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  1. #121
    CoP Dynamis
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    Casca Wolftamer
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    well honestly this sound like bullshit, I mean if those monsters (AV and Pandy) were really create to fight them in a specific ways, why they simply just release that method instead of saying we gonna do something that will make battle shorter.
    I really think that those fight would have last a long time anyway evne if you know the trick but since it made a huge mess everywhere, SE HAD to do something.

    I see it like this personaly.

  2. #122
    Official THE Alpha and Omega
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    Quote Originally Posted by Izzy View Post
    Jumping on to say ONCE AGAIN...

    IT'S NOT THAT THE METHODS ARE TOO DIFFICULT, IT'S THAT WE DON'T FUCKING KNOW WHAT THE GOD DAMN METHODS AREASDFL;ASDLHJF;SFJ;ASFAFJS;OAFEJO;AEFJO;EFJO;AW
    And it sounds like they're removing the methods, making this a moot point.

  3. #123
    CoP Dynamis
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    Don't think you can cause another media storm

    Yeah, really, unless you behave in a way that have never been done before ( like fighting a mob for 18 hours).
    This answers proves what was obvious: they fought it the wrong way.
    I don't know what they will change, but don't be too confident on your own power to influence SE.

    And they won't release or remove methods to defeat these mobs because the fun part is to find the method.
    My bet is our alliance will be one-shot after a too long time fighting the mob without having a clue what we are doing.
    Hints are nice, but don't expect a walk through.

    Also, I love people bitching because SE tells they were wrong about that fight

  4. #124
    Salvage Bans
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    Quote Originally Posted by Oulanbator View Post
    This answers proves what was obvious: they fought it the wrong way.
    This is correct, except that it doesn't prove that at all, actually, and is incorrect. It's a possibility that there is a gimmick to PW, and they 'fought it the wrong way', and it's possible that bad press has pressured SE into changing what they had previously intended to be a marathon fight into something substantially less.

  5. #125
    Sea Torques
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    I bet they make it so these are not beaten in 2 hours, they warp/mijin and no drops. That'll keep us healthy.

  6. #126
    I Have The Clap Again
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    Dibs on sash guyz

  7. #127
    Nidhogg
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    Odin
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    Quote Originally Posted by Narse View Post
    This is correct, except that it doesn't prove that at all, actually, and is incorrect. It's a possibility that there is a gimmick to PW, and they 'fought it the wrong way', and it's possible that bad press has pressured SE into changing what they had previously intended to be a marathon fight into something substantially less.
    It is an important day, as this might be the biggest instance of in FFXI history...

  8. #128
    CoP Dynamis
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    How many players can play for 18 hours straight ?
    How many people work for 18 hours straight ?
    Do you think the testing team fought this mob for 18 hours or even 10 hours ?

    And what's the point in adding a marathon fight ?

  9. #129
    The Once and Future Wamoura
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    Rocl Montaigne
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    God, I really hate these threads. I wonder how many more posts will say "I bet they'll implode after a set amount of time" or "Oh, all we have to do is cause another media maelstrom!"

    Of course, gingerly spiced with bitching about the lack of quality in posters and posts.

  10. #130
    Ashira
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    Quote Originally Posted by Oulanbator View Post
    Don't think you can cause another media storm

    Yeah, really, unless you behave in a way that have never been done before ( like fighting a mob for 18 hours).
    Uh... this 18 hr fight wasn't the first time that happened.

  11. #131
    Chram
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    "It was for this reason that previous measures were put into practice which prohibited NMs from being held in battle for prolonged periods. In response to these events, we have determined that further alterations are required to prevent such battles from exceeding a certain predetermined length of time."

    The problem i see is AV was supposed to be 9-18 hours long, so putting a rage timer onto that time won't do much.

    Regarding JoL, if you are supposed to kill the summons to weaken AVs regen, then just make AV not spawn if your ls holds 2 and kills one the entire fight (like my ls does). If not enough summons were killed AV doesn't pop, if enough were killed to make a serious impact, let AV pop 100% of the time. Simple fix.

  12. #132
    Human Being
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    Quote Originally Posted by SamanosukeShiva View Post
    this is what happen when you mess with SE! you mess with the bull you get the horn!
    http://blogs.pitch.com/plog/paul%20gleason.jpg

  13. #133
    Sandworm Swallows
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    As a result, some players have engaged these enemies using unanticipated methods which led to extended battle times.
    Hate to say I told you so... wait, no, I love the feeling of vindication...

    We were doing it wrong. There were tricks to make the fight shorter, the problem is that we had no idea how to do these tricks. I always found the idea that they intended an 18 hour fight with anything to be a bit ridiculous. They just need to tell us how to do the fight, instead of hoping we figure it out on our own after 3 years.

  14. #134
    Relic Weapons
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    Quote Originally Posted by Rocl View Post
    God, I really hate these threads. I wonder how many more posts will say "I bet they'll implode after a set amount of time" or "Oh, all we have to do is cause another media maelstrom!"

    Of course, gingerly spiced with bitching about the lack of quality in posters and posts.
    And just like ffxi, if you don't like it, you don't have to participate. Just stop coming to these threads, problem solved.

  15. #135
    Salvage Bans
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    Quote Originally Posted by Oulanbator View Post
    How many players can play for 18 hours straight ?
    How many people work for 18 hours straight ?
    Do you think the testing team fought this mob for 18 hours or even 10 hours ?

    And what's the point in adding a marathon fight ?
    How many stores are open for 24 hours a day? It's not an individual member's effort, it's a team effort. Something like PW is VERY easy to come and go from during the fight. When my LS fought it, we did so for ~9 hours before call for help ruined it. We didn't expect everyone/ANYone to stay there for a whole day, but we did expect people to come and stay to the point to where we had a reasonable amount of people to persue the fight regardless of the time of day or how long we had previously been fighting it. Personally I fought it for 3 hours, went and did RL stuff for 4, then came back for an hour, went and ate dinner and then someone called for help. Try a better argument to prove your point, because that one failed horribly.

  16. #136
    Official THE Alpha and Omega
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    Quote Originally Posted by Ashira View Post
    Uh... this 18 hr fight wasn't the first time that happened.
    First time it was a full-on assault for 18 hours. The AV fights that lasted longer had a lot of holding where nothing was done to try to kill AV and only a few people were awake. They weren't relentless. They tried to accommodate sleep and other such silly things.

  17. #137
    I Have The Clap Again
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    after they patch the trick it will haunt me like the grassy knoll wondering wtf was it

  18. #138
    I Have The Clap Again
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    rofl @ telling Rocl to stop coming to his own forums..fail

  19. #139
    Sponsored by Orton
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    Big zero to SE for saying that we weren't going about it the right way. I'm tired of hearing that BS. I don't get why they are being so freakin' cryptic/secretive about these so-called tricks/methods for weakening mobs like AV and PW.

    How does SE think we go after fights we don't know how to beat? Simple, we go in and do the same balanced friggin' tactics until mob is dead. How in the hell is this unexpected?

    I hope that we get some real help on these matters. I like the fact that there will be some rage timer/rapega move so we don't waste more of our time, but I think it is high time SE tries to sprinkle some fucking hints in this game for their gimmick fights.

  20. #140
    Puppetmaster
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    Quote Originally Posted by ringthree View Post
    I always found the idea that they intended an 18 hour fight with anything to be a bit ridiculous. They just need to tell us how to do the fight, instead of hoping we figure it out on our own after 3 years.
    "Sundi and Mocchi assured me the key to defeated AV was definitely in the video. Sundi also mentioned that AV is about an 18 hour battle - not including the time it takes to kill Jailer of Love. He said if you get really lucky with the order in which AV uses it's abilities you may get it down to a 9 or 10 hour battle. This explains why so many people can use their 2 hour multiple times in the course of the battle as shown in the video they created."

    http://forums.ffxiclopedia.org/viewt...p?f=84&t=14253

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