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  1. #101
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    Spoiler: show
    Okay, go!

  2. #102
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    Noah runs forward fearless and begins casting a spell at the Hobgoblin closest to them on the cart, hoping they aren't prepared for the spell as it leaves his hands.

    Spoiler: show
    Move 4 spaces up to G-9
    Minor Action: Draw Holy Symbol
    [Lance of Faith] @ Hobgoblin(B-4) (1d20 4=13, 1d8 4=10)

  3. #103
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    Forgot to mark them again... closest one is 1, farther one is 2


    Noah's lance of faith misses by a hair as the hobgoblin(1) ducks with an angered, but surprised look on his face.

    The ogre pulls the wagon closer(D-8, both hobgoblins move with him. 1 is on your left and 2 is on your right) and chucks his lit cask at Noah. The casks misses by 10 feet(G-7), but then suddenly explodes. While the force of the blast does not reach Noah, a wave of heat washes over your body. Left behind is a fire burning where it landed. Hobgoblin(2) uses his torch to lite another cask and is ready to hand it to the ogre.

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    Hobgoblin 1 has yet to act. If you want rules on how to put out fire it's a standard action to do one 5 foot square, minor action to prevent a square from spreading

  4. #104
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    nothing on my perception/nature check? oh well, anyway how does the fire works? just burst 1 spread each turn? or only spread into the grassy area where it's flammable?


    Wasting no time, Variz looked at the ogre menacingly and begins his assault.

    He ran straight into the ogre's path, stopping just a few feet in front of him. He inhaled deeply, then blew an freezing wind at the Ogre and Goblins.

    Spoiler: show
    Minor Action: Designate the Ogre as a Hunter's Quarry target
    Move Action: move to F-8
    Minor Action: Dragonbreath (1d20+6 = 21 vs Reflex, 1d6+1 damage add 1d6 damage on the Ogre
    Free Action: Those checks I asked for earlier if possible.

  5. #105
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    Damn it, I keep skipping over your checks, I'm sorry.

    Cover would be any of the trees. No viable improvised weapons laying about. The wagon looks old and worn out. In it are several of those casks. The casks seem to be full of a liquid and making swoshing sounds when they move.

    The each square of fire can spread to another square(thus accelerating with each square). Fires spread within streets in addition to grass.

    About the Ogre:
    Ogre Savage
    Large Natural Humanoid

    Great Club
    Reach 2, +11 vs AC, 2d10+5 damage

    Angry Smash
    The ogre savage makes a greatclub attack, but gets two attack rolls and takes the better result. (Recharge on 6).


    You hit all three targets.


  6. #106
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    Hammer begins to lumber towards the Ogre, gradually building speed until he's a veritable catapult shot.

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    Move: G-8
    Standard: Charge to E-8, attack Ogre

    Charge vs. AC of Ogre (1d20+8=19, 1d10+5=13)


    Somoe backs up and sends a bolt of cold magic at the Ogre
    Spoiler: show

  7. #107
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    The attacks pile on the ogre. Variz's breath, Hammer's charge, and Somoe's spell successfully hit the ogre. Somoe's strike leaves it a bit distracted, but it otherwise it remains standing strong.

    Hobgoblin(1) picks up his bow and aims it at Variz, revenge for the dragon's breath moments earlier. The arrow flies quickly and nails Variz in the thigh. The Hobgoblin smiles gleefully at his shot.

    Spoiler: show

    Ogre is marked by Hammer.

    Variz HP-11(19 HP left if I'm correct?). Also Hobgoblin(2) gets a +2 bonus on his next ranged attack against you.


    Round 2. Map coming up soon.

    EDIT: I didn't bother with the fire(G-7) or any potential AoOs because I'm lazy(and generous!). The fire will be marked once it starts spreading this turn.

  8. #108
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    Realizing that these hobgoblins were more resilient than those he had fought earlier, Variz decided to get rid of them first.

    "Alright Hammer, keep the Ogre busy for now"

    He then make his move to the wagon, grins at the Hobgoblin, and slices across him with all his might.

    Spoiler: show

    Move Action: Shift to G-8
    Move Action: Move to A-8
    Minor Action: Set Hobgoblin 2 as the target for Hunter's Quarry
    Action Point > Standard Action: Jaws of the Wolf, Attack rolls, Damage roll (halved), Hunter's Quarry damage

    Action point: 1
    HP: 19

    PS: should've rolled elf, not fucking funny to miss with a daily.

  9. #109
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    Noah covers his face with his forearm the force of the explosion rushing past his body. After the initial shockwave he runs toward the fire and prevents it from spreading. He then turns towards the enemy cart and lifts his Holy Symbol high into the air, a roguish smiling shooting across his face as he points his palm out towards the hobgoblins.

    Spoiler: show
    Move to H-7 (G-7 if I have to occupy the square to do it) and prevent fire from spreading
    Free Action: Divine Fortune (+1 to next attack roll)
    Standard Action: Lance of Faith [Ogre] +2 Attack bonus to Hammer (1d20 4=17, 1d8 4=9)

    (Fixed based on Zilong's advice.)

    Man Cause Fear blows, I can't wait until we finally level up so I can freaking replace it with something a bit more useful.

  10. #110
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    opportunity attack is basic melee attack, not an at will unless you have specific feat saying you can (heavy blade opportunity when wielding heavy blade let you use at will for OA)

    Your scenario won't work, what would happen is probably:
    1. You caused fear on ogre, causing him to attempt to move
    2. His movement triggered an OA from hammer who is directly adjacent to him
    3. Assuming Hammer's OA hits, the effect of combat superiority of a fighter would cause him to stop at where he is.

    So the ogre will stay where he is, after taking 1 melee attack from hammer, if hammer misses, then he'd flee somewhere else...though it'd make it troublesome for hammer to chase him down if he wants to keep him marked so it won't attack anyone else.

    If you want to cause fear, I'd suggest doing it to either the hobgoblins. It'd provoke an OA from Variz, and if it hits, it'd still cause him to move somewhere else if your goal is to reposition them.

    If not, I'd suggest just lance of faithing one of the goblin, give the bonus to Variz/Somoe, or the ogre and give the bonus to hammer since Variz's current quarry is the hobgoblin 2, and hammer's mark is the Ogre, giving Variz the boost on LoF on Ogre is just wasting it.

    Also, prepare for some serious curing, since that ogre is gonna beat the fuck out of hammer once his turn comes.

  11. #111
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    Variz's is able to trick his target into falling into an off-hand attack with his second bastard sword after his first misses. The attack has given the hobgoblin a great wound.

    The Ogre is unable to avoid Noah's attack and it successfully pierces him.

    The Ogre, still dazed, takes a furious swing at Hammer. While the strike was precise, Hammer was able to deflect it with his shield.

    The Hobgoblin(1) lifts his bow and takes a shot at Hammer. Hammer is able to dodge that as well.

    Spoiler: show
    Until the end of the turn the Ogre is dazed and grants combat advantage, don't forget!


    EDIT: I know both attacks of Jaws of the Wolf technically hits, but I'm reading it that way just to make sense.

  12. #112
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    Jaws of the wolf hits for half damage on misses though, so might wanna add that in.

    Also, Hobgoblin 1's ranged attack to Hammer should provoke an OA from Variz since he's right adjacent to it.

    OA rolls: http://invisiblecastle.com/roller/view/1736896/

    It's probably a miss though, but if it doesn't http://invisiblecastle.com/roller/view/1736898/

    Fucking hell, I should've rolled a warlock or rogue or elf or something, apparently having +4 str mod and +3 proficiency isn't good enough against these, or I'm just rolling horribly this encounter :/

    Also, cause fear doesn't suck just on the virtue that it grants OA and has the ability to keep melee mobs from attacking your mages, the only problem at the moment is that only hammer is right next to the ogre, and his combat superiority will cause the landed OA to stop the ogre's movement, that and there really is no point in moving the ogre around currently as the positioning seem to be advantageous for our side at the moment, I believe anyway, but who knows, 1 good hit by the ogre and there is a pretty good chance Variz will be down for the count atm, and with +11 to hit, I only have like 20% chance to evade

    And you should have granted the to hit bonus to Hammer, since right now I'm just gonna go for the artilleries since they go down a lot easier than the ogre

  13. #113
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    Yeah, I was thinking that, but the whole being pissed about missing made not bother to check lol. I added it in.

    Yeah AoO missed

  14. #114
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    [PIME TARADOX]

    Noah quickly begins another spell taking advantage of the Ogre's momentarily disability.




  15. #115
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    WAIIIIIIIT, save that move/roll for next turn, Bagel has to act first

  16. #116
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    i think magus is just redirecting the LoF attack bonus target from me to hammer, since he'd actually benefit from it

  17. #117
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    It's a new roll, so I consider it a new attack. He can keep it, just needs to wait until Hammer, Somoe, and the other hobgoblin to act

  18. #118
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    Ya it was a new roll totally forgot we needed bagel to go, sorry about that. I didn't know I could redirect the bonus, but since bagel hasn't gone yet I'll go ahead and do that too.

    Pretty psyched, guaranteed 12 damage on the ogre :D

  19. #119
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    Still waiting for bagel. I went back and edited my description of Variz's attack. I guess I should note now that the hobgoblin looks bloodied.

  20. #120
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    Still waiting for bagel...

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