yea, but fixing things that suck is more effective when applied to a larger scale.
until SE reads your troubles with Yinyang in the paper, keep on campin'. seriously, what else can you do?
yea, but fixing things that suck is more effective when applied to a larger scale.
until SE reads your troubles with Yinyang in the paper, keep on campin'. seriously, what else can you do?
Many more exist and yet, they are dealt with and not impossible to overcome. At this point in time, AV and PW are impossible.
There's a difference between frustrating and impossible. Frustrating will just annoy you as you do the same thing over and over trying to accomplish it. Impossible will drive you insane.
PW and AV will now have endeath and endispel. So when you spawn them, they will hit you dispel your reraise and kill you all at once, therefore eliminating all ideas that they can be defeated.
True enough Ashira. I'm honestly just happy that they're addressing it. Well, that they HAVE addressed it, i'll believe it when i see it that its fixed.
This is hilarious but hopefully will lead to AV and PW actually getting killed.
The only reason I see JoL needing an adjustment is just because you have to fight AV next if he pops.
But of course there'll be an enormous amount of bitching about how now the nub players get JoL/AV/PW drops spoonfed to them while the leet people had to get them the hard way.
Idk. with the fact that Sundi came out and said that AV was an expected 18 hour fight and 10 if your lucky really seems to point at what Lyra posted a while back. That the "anticipated" battle strat was to involved various LSs from around the world and "pass the buck". SE has realized that mult-LS cooperation will never exist when LSs have to compete for a small set of rewards. Well, maybe they haven't. But hopefully they've given up on this silly idea because we all made such a fuss. These fights, as designed, take a long time. Too long. My real guess is that they'll redo these mobs to address this. As to whether or not they'll make AV killable though...I don't think I'd bet on it. He may no longer spam 2hs for 18 hours but I doubt they'll take away his chainspell meteor. (BUT I CAN HOPE!)
Not that we didn't know this already, but this is basically a confirmation of the fact that they intended these fights to last forever. If they didn't, they would have just posted the solution... instead of tossing the nerf stick at them to shorten (we hope) the duration of the fights.
There will be no rage timers guys. They are talking about chatlog zoom. After 2 hours, if you haven't killed the real versions of these NMs, the camera will zoom in on the chatlog, pause for a few seconds, and then zoom back out. After this, the NMs are defeatable.
We never learned how to perform this amazing skill, so SE will do it manually for us now.
/justasplanned
First off, thanks Yahoo and other press!
I'm curious as to what they change...I wonder if will be something as obvious as emotes or text, or as lame as a rage timer that rapes everyone after 2 1/2 hours. I'm not quite sure why JoL would need to be changed, but I'll take an even quicker JoL.
Concerning SE's declaration on how they're implementing this and why, people gotta understand they're doing this in response to bad media, and they're putting a spin on this for the media. There were rage timers implemented before, yes. SE knows why, and we know why, and that reason wasn't because people were taking an unexpectedly long time to complete the fight. It was because people would hold them to keep them in a convenient window for them to continue to camp. However, fact remains that there was implementation on mobs that prevented one group from fighting those things for a long period of time (without wiping), so SE played on that to say "Oh, hi media, this was never our intentions! This was a mistake! We don't want people to spend 18 hours fighting a mob! Uhh.. see what we did with King Arthro? We put a TIMER on him cause people were spending up to 17 hours trying to kill him before!"
Fact is that SE knew exactly how long PW was going to take when they put him in the game. They know AV is a long fight too. I remember there being some kind of interview where it was stated to expect AV to take 10 hours at a minimum, and up to 18. There is no trick to PW, they're saying it to save face.
It's sad that I didn't even have to go past the OP before I thought the same thing everyone else was thinking: "Ya great, so now if the fight goes past X amount of time, it's just going to rape you." And also a "wtf??" at the JOL change. I have no faith in SE that a JOL change is going to go in a beneficial direction. Sure, it's a long fight, but I didn't mind. We'd just bust out the parsers and have competitions to see who could do the most damage.
Oh, and for future reference, any time we need SE to address ridiculous bullshit they toss into the game, we'll just need to cause a media shit-storm. Apparently that really gets their attention. All the account hackings of last year/early this year come to mind.
As long as it's not more vague videos with no real direction or help with them responding "THE ANSWER IS IN THE VIDEO" where the tactics used are basically akin to finding out if AV floats to get our answer, then it's good.
I like how they acknowledge it by saying that it got lots of media coverage, and didn't own up or apologize for their shitty development. For some reason I can't help but feel that that's just them being snotty and stubborn again. Nevertheless I'm glad something happened.
this is what happen when you mess with SE! you mess with the bull you get the horn!
It's a shame that this is the closest thing to an update we've had all week.
It's also a bit disheartening that, after all these years, the only way we can force their hand is to call shenanigans on SE. At least whoring out the media to our advantage works!
Jumping on to say ONCE AGAIN...
IT'S NOT THAT THE METHODS ARE TOO DIFFICULT, IT'S THAT WE DON'T FUCKING KNOW WHAT THE GOD DAMN METHODS AREASDFL;ASDLHJF;SFJ;ASFAFJS;OAFEJO;AEFJO;EFJO;AW