Pooky, I'm not sure if you've noticed, but that's a tool for WOW, not a tool for FFXI.
Pooky, I'm not sure if you've noticed, but that's a tool for WOW, not a tool for FFXI.
Speaking of which... Yahtzee's decided to take a stab at EVE Online.
Why would you take the liberty of renaming Missions as "Main Quests" and Quests as "Side Quests?" What the hell is the point of that?
first rule of any interface design, K.I.S.S. keep it simple, stupid. or keep it stupid simple.
adding needless buttons or effects, or renaming things is a bad, bad idea.
yarnball is a godsend for endgame mages I dont understand how anyone could dispute that, what it does is instead of sitting there starring at your screen to see your own refresh/haste wear off so you can start ur cycle again, you can see how much longer you have with a visual number, and go take a piss and know u dont have to leak all over the floor on the way back to keep ur shit going.
If your main healing a dynamis alliance your LS is retarded, so i'm gonna assume you main healed a party and are exagerating~
By the way, this topic is falling off-topic. There's a difference between the GUI and third-party tools.
Here's a starter, for instance. SE could do the smart thing, take a page out of WOW's handbook, and totally restructure the login and splash pages so that it revolves entirely around FFXI instead of POL. I mean, seriously, it's been six years now: who the fuck do they think they're kidding with this PlayOnLine bullshit? Does anyone even play Tetra Master anymore? You log in, you skip the mail, you skip the announcements, you go directly to FFXI, then get into the game. Why not just skip a bunch of steps and allow yourself to be greeted by an FFXI splash page with a login? Just kill the POL part and get directly to the meat of the program; anything else is a waste of time that merely serves to frustrate the player with every unnecessary step.
Under the current UI, when you click on the quest name, it clears the current window and displays the information in place of the menus, which, from a usability standpoint, is actually no different from displaying the information in a new window.
And if I'm going to take the trouble to redesign the interface, I may as well fix everything I think needs fixing, and that includes correcting vague and cryptic terminology.
And as for displaying the "Not allowed under current allegiance" message, well if you haven't ever done any of the missions for the other nations, you'd need to have something there.
Because the distinction isn't clear. I'll explain below.
While you're right about adding needless buttons or effects, you're completely wrong about renaming things. Renaming things isn't bad if the current name is vague and/or confusing, which is the case with missions and quests. The distinction between the two really isn't very clear at all, which can be very confusing for new players.
A mission is a task that is undertaken in order to secure or achieve something.
A quest is a task that is undertaken in order to secure or achieve something.
The two words are almost perfectly synonomous, and so new players to the game are not going to understand the distinction between them. Not to mention the fact that the game itself is really starting to blur the line between quests and missions, especially in the WotG expansion. But by simply changing the names to "Main Quests" and "Side Quests," the distinction instantly becomes crystal clear, even to a complete and total noob.
Had you ever played any other FF games?
Actually, I don't even remember whether I got them confused or not when I was new. It's been so long, I no longer remember what I had trouble with, and I'm guessing it's probably the same way with you guys. You've been playing so long, and you've become so accustomed to how the interface works, that you can no longer remember not understanding it.
Anyway, I've done a little more work, and come up with a new design for the map marker menus:
http://img.photobucket.com/albums/v2...r-redesign.gif
I agree that the pages of the marker menu should have labels, but there are already arrows present to indicate that there are multiple pages that can be turned. I never had to ask anyone how to rotate through my pages, but I still don't understand what SE's green markers are even used for. Aside from the initial introduction where the NPC marks the map for you and I assume the few NPCs present in some cities that will mark up your map with what they consider important landmarks, there's no reason to even have the page of green markers for the vast majority of zones. I think that's stupid. I'd like to have more than 10 markers, because there's no realistic reason that I can't take a pen and draw all over any map as much as I want IRL.
Also, I would love love LOVE party markers and alliance markers to be on separate pages, and for each page to be extended to hold 12 markers, as well as altering the maps to show 12 markers at a time. That way I can find stragglers/dead members/lost members of my party and alliance much more quickly. Right now it's incredibly hard to find one person that dies in sea when you have to be aware of all the true sight aggro around you, but you're fucking frozen in your map menu for 5 minutes flipping through 6 screens looking for that one fucking asshole who wasn't paying attention and got teabagged by the UFO.
People DO play still play tetra master. I don't but I know some people that even have clans and stuff that play it regularly.
Anyway, they don't have to get rid of playonline. All you'd have to do is make bypassing it straight to FFXI an option. Log in to FFXI, or log into PoL. Not hard, they already have a FFXI icon that serves virtually no purpose as it does the same thing as the PoL one, why not?