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Thread: Solo/Duo QQTH Question     submit to reddit submit to twitter

  1. #1
    Melee Summoner
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    Solo/Duo QQTH Question

    I've tried to do this a few times with a Linkshell member, and only once have we gotten the results we've wanted.

    We both go in BLM/NIN, and generally we set up in QQTH's room, and in the hallway along it's kite path. The first time we did it the damned rat pretty much ran 10 feet out of it's room, then ran back in, leaving him open to practically solo it.

    The next time we did it that didn't happen. It ran to me (I'm in the hallway), I'd throw a DoT on it, and it'd still run to the entrance porter.

    Third time we did it a person didn't D/C, and AFK'd on the floor that QQTH was on. Needless to say it ran to him, hit him, then ran back. Obviously we didn't want this, and assumed he was running to the beginning because of our AFK member.

    I read the Arrapago thread and saw that QQTH will run until he reaches the next person on his hate list, and then once he reaches the last person he'll start to go back to his starting point. I can't find the Arrapago thread for some reason, but if anyone could clear this up that'd be great.

    Our fourth time trying we sat in his room, did our thing (A DoT and a Nuke), camped over the eastern wall of his room, and he still ran to the porter.

    And last night he tried to solo with the same results. He actually managed to get it back to him a few times, got it down to 45%, but eventually it fled and regened.

    From what I've heard/read, it's entirely possible to solo, and that means it's even more possible to duo. The only problem is that he runs to the porter and our DoTs wear before he gets back.

    Could really use some help with this. Are we standing in the right positions? What should we have unlocked at the time of fighting QQTH? We don't spend a lot of time farming, only if the two of us go.

    Also, what's the deal with QQA? >.> His porting seems off to me, the first time we tried him I didn't know he ported so I was pretty leniant on nukes. We got him down to like 20% before he ported. The second time I was more trigger happy and he ported at a much higher percent.

    Thanks again.

  2. #2
    Fishing Guru
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    This reply is going to be huge, it's just a compilation of replies I put together and posted on our LS forums in September of '07 lol. I'd say your best bet would be for both of you to camp in his room, and when he runs away to stand in the "fake doorway" that way he comes back every time. You can probably bounce hate and kite around the tele. But anyways here is all the information I compiled a year ago, gl sifting through it.

    __________________________________________________ ______________

    *Note: this link is no longer valid, but I assume you can search the authors/words and find the correct link assuming it still exists.
    http://www.bluegartr.com/forum/viewt...st=0&sk=t&sd=a

    Most/All of this information comes from the thread posted above. Most likely everything i cut and paste is going to be a huge mess but its a start to gathering all the decent information before I and some others do this on our own. Sooo here goes

    Original OP
    Well, found a way to solo QQTH tho it does use a slight "bending" of the rules to do, but by no means is it cheating. In case you don't know, you can enter any assault/salvage event solo simply by having the required number of people present and having everyone d/c, wait for red dots, then click to enter and you go in solo.

    Since the update added the wonderful start chest it is now possible for a rdm or blm to go in and have weapon/magic/subjob/ability and some other nice stuff which means now they can go in and solo stuff. Seeing as how low the QQTH drop rate is, this makes it so you can have alot of extra chances at getting the drop.

    3rd Floor QQTH

    I've only attempted this once and it was a failure, but I'm sure its perfectly doable with a little practice.

    Strat: Poison II -> run a few steps the way the QQTH run and cast Bio II then quickly run the opposite way so that he doesnt' decide to turn around and take hits at you. You should quickly toss up sneak/invis and start running behind him...but NOT TO CLOSE, this is how I died, he will turn around and attack you and doesn't let up too quickly so he could end up killing you, not to mention if he attacks you in one of the rooms w/ mobs you will get aggro. Now, you must follow close enough tho b/c bio II will wear just shortly after he reaches the port where you zoned in. Simply Poison II then Bio II following him a few steps you give you that extra couple secs to get to the other spot and S/I up again. Repeat to kill.

    Notes: Rdm/Nin is probably required to do this, Bombs do cause dmg and he may attack you so /nin and cure and not to mention refresh is going to be needed.

    Due to how quickly Bio wears off upon reaching his end points, you may want to use oils/powders simply to be able to follow him quickly enough after you stick dots.

    I recommend doing the north one so you don't aggro Soulflayers while your running back and forth with DoTs.
    http://img.photobucket.com/albums/v6...ago_Floor3.png

    Strat: This guy is a piece of cake to solo. Same strat except I recommend Bio II->Poison II, then DO NOT FOLLOW, run to a far corner away from the direction he went. If you do this you will lose aggro and he will eventually come running back w/o aggro, I would recommend invising up so he doesn't aggro you when he comes running back in. repeat Dot to kill.... one odd thing I noticed is he would sometimes switch where he would stop and lose aggro so you need to sometimes switch the room your doing your DoTs in. In the room he pops in hide in the far NE corner, at the other port, hide in the west hallway; he did aggro me in the north one tho he ended up running away before he killed me.
    http://img.photobucket.com/albums/v6...ago_Floor4.png


    __________________________________________________ ___

    Random account

    Tried the 3rd floor QQTH. I was able to manage it, with some effort.

    When it starts to run from the 3/4 teleportal, it always goes all the way to the 2/3 teleportal. When it starts to run from the 2/3 teleportal, it seems like it has about a 50/50 chance of running all the way or turning back about 1/3 of the way through. It's like Wizerd said, the biggest challenge is reaching the other side before it's DoTs wear off. Sometimes the Poison/Bio wearing off message would appear right when I got there. It could be possible to do without W Legs. You would need to use your DoTs wisely making sure to cast Poison or Bio at the very last possible moment, making sure you're as far down the path as possible. Bringing silent oils is probably a good idea to speed things up going through the middle.

    Afterwards, I zoned up to the fourth floor and did the QQTH there. It was much much easier, really I could imagine a good black mage soloing it. You don't need enhanced movement speed, when the QQTH is after you it runs at a normal rate. You can kite it around the teleport room pretty easy too, just be careful not to get too close to it.

    No drop there either, I zoned up and tried to do the QQA on the fifth floor. I cast Poison II on it, and then had to run because there was a train of stuff on me(Yeah I could have done this much better). When I went back in to the room, it was gone. I decided I should probably zone up or die from my train, so I did. I found the QQA waiting at the teleportal up, he warped a few seconds later.

    I still had lots of time and felt like messing around, so I decided to try and kill an Archaic Gear. It wasn't hard, I just took it to one of those small rooms and DoT'd to death and got a pair of Nemain's Slops(lol).

    Mojo

    I was able to manage the 3rd floor QQTH, although it was much more annoying. Make sure you bring a stack of silent oil / tonko tools if you're going to try this. I was also wrong in my previous assumption of it never running back from the 3/4 teleporter. It seems to be distance based, i.e., if you try and pursue it too closely, chances are good it will at some point come back to you. You can barely make it without W legs before your DoTs wear off, so I guess the trick here is to find an equilibrium where it will never try and come back to you. I think a good BLM could do this if they brought some meds or if they found that equilibrium point.

    I tried what Kris suggested on the 4th floor and it worked beautifully, although I used a slight variation. It would sometimes come back to the corner I was hiding in, so instead of hiding in a corner, I took to hiding behind those pillars. If it returned to the same side I was on, I could just move around the pillar and it wouldn't see me. The method I got down was really painless. Before you cast anything on it, position yourself so that you're on the opposite side it's going to run. Cast one of your DoTs, then wait til it returns(Hide behind the pillar so it doesn't aggro you). It will eventually come back, at which point it could stop or move to the other side and stay there. If it stops, put up your other DoT and repeat this. Make sure you wait until your DoTs wear off before recasting them. The timing of how long it takes to run back and forth x2 and the length of Poison/Bio match nicely, it's easy to keep both DoTs up. If it moves to the other side, simply follow it and get behind it before casting your DoT.

    I was messing around some more on the fourth floor, although not much success there. However, if you can manage a way to solo the 2nd floor QQA, I think you could manage this one. You'd need to kill that Archaic Gear that patrols the hallway, or maybe decoy pull it somehow.
    Wizerd
    Mojo wrote:
    GG on the QQA solo. Would you mind sharing what your exact strategy panned out to be? I've been busy IRL, have yet to be able to do this again since Thursday.

    Wzard replied:
    DOT -> run to the end of a different wing (making sure it follows you). If it follows you once, you're pretty much set because you know it'll keep doing so (should anyway). I was RDM/NIN so I could absorb spells. Use both Bio II and Poison II. Every time I reached the end of a wing I'd leave some room, make sure it wasn't casting an -aga III (if it was I'd run to the end, to safety), and then pass it. A lot of the time I just stood still for a little, but make sure you don't sit still too long because I think it'll run to porter and begin its Warp sequence if you do. I did toss nukes on it, I tried first Blizzard III around like 70% I think and it took it down 10%ish, and then occasionally after that. Just don't stay still too long casting nukes unless it's during say, an AM spell.

    I finished it off with Blizzard III -> II because I was worried about it warping soon.
    Odog
    oday (on one of our off salvage days) I got some LS mates to let me in solo but sadly one BLM got sucked into the zone with me ; ;

    All 5 people had red dots for a good 3-5 seconds before i clicked to enter. She did however log back in extremly fast after DC'n herself. I did not think this would matter but maybe it did. Maybe It was just me going in too fast.

    Anyhow, It took me a little bit to get the strategy down on the 3F QQTH and I wasted alot of time not layering the DOT's well enough. By the end, the strategy I liked the best was to use Poison II > Dia II. Then, if he decided to stop and fight me on the run over to the other side, I could simply apply Bio II and did not have to worry about him being without a DOT.

    4F QQTH was a piece of cake.

    I wasted a ton of time on the 3F QQTH and had only 5 mins left after the 4F QQTH went down so I decided to try the Bhoot. In 5 minutes time I used DOT and kite strategy to take him down to 90%. I think my next run I will be able to kill him with relative ease.

    I got lucky and got max HP, MP, feet/legs, vit in the first chest but kiting the Bhoot was no problem at all. Making sure to avoid Blizzaga III was the biggest issue.

    In the future I would like to take the Soulflayer route and try to kill him with the leftover time because I would rather have Morrigans crown than Ares Crown.

    What I am concerned with is the true sight aggro on floor 3 for the QQTH and all the backtracking that is required.

    Odog & Soraan duo rdm/nin
    Odog and I went in as both RDM/NIN to see what all we could. Well, technically, 1 RDM/NIN and 1 RDM/nothing because we only got one SJ from the chest . We got 0 equipment from the chest besides the 2 weapons (meaning no dalmy, no af2 hat, no wlegs, etc). No good status cells (lolCHR). No MP cells. Two abilities. Only 1 magic, BUT two HP which in the end saved us anyways. So we buffed up and pimped put our RDM DDing styles killing a Lamia with joyeuse only and thankfully, we got a magic cell, so we just left the floor right away. Well, Odog died on getting the first portal open (NOOB! ), so we waited 5 mins for weakness to wear before tryin the 2nd floor QQA. Spent about 15 mins on this floor total + 5 mins for weakness to wear.

    We didn't really know much about how to solo/duo it outside of what we read in this thread, so it started off fine. DoTed it, ran to another wing, waited for casting, then ran to other wing, and repeat. About 70% HP, he started acting kinda weird. He ran up further than usual and started casting an -aga 3 spell, so Odog ran kinda far back, then the QQA ran back to the portal and stayed there for a min. We tried to get him to come off, but he warped. We are pretty sure the QQAs are VERY distanced sensitive. If you get too close to them (< 8 ), they move back a little, if you get too far away, they lose interest and wanna warp, too. We are pretty sure we can do it next time if nothing goes wrong. Spent about 10 minutes tryin this one.

    3rd Floor QQTH. Mad easy. Easiest NM in the zone imo. We did the usual bio/poison 2, wait for them to wear, reapply. Nuked at the end. No drop. I think we killed in about 15 mins or so.

    4th Floor QQTH. We could have handled this one a little better and easier, and probably killed faster. We tried to just kite him around nuking when we could, and I ended up dying eventually, then the QQTH finally deaggroed us, so we went back to the DoTing until they wore and reapplying, then hiding. Killed, and ofcuz no drop >.>. Spent about 20 mins on this one, I think.

    5th Floor QQA. Honestly, I didn't think we could do it. It would be pretty hard to kill that gear in the hallway and take too much time, so we went around it (after Odog popped the QQA), and buffed up. Then proceeded to do our best on the QQA. This one is very, VERY strange. We learned a lot on this one. Basically, the entire room is your kite path, and if he leaves the room too far down the hallway, you're fucked. He seems to cast mostly DoTs on you (weakening your already weak stoneskin with -30MND and no gear >.>) and tier 4s which can be blinked np. -aga 3s would have been a big issue if we hadn't gotten any HP cells, but we ate -aga 3s np, too. You basically just run to all 4 corners and he'll chase you a little, stop to cast, then you run some more. If he starts heading toward the door, it's best to run up a little close to him (like 8'), then run back and usually he'll start running back after you again. It's very VERY picky on distance, and being as the room isn't very big to begin with, it can be tricky.

    We did learn something interesting that I don't think anyone else mentioned or noticed, but... These mobs can run outta MP. At about 25-30%, he completely stopped casting and just ran around getting close to us, but not exactly hitting us. So I'm almost 100% sure he ran outta mp by this point after casting tons of tier 4s on us and other DoTs. At this point, it was a near 100% victory because you wont die, and if you know how to control his movements, you pretty much got him down. We were almost outta time (less than 3 mins) when he was about 10%, so I chucked out a full dmg nuke and brought him down to 2-3%, then Odog finished him off. No drop, but we got a TON of cells. I haven't see anyone much talk about this floor's QQA and how to do it, so I dunno, you might think it's interesting. The only problem I can think of is if you don't get an HP cell, you might die (especially if taru) because it's near impossible to run outta range of the -aga 3 spells (which he will usually cast from the middle). With stoneskin and phalanx, Firaga3 hit me for about 491dmg, and my max HP (before HP cell) was 510. So if I had a DoT spell on me (usually did), I would have died anyways. I was thinking if no HP cells and no time to farm one from skeles, could maybe eat some HP food, but not sure how effective that would be as most HP food is % based.
    Waef
    Just did 2 more runs. On the first run I had a blm with me, as well a thf who was just interested in how it was done. We managed to kill both QQA and 4F QQTH.

    I can definitely confirm than the QQAs will run out of mp, as both did. We didn't kite the 2F QQA from wing to wing, we just stayed in one wing and didn't really move much except for running out of range of -ga III spells. He didn't have subjob so he did end up dying after nuking to a tier IV, but I finished it off with DoTs. No drop.

    We probably could have killed the 3F QQTH but I messed up (forgot to use sneak once ><). Basically I would dia (so his bio would overwrite it) and poison it and chase it towards the start where he waited. When it got close he would bio it and we would repeat.

    4F QQTH was as easy as ever. No drop.

    5F QQA. This one is tough if you didn't get HP cell. Same thing happened, he nuked and died so I continued to solo it. Basically I would just stand in the same spot and let it run around. I found once you find the "sweet spot" you almost never have to move, unless it starts to go out of the room for whatever reason. This run I didn't have HP, but luckily the only -ga III I had to eat was Firaga (Thundaga would have killed me). I think I survived with about 24 hp. Finished it off with a nuke with a little less than 10 minutes left in the zone. No drop.

    On the run I just did I went in solo (well, I brought my char along (I use my friend's character to solo)). I got lucky and got an HP cell (although no MP this time) which allowed me to take the -ga IIIs from the QQA.

    2F QQA, I just stood at the corner in the wing I entered from and kept it DoTed. I think I got Firaga IIId once but with HP cell and stoneskin it's not too hard to recover from. At about 25% it ran out of mp again, making it easy to finish off. No drop.

    3F QQTH. ARGH! I did manage to solo it this time, although it died unclaimed...it was at 1% (well, it might have been 2%) and at it's starting point, and I cast bio on it. I didn't have enough mp to nuke so I hoped it would finish it off. I then cast poison and as my luck would have it bio wore off just then (it hadn't worn off from earlier, but I cast it anyway to keep claim). It then ran away and went unclaimed before it died. =/

    4F QQTH. Easy solo. Easiest of the 4 mobs, no drop.

    5F QQA. For this one I just stealth my way to the door and back. Luckily the gear before the room the QQA spawns in doesn't aggro when it's at the top of the stairs (why not I wonder?). I got hit with around 3 Thundaga IIIs, each of which did a little over 700 damage through stoneskin. 2 Firagas hit me for 400ish through stoneskin. Having an HP cell really saved me, without it you would have to get incredibly lucky on the spells it casts to solo this. At 50% I got the 10 minute warning, but luckily it also ran out of mp at this point, giving me chances to rest and then nuke. Finished it off with about 3 minutes left and no drop.

    What I learned from the 2nd run is that there's just barely enough time to hit up both QQA and both QQTH, although you probably won't want to do the QQAs solo unless you've got an HP cell. I have a few pictures of the run (from my character's point of view, not the soloing character's point of view, since I don't like playing on PC. I always play on PS2 when I solo) but I don't want to upload them right now. Anyway, I'll keep at it, and hopefully I'll see a drop soon.
    Mojo
    I was able to do the fifth floor QQA without an HP cell. I killed the gear that was in the hallway, and then just kind of stood at the end of that while I DoT'd it to death. If it started casting a ga, I'd run back in the room for a second, then come forward again.
    More info from the duoers
    When Odog and I duo, here's our times per floor:

    Floor 1: If lucky with chest and 2x magic cells inside: 5~ minutes on this floor. Otherwise, we spend about 10-15mins farming a magic or mp cell if we want.

    Floor 2: Run immediately to the QQA. We got the pattern down now, but when we first started killing it, we didn't nuke til toward the end because we thought nukes made it wanna run away (this is, of course, not the case). So we spent 15~ minutes on this one.

    Floor 3: If unresisted nukes, this QQTH will take about 15~ minutes.

    Floor 4: Same as Floor 3. About 15~ minutes depending on nukes.

    Floor 5: Including the time running to pop it and then running back to the room where it spawns, this QQA takes about 20-25~ minutes.

    Which brings us to about 85 minutes if we are unlucky with chests (so 15 mins left which sounds about accurate). These times are based on duo, not solo though. For most of the QQA fights, I was just support to Odog instead of nuking (which will change our next run).

    This is if we don't make any mistakes or fuck something up. Or get unlucky with cell drops on the first floor or chest drops even. I think we can cut down the time on the QQAs by about half now though by nuking them more instead of relying on DoTs. The gear in the hallway would take about 10 minutes to kill, I think. Maybe we just got unlucky when we were fighting it, but we had a lot of resists on our nukes. Of course, we usually get gayed on the chest and have 0 gear to work with. ><
    Duoer

    had to kill all lamias on floor1 to get a single magic cell for my mate -_-

    QQTH floor3 went easy , didn't follow what others did here but made up a new way ( not sure if its new since i didn't read most replies :e ) stayed at its pop place while my mate stayed at entrance of floor . so once it reached him i tell him when bio/poison off then he cast and same for me , u can clearly see if its off in the log since two rooms are close if u see the map

    QQTH floor4 : easy done it like everyone else
    Waef
    Hardon wrote:
    I'm just curious Waef, and sorry if i missed you saying it, but when you say you faught the 2nd Floor QQA without running, you just stood in a corner, do you mean that you two pretty much just exchanged DoTs/Nukes? Also, what is the approx. distance you stand away from him?

    Sorry hadn't checked this thread in a while. Um, for the 2nd floor QQA, yeah I just sat in a corner. There are 4 rooms and I would sit in the corner between the room and the middle with the lamia inbetween me and the middle. Sorry if that doesn't make sense, I'll make a picture if it doesn't. Basically, like you said, I would just exchange DoTs/nukes.

    Usually I'll just DoT it and save mp to cure myself if I happen to get hit with a -ga III, but once it runs out of mp I will start to rest and nuke it in addition to keeping it DoTed. As for the approximate distance, I have no clue since I play on PS2, but (and just taking a guess here) I would say between 8 and 12. Once I get into the "sweet spot" I don't move (even when it runs towards me) unless for some reason it starts to run closer to the teleport. Sometimes it acts like it will warp and sometimes it doesn't at all.

    To ayato: I did the same thing on the 3F QQTH if my friend goes with me. Also, try not to move too much once you start attacking the QQA, UNLESS it starts to run too far towards the teleport. If it does it's kind of tricky to get it to run back, basically just go kind of close to it and then run back a little bit and hope it follows you. I haven't had one warp yet (except for the time when I died from a -ga III) but there's been a few times where it looked like it was going to warp.

    Oh, I kept forgetting to mention this, but I've started to bring Poison potions with me for the QQAs. Usually I just blink all of the DoTs (unless it uses Poisonga II) since they're pretty potent. It casts sleepga II rarely but when it hits you with a tier IV right afterwards it can be pretty hard to live. I keep stoneskin up and just cancel it if I get slept. Can help in avoiding being killed by a QQA for just being slept.
    Mojo

    I just did the 4th floor QQA without killing the gear. It seems there is enough working space in the room it spawns in to kill it without getting hit by ga spells, you just need to anticipate its movements a bit and make sure you always have somewhere to run.

    For the second floor QQA, I just put DoTs on it then run back to the hallway I entered. It has enough space to run away from ga spells, and is far enough away from the center that it won't warp. It will follow you there, just make sure you run down to near the very end so there is no chance of warping. Honestly you could probably do it in any of the hallways, I just like the safety of a little more working space.

    In any case, I'd recommend doing this instead of just sponging the ga spells with Stoneskin and Cure IV. It leaves you with a lot more MP for nukes.
    Wizerd
    did an easy way for QQA , just ate all its spells that are not ga with shadows till it ran out of mp and it couldn't warp w
    oh and had extra time after killing all qiqirns so went to mess with chariot , killed it easy but was scared about time last 20% so rushed and went into vital situations few times. once it runs out of mp it just runs around u doing nothing not even hitting u . actually it does hit with dagger but it only does that once every 1 min or so for 1 hit only so its not a big deal
    http://img402.imageshack.us/img402/3...0204253jb5.jpg

  3. #3
    E. Body
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    Quote Originally Posted by Curcio View Post
    The next time we did it that didn't happen. It ran to me (I'm in the hallway), I'd throw a DoT on it, and it'd still run to the entrance porter.

    Third time we did it a person didn't D/C, and AFK'd on the floor that QQTH was on. Needless to say it ran to him, hit him, then ran back. Obviously we didn't want this, and assumed he was running to the beginning because of our AFK member.

    I read the Arrapago thread and saw that QQTH will run until he reaches the next person on his hate list, and then once he reaches the last person he'll start to go back to his starting point. I can't find the Arrapago thread for some reason, but if anyone could clear this up that'd be great.

    Our fourth time trying we sat in his room, did our thing (A DoT and a Nuke), camped over the eastern wall of his room, and he still ran to the porter.

    From what I've heard/read, it's entirely possible to solo, and that means it's even more possible to duo. The only problem is that he runs to the porter and our DoTs wear before he gets back.

    Also, what's the deal with QQA? >.> His porting seems off to me, the first time we tried him I didn't know he ported so I was pretty leniant on nukes. We got him down to like 20% before he ported. The second time I was more trigger happy and he ported at a much higher percent.

    Thanks again.
    An afk member probably~ won't have an effect on QQth, but if you're worried, you can kick him from party. cdgreguh's post was~ rather long lol To answer you questions a little more quickly:

    There's different ways you can duo it, the fastest, most efficient method is to both ALWAYS stay inside the QQth's room, and like cdgreguh said, run to the fake doorway when QQth runs away. QQth does NOT keep running until it reaches the person with hate, not sure where you read that, but it's not exactly true. I can't really explain his actions when he runs away, but if the person with hate stays within the room @ the fake doorway when the QQth runs, he'll stay within aggro range through the wall and run back into the room. From there, you can trade hate, kite/nuke until he runs again.

    Another method for duo is have the rdm go to QQth's room while the blm stays at the starting portal. Rdm opens with nuke/poison2, follows him out of the room a little, then go back in/invisible. You'll lose hate doing this. The blm on the other end stands in the first doorway, which is a good distance from where the QQth stops running and turns around. If positioned right, you can land 2 nukes and a bio2, bio2 being most important to land. This will bounce it back to the rdm with a guarenteed dot. When it goes back to the RDM, let it sit for a while until poison wears, and then nuke/poison2 again, sending it to the blm. This takes longer, isn't as efficient, but it's safer if you can't kite it around the room properly.

    There's a solo method where you chase after him from end to end, but with the fake wall strat, it's totally unnecessary. Also, I have the same mentality with my rdm, if someone can solo, 2 people can duo with a greater ease. In some places it's true, in other's it's actually harder. It's easier to duo zipacna with a rdm and blm, but it's harder to duo something like the Chariot NM in Arra. A person can solo, but by losing hate as a defense. If there's a second person in the hate list, they're in danger once the rdm's hate is lost. I'm thinking about soloing soulflayer sometime ^^

    Oh, also with QQa, I don't know how to explain it exactly, but he warps somewhat depending on his distance from the teleport pad. You can pull him back by being a good distance away, details are in the posts, I've never tried :3

  4. #4
    Relic Horn
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    7

    QQA will run away if you get too close. Keep your distance and he'll come after you - run too far and he'll lose interest, although I doubt he'll warp when he loses aggro. Don't get hit by -aga III.

    QQTH is easy with 2, 1 person stands in each room, you cast Poison II > Bio II and hide in a corner so he doesn't come back to you. When he gets the other end, stand up against the wall closest to the other teleporter room and tell your partner when Bio II wears off. He then does the same thing.

    For 4F QQTH, go into the room, Cast Poison II > Bio II > run to the far corner and cast Invis, and just wait. When it's coming back into the room, use /assist on it to see if it's on you or has no target. If no target, simply wait until the DOTs wear and repeat. Sometimes it'll walk back to the other teleporter room (making a 1.5 loop), but it's the same principal there. From this room, however, after you invis you can move back a little more beyond the door opening, to be sure you lose aggro.

    4F is incredibly easy if you just have 1 person doing the DOTs. When it loses aggro you usually have about a minute until DOTs will wear off, so the second person can toss a large nuke and do the same invis style aggro loss tactics.

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