging your own models.

    I just wanted to say you really have some awesome information here, thanks for the work. Is it true though Store TP is the new Haste?
    Fastcast is the new haste. SE is going to release a ton of equipment /w fast cast on it, and give fastcast rolls to COR!

  3. #23
    TSwiftie
    Join Date
    Oct 2005
    Posts
    1,920
    BG Level
    6
    FFXI Server
    Fenrir

    Quote Originally Posted by Tricen View Post
    If you have to watch every frame to see if there is a haste bonus, I don't think it'd be worth it, or would matter at all
    There's realli a lot of discussion that could be brought up on this topic. For the most part my tests ended up with the best possible approximations for the stuff that wasn't testable /w recasts~

    EDIT: Was having troubles posting =x. Apparently it was the >.> in Tricen's quote =x.

  4. #24
    Sea Torques
    Join Date
    Aug 2007
    Posts
    725
    BG Level
    5
    FFXI Server
    Ramuh

    IIRC weakness from death puts you at 100% slow, if you can be slowed while weakened there should be a pretty high cap, if any

  5. #25
    Member of Nikkei's Harem
    Join Date
    Jan 2006
    Posts
    455
    BG Level
    4
    FFXI Server
    Unicorn
    WoW Realm
    Deathwing
    OK this has been bugging the CRAP out of me for weeks now. I mean no disrespect and truely appreciate the work you've done and the info you've been able to find out for us, but...

    really
    personally
    finally
    graphically
    actually
    originally

    mmmkay? mkay!

  6. #26
    Campaign
    Join Date
    Mar 2006
    Posts
    6,192
    BG Level
    8

    Toks, trust me, you're infinitely more annoying than a little bit of cutesy typing.

  7. #27
    Bagel
    Join Date
    Aug 2005
    Posts
    1,406
    BG Level
    6

    Quote Originally Posted by Kirschy View Post
    Stunning Spiders til they're 300 tp is rough /w Sickle being almost instant. Since
    I'll need to repeat do a large number of tests to get an accurate precision on
    rounding and it's location in the equation, I'm hoping to find something easy. Era
    brought up Diremites too, those don't seem too bad. Another possibility are Crawlers
    =x. I didn't wanna mess /w Euvhi cause they're kinda dangerous to mess around /w on
    DRK... although I just rembered there's a T one near the zone into palace, that
    might work nice for tests.
    You can give anything without a self buff 300% tp by using gravity and kiting, using low damage nukes or dia. Spiders dont have a self buff, right?

  8. #28
    Old Merits
    Join Date
    May 2005
    Posts
    1,210
    BG Level
    6
    FFXI Server
    Asura

    Spider's don't have a self buff but you should just enlist a BST to help you. Have them charm a pet and have the pet attack until it has 300 tp. Release and watch for the tp move. Since you can check on pet tp, you can say be sure it has 300 tp when it performs a ws.

Page 2 of 2 FirstFirst 1 2

Similar Threads

  1. COR: Guns and other piratey stuff
    By Thistle in forum FFXI: Everything
    Replies: 7
    Last Post: 2007-06-14, 16:40
  2. Replies: 2
    Last Post: 2007-06-09, 12:48
  3. Haste/Fast Cast Question
    By Judai in forum FFXI: Everything
    Replies: 13
    Last Post: 2007-04-04, 06:01
  4. Fast Caste Haste %
    By Alastaire in forum FFXI: Everything
    Replies: 12
    Last Post: 2007-01-17, 22:08