You just did not compare /BRD to Kirschy's Haste/Fastcast or Kaeko's Enmity testing... Holy fucking shit.
You just did not compare /BRD to Kirschy's Haste/Fastcast or Kaeko's Enmity testing... Holy fucking shit.
hmmmm....I don't even want to lower myself to argue with you....ask yourself why do we do /brd first...
Because challenges are all fun^^
Put rather simply, if you consider "exping without using the skills" to be cheating, then at least be consistent about it. You wouldn't give a damn about the lack of skills employed in /BRDing if the exp/hr were less.
Yeah, and unless you are also complaining about those, they are completely irrelevant to this discussion. You can do all of those things in addition to /BRDing, in exactly the same way that you can do all of those things in addition to normal exp.You completely ignored what I am saying. But I listed other things besides exp parties that could also get you exp to help you get to 75.
The game's framework for leveling low-level jobs has been broken in many well-documented ways. It simply has not scaled with the rest of the game. So until exp is fixed, I think that having a workable solution (that effectively harms no one) is better than meaningless moral grandstanding with a side of "just suck it up like we did."So here's a question, if /brd is a good way to get exp for all jobs, what is the point of exp in the game design to begin with?
Because introducing vast amounts of gil (a tradeable resource) drastically affects the game's economy as a whole?Why did they nerf rusty caps btw?
I'd agree with you if the workable solution actually required you to play the game. But right now it's an exploit.
You first need to know what you are doing, then see how much you can do to get better result. I put effort first, doing my research then go /brd, if you think this is lazy then tell me what did you do? Simply fight as usual, click mouse, play with your keyboard, switching from target to target is what you called not lazy?
You guys are not playing the game, you guys are played by the game....
Holy paradox batman.
Hi, can we at least agree to stop pretending that the people who are /BRDing are fresh off of the boat and have no idea How To Cast Weaponskill?
The overwhelming majority of people that are using /BRD already have jobs at 75 and will learn nothing of value from exp parties. This goes double for the people /BRDing to 37 for a SJ.
The argument that people are somehow missing out on valuable lifeskills by not joining pickup parties might have some weight if it were still the year 2004. It is not even remotely a legitimate concern today.
This arguement is moronic because SE has identified it as an exploit and is removing it
take your ball and go home
Absolutely, but less exp/hour would have to be to the point of not worth it.
The problem with /BRD is that it's good enough that you don't have to do anything else.Yeah, and unless you are also complaining about those, they are completely irrelevant to this discussion. You can do all of those things in addition to /BRDing, in exactly the same way that you can do all of those things in addition to normal exp.
Campaign ops, past camps that allow sigil bonuses, and exp rings disagree. Now, the community has failed in using new camps, that is true, but there are options in the game that are pretty great.The game's framework for leveling low-level jobs has been broken in many well-documented ways. It simply has not scaled with the rest of the game. So until exp is fixed, I think that having a workable solution (that effectively harms no one) is better than meaningless moral grandstanding with a side of "just suck it up like we did."
Right, but economies scale. EVERYTHING was more expensive. Yes, the proportions were off but there is no such thing as an absolute right price, anyways. Actually, it could be argued that the inflation was beneficial to players since, for the most part, the game sucks sucks up more gil from most individuals than it puts out, so prices of tradables were essentially the same but the price of things like dynamis and airship travel were cheaper. It was really just an easily bottable way to get loads of gil.Because introducing vast amounts of gil (a tradeable resource) drastically affects the game's economy as a whole?
Also, the problem with rusty caps was the rate of profit. You can still fish up stuff, toss on a light crystal, and npc the result. The rate just isn't as good.
Anyways, all of this doesn't matter. SE obviously is getting rid of it
So you are smart enough to learn that the easiest path is the easiest. Awesomesauce. Good job.
It's not even that low level people play in Campaign that pisses me off, it's that the nerobots are absolutely completely fucking useless. Not only are they useless, they lag out the people trying to help. They are the smelly asscancer in the campaign system. It's the perfect reflection of the person playing the character.
Useless.
I still can't find one decent reply on the following several posts, you are either avoiding my point or trying to attack my character. If that's all you get, then I'm gonna take a break and come back later.... take care^^
Or RDM.
Still sounds eerily familiar. There seems to be a lot of unabashed hatred when it comes to gaining points via /BRD. The argument I keep picking up from it is "here I am putting real work contributing to Campaign, and the /BRD fucks put on a few macros and turn their brains off!"
Doesn't really sound different from any BRD, WHM, or RDM saying "here I am putting in real work keeping the party functional, and these DD fucks go on auto attack and turn their brains off!" However, there seems to be no hatred for burn parties. In fact, it seems to have garnered a blind love.
The two methods of exp gain sound more alike than you're willing to admit.
All it means is that S-E is aware of the issue. Still up in the air as to how they're going to deal with it. Their fix may not include nerfing /BRD at all.