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  1. #141
    Insert witty title here
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    Quote Originally Posted by miokomioko View Post
    One less WHM to curebomb me when I'm trying to get hurt and Waltz myself for points. Good lord I wish blockaid worked in Campaign.

    This!

  2. #142
    CoP Dynamis
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    Quote Originally Posted by Cow_k View Post
    How about letting us warp straight to the beastmen strongholds... Is that too much to ask? I'm sure it's one of the main reasons no one's ever there =/
    The WHM Recall spells do that pretty much, each of the past telepoints is close to a beastmen stronghold. I suppose the intention was to have people start partying up again for stronghold raids (or give WHMs a new teletaxi service to run).

  3. #143
    The God Damn Kuno
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    I don't think you understand what lag near CA means. It doesn't mean you cant target him, it means you drop to ass FPS and can't do shit.

    To everyone complaning that this hurts low levels, they are already hurting cause nobody lfps and just does this shit. How about you play the game as intended and go get lfp/make a party or get some friends.


    And as far as doing campaign as intended... that's RP now? So is doing exp pts/besieged rp too? I don't get how that makes sense.

  4. #144
    Old Merits
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    6

    I'd have to say that the refresh boots actually looks pretty neat.
    http://images.wikia.com/ffxi/images/...ngu_Kogake.jpg
    Gauntlets don't look half bad either.
    http://images.wikia.com/ffxi/images/..._Gauntlets.jpg

  5. #145
    Sea Torques
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    Bahamut

    I'll start giving a damn about campaign changes when they bring out the AN gear I've been saving up for in anticipation. I know that body piece is going to be a between 100-200k or something more ridiculous.

  6. #146
    Ridill
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    Shiva
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    Yeah more AN stuff please. I've been sitting on 233k AN for months with jack to spend it on.

  7. #147
    Sea Torques
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    Quote Originally Posted by Not Kuno View Post
    I don't think you understand what lag near CA means. It doesn't mean you cant target him, it means you drop to ass FPS and can't do shit.

    To everyone complaning that this hurts low levels, they are already hurting cause nobody lfps and just does this shit. How about you play the game as intended and go get lfp/make a party or get some friends.
    This.

    To those whining, /brd bots are friggin' annoyance that needs to go. It's hilarious that people complain "low level xp parties suck" and then all go /brd bot in campaign. If all those people put their flag up instead, and actually put some effort into forming a party, then perhaps low level groups wouldn't suck so bad.

    I"ll be looking forward to less lag around the NPC. And no, F8 and /targetnpc doesn't cut it. For those that have actually been in campaign, during a fight, the NPC is de-emphasized as a target. Meaning those commands have a higher chance of targeting a wyvern or a mob or another NPC, rather than the CA. You have to fuckin' get right on top of him to target him, which is a pain, because other people have to do it, so you have 20ish people crammed on top of him (when you add in the /brd bots).

    All the while, your fps is shot to hell, so it takes several minutes to change out tags, or buy temp items.

    And of course, it's a great help to RMT to /brd bot their way to 75. XP'ing should not be easy, just for this fact alone.

    And in my experience, not a campaign goes by, that I don't get several people shouting for cures. And I expect everyone here has been at a point where some cures would have been nice, to prevent your death. So not caring that WHMs or other healers are leaving Campaign, is a bit intellectually dishonest. But then again, I suppose we'll all agree that there needs to be more incentive for healers to participate.

    Lastly, I'd say for everyone to just sit back and chill, and wait until we actually see what the changes are, before we start bitching. But then again, this is BG. For all we know, the change could be: Once you get tags, you can't get tags again for 10 minutes in that zone. Normal players would be unaffected, as they are getting new tags every 20 to 30 minutes anyway. /BRD botters who normally turn in tags every 3 minutes or so, would be screwed.

  8. #148
    New Odin
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    Sparthia Abysseant
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    Excalibur
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    Quote Originally Posted by Guppy View Post
    The WHM Recall spells do that pretty much, each of the past telepoints is close to a beastmen stronghold. I suppose the intention was to have people start partying up again for stronghold raids (or give WHMs a new teletaxi service to run).
    Doesnt help the lack of transport to Eldieme, Crawlers Nest and Citadel though, especially since Beastmen get free wins in those areas week after week.

  9. #149
    Hydra
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    In the ever-present attempt to render Campaign more agreeable to the player palate
    Does anyone else think that sounds like they're bitchy and sarcastic about nobody liking Campaign? >..>

  10. #150
    Bagel
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    Quote Originally Posted by Isiolia View Post
    Really, role play all you like, but it's an activity in a video game, and one that makes very little sense within the story.
    You know what makes even less sense within the story?

    Spoiler: show
    BOTTING CAMPAIGN

  11. #151
    Black Belt
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    There need to be bards and poet to record such battles for generations to come.

  12. #152
    Sea Torques
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    Quote Originally Posted by Zilong View Post
    There need to be bards and poet to record such battles for generations to come.
    It's less like that, and more like a bunch of people standing in a corner, far from the action, singing this over and over again:


    I'm too sexy for this fight, too sexy for this fight
    Fight's going on without me

    I'm too sexy for your lag, too sexy for your lag
    So sexy with tags
    And I'm too sexy for this server, too sexy for this server
    Grauberg and Jugner

    And I'm too sexy for your party
    Too sexy for your party
    No way I'm grouping up

    I'm a botter, you know what I mean
    And I do my little push of my macro
    Yeah, on my macro, on my macro, yeah
    I do my little push of my macro

    I'm too sexy for curing spells, too sexy for curing spells
    Too sexy for /tells
    And I'm too sexy for teamplay
    Too sexy for teamplay, damn another MPK

    I'm a botter you know what I mean
    And I do my little push of my macro
    Yeah on my macro on my macro yeah
    I do my little push of my macro

    I'm too sexy for my too sexy for my too sexy for my

    'Cos I'm a botter you know what I mean
    And I do my little push of my macro
    Yeah on my macro on my macro yeah
    I do my little push of my macro

    I'm too sexy in the dirt, too sexy in the dirt
    So sexy it hurts
    I'm too sexy for this fight too sexy for this fight
    Fight's going on without me

    And I'm too sexy for these tags

    (I'm so sorry. That's all I got; someone can do better)

  13. #153
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    Quote Originally Posted by Guppy View Post
    The WHM Recall spells do that pretty much, each of the past telepoints is close to a beastmen stronghold. I suppose the intention was to have people start partying up again for stronghold raids (or give WHMs a new teletaxi service to run).
    I think you're right, but at the same time, who wants to pay 2000+ gil just to teleport out for a campaign battle that also involves you walking a decent ways through VT mobs just to get to?

  14. #154
    LD
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    I'm hoping chocobos will help with the stronghold situation, but jeuno dungeons should be portable either way. Also, I'm still holding on to the idea that there's actually a reason they waited 10 months to add chocobos and there's going to be something extra involved with the armored chocos.

  15. #155
    Member of Nikkei's Harem
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    Kenji wins the thread lmao
    What is this, bizarro world?

  16. #156
    New Spam Forum
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    Quote Originally Posted by Septimus View Post
    ...noise...
    And now is as good a time as any to let the players in on some of what we've got in store.
    ...noise...
    "Pay no attention to the PW thread behind the curtain!!"

  17. #157
    Ridill
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    Satori Komeiji
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    Sargatanas
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    Asura

    Honestly... I wish they'd fix Campaign. Reason why there's a lot of Fort fapping and BRD showering is because of the pain campaign is.

    Now, there's a couple things that'd greatly help Campaign. (At least I'd hope so)

    1. Increase certain campaign monster's health.

    Which means more bashing everyone can do instead of crying that "It dies too fast due to the 6970175 NPCs at Grauberg!!!"

    2. Make AoEs work on a level of 1k Needles. More people that are there to suck on it, the more less damage everyone takes.

    Just doing those two would give people more incentive to actually go out there and fight instead of cluster f--king a wall.

    3. Reduce the amount of spells a campaign monster can cast.

    I'm not a fan of those yagudo casting a -ga 3 every chance they get.

    5. Greatly reduce the amount the XP cap of a enhancement.

    Sorry but you guys f--ked yourself when you decided you could sit around the tag NPC self buffing yourself all god damn day.

    6. Healing NPCs need to be a bit smarter.

    Let them raise and cure, however. Only have the raise if a target has been dead for a good five minutes... and cure if someone is below 50% HP, while making NPC cures a priority. This makes sure that PCs will have a chance to cure other PCs first, while NPCs will take care of the NPCs that can't be raised.

    Also, have them stay a few minutes after a battle to tend after the dead adventurers who bravely risked their lives and received nothing after the campaign battle.

    7. NMs

    NMs in Campaign need to be strong. They're leading a bunch of peeps into battle, so why not?

    Honestly, the way some NMs work needs to be dealt with. Hitting for reasonable amounts of damage (150-250 per round on a level75 Monk) would be a good start. I'm not a fan of the idea that because the NM usually kills whatever it touches within 5 seconds that it'll be kited and not dealt with because no one wants to be one shotted. And with the HP buff, having them physically weaker but with more healer makes a more balanced fight.

    Also, whatever yagudo NM that has the Additional Effect: Doom needs to get rid of it. That makes the NM being dragged everywhere situation worse!

    8. DNC or /DNCers who drag on a campaign for an extra 30 minutes because they want to solo.

    All campaign mobs need to focus on getting to their location first. As long as focus on staying within a certain radius of the outpost, its all good. What this does is creates two things.

    1.) Allows people to run outside the SOI to rest and heal without having to worry about a Tarutaru training an NM onto them.
    2.) Keeps campaigns running as fast they're designed without people soloing them in remote locations.

    9. Make heals from "Cure" (Yeah, DNCs are screwed. You get to Melee pretty well.) uncapped as far as XP goes. Just calculate it in a way that would make sense. A WHM can Cure 5 for possibly 750 HP with 135 MP. I'd say... somewhere between 10% and 5% of HP recovered due to Cures 1 through 5 and Curagas 1 through 4 is counted as EXP. I'm thinking closer to 5%. 37.5 XP for a Cure 5 sounds pretty nice.

    Anyways, just my thoughts. I'm a White Mage with DNC at level6, so my thoughts are more than likely biased.

  18. #158
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    Less bots at Campaign, even if they cease to participate is good. At least they will go round making duo, 6 man parties to level.

  19. #159
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    I'm in total agreement that basically adding like a 10 min cooldown between grabbing tags in one battle would fix everything brdwise, but it would blow if that 10 min cooldown carried over between zones.

  20. #160
    Member of Nikkei's Harem
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    Quote Originally Posted by Fiye View Post
    5. Greatly reduce the amount the XP cap of a enhancement.

    Sorry but you guys f--ked yourself when you decided you could sit around the tag NPC self buffing yourself all god damn day.
    This is silly as it nerfs people who are actually helping out in the fight. If anything they should increase the cap. The correct way to deal with the bots is to start a 10 or 15 minute timer when you take tags that prevents you from taking them again until the timer ends. That way the bots are screwed while the rest of us can continue to cycle our tags as we usually do.

    Quote Originally Posted by Fiye View Post
    6. Healing NPCs need to be a bit smarter.

    Also, have them stay a few minutes after a battle to tend after the dead adventurers who bravely risked their lives and received nothing after the campaign battle.
    Actually they fixed it so even if you're dead when the battle ends you still get xp and an. This is still a good idea though.

    I pretty much like all your ideas, it's a shame SE probably won't implement any of them

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