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  1. #2421
    assburgers
    Join Date
    Mar 2007
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    I want it for the model. (I collect unique model gaxes)
    It isn't as good as a Bravura. (though it does allow easier 6 hit build)
    5% Berserk/Acc vs Fusion side light, -Eva, -Dmg%, 6 more Dmg, probably more Acc, and a big chunk less delay.

    If it was Aftermath: Acc and Att and DA, it would be the second coming, as it stands, only mythic I want is a Burt... for the 10 Enm/sexy factor.

  2. #2422
    Champion of the House of Weave
    Sweaty Dick Punching Enthusiast

    Join Date
    Jun 2006
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    8,099
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    Sylph

    Quote Originally Posted by nitsuj View Post
    Unicorn will have one finished soon.

    edit: I guess he still has quite a bit of things left that require assault tags, so I guess he's limited by only 7 a week if he's lucky :/
    Who's upgrading it?

  3. #2423
    Banned.

    Join Date
    Jul 2005
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    17,471
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    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Quote Originally Posted by DAKPluto View Post
    OK....I'll rephrase....anything from a test enviroment doesn't count. Very easily could have changed since then.
    It wasnt a test environment, it was a few day before the update. I seriously doubt it changed inbetween.


    We can still hope it gives an acc bonus/double attack bonus tho...those are harder to notice.

  4. #2424
    Hydra
    Join Date
    Oct 2006
    Posts
    112
    BG Level
    3

    Quote Originally Posted by Tomiko View Post
    Who's upgrading it?
    Saishyuro

  5. #2425
    Ollieyk
    Guest

    Quote Originally Posted by Max™ View Post
    If it was Aftermath: Acc and Att and DA, it would be the second coming, as it stands, only mythic I want is a Burt... for the 10 Enm/sexy factor.

    10 Enm is overkill, and Conqueror has 10 times the sexy factor of Burtgang imo! If Augments Berserk is indeed 5%, it seems that GAxe is the only melee weapon worth the effort / money so far.

  6. #2426
    Cerberus
    Join Date
    Mar 2008
    Posts
    469
    BG Level
    4

    Does it bother anyone else that mage mythics do not amplify spells like HQ elemental staves?

  7. #2427
    Old Merits
    Join Date
    Mar 2008
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    1,035
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    6

    Quote Originally Posted by Melios View Post
    Does it bother anyone else that mage mythics do not amplify spells like HQ elemental staves?
    Yes and no. I hate having hardly any inventory space but HQ staves are also a lot cheaper/easier to obtain.

  8. #2428
    Banned.

    Join Date
    May 2006
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    Quote Originally Posted by Melios View Post
    Does it bother anyone else that mage mythics do not amplify spells like HQ elemental staves?
    Has any even been completed yet? <_< not that I think they will but they could always have hidden trait lol

  9. #2429
    Who's driving? Oh my God Bear is driving! How can that be??
    Join Date
    Sep 2008
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    Lakshmi

    Quote Originally Posted by Arthars View Post
    5% is nice............isnt it? ._.
    I found my notes from FanFest.

    Basically when we did the swarm here is what the stats and math work out to be for WAR Mythic:

    Darkdoom was using WAR and while we were outside waiting for other people to get seated, we took down the stats in Rolanberry Fields [S]. The WAR he was on had 396 attack. Once he used berserk it jumped to 515.

    We all know berserk is a 25% increase in attack. If it were the same amount, he would've had 495 attack, however, he had 515 Attack.

    515/396 = 1.300 or a 30% increase in attack. So the weapon adds 5% to berserk.

    Lastly, Aftermath.
    The attack bonus from aftermath isn't actually +50. Looking over the notes, I found that the attack bonus is a percentage based on the base 1024 system.

    After gaining the attack bonus from aftermath and no Berserk, the attack went from 396 to 449 which is +53 Attack. With Berserk up (515 Attack) Aftermath gave 584 Attack which is +69.

    Working these values it would appear that the attack bonus from aftermath is actually scales depending on how much TP you have, of course Jackyl already confirmed this with his mythic as he got 20-60 Att bonus. It would be more of a question of Attack% or just raw + Attack.

    So basically in the end you have:

    Base attack: 396
    Berserk Attack: 515
    Berserk Increase = 30%
    Aftermath Att: Scales with TP

  10. #2430
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
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    Odin

    Who cares about fanfest. Need info from the holder

  11. #2431
    Who's driving? Oh my God Bear is driving! How can that be??
    Join Date
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    Lakshmi

    Quote Originally Posted by vagus View Post
    Who cares about fanfest. Need info from the holder
    I am giving information so that people who read won't be surprised if anything hasn't changed.

  12. #2432
    Relic Horn
    Join Date
    Dec 2005
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    3,363
    BG Level
    7
    FFXIV Character
    Xanthe Celaeno
    FFXIV Server
    Hyperion
    FFXI Server
    Carbuncle

    Quote Originally Posted by TummieGaruda View Post
    I found my notes from FanFest.

    Basically when we did the swarm here is what the stats and math work out to be for WAR Mythic:

    Darkdoom was using WAR and while we were outside waiting for other people to get seated, we took down the stats in Rolanberry Fields [S]. The WAR he was on had 396 attack. Once he used berserk it jumped to 515.

    We all know berserk is a 25% increase in attack. If it were the same amount, he would've had 495 attack, however, he had 515 Attack.

    515/396 = 1.300 or a 30% increase in attack. So the weapon adds 5% to berserk.

    Lastly, Aftermath.
    The attack bonus from aftermath isn't actually +50. Looking over the notes, I found that the attack bonus is a percentage based on the base 1024 system.

    After gaining the attack bonus from aftermath and no Berserk, the attack went from 396 to 449 which is +53 Attack. With Berserk up (515 Attack) Aftermath gave 584 Attack which is +69.

    Working these values it would appear that the attack bonus from aftermath is actually scales depending on how much TP you have, of course Jackyl already confirmed this with his mythic as he got 20-60 Att bonus. It would be more of a question of Attack% or just raw + Attack.

    So basically in the end you have:

    Base attack: 396
    Berserk Attack: 515
    Berserk Increase = 30%
    Aftermath Att: Scales with TP
    A couple things to note given those values:

    - The % bonus when applying the aftermath in both cases is 13.4%.
    - The aftermath % bonus is applied after the increase from Berserk. Attack * Berserk_Mod * Aftermath_Mod

  13. #2433
    assburgers
    Join Date
    Mar 2007
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    9

    Quote Originally Posted by Ollieyk View Post
    10 Enm is overkill, and Conqueror has 10 times the sexy factor of Burtgang imo! If Augments Berserk is indeed 5%, it seems that GAxe is the only melee weapon worth the effort / money so far.
    10 Enm = 10 Enm taken from slots you can put Haste or HP or anything else, on top of the Haute +3 effect. The ability to turn it into a D 46 Joyeuse if you want to hold Tp (nice before a fight to get some spam/hate capped, since Atonement builds hate nicely), and the ability to use it with an Aegis > 5% more Berserk damage.

    5% Berserk isn't worth 90 Million gil + all the other bullshit, Burt isn't either though.

    If Conqueror had 10 Enm, I'd be jerking off to it, btw...

  14. #2434
    Black Belt
    Join Date
    Oct 2006
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    5,668
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    FFXIV Character
    Arthars Menethil
    FFXIV Server
    Chocobo
    FFXI Server
    Odin

    well, if conquerer's 100%-199% tp aftermath is attack bonus, i think its hot because its like having those attack bonus permanently........

    but if its 200-299%...........then whoooooooooooooooooooooosh

  15. #2435
    Relic Weapons
    Join Date
    Mar 2006
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    374
    BG Level
    4
    FFXI Server
    Shiva

    Quote Originally Posted by Arthars View Post
    well, if conquerer's 100%-199% tp aftermath is attack bonus, i think its hot because its like having those attack bonus permanently........

    but if its 200-299%...........then whoooooooooooooooooooooosh
    There's literally no chance they changed the aftermath order on this ONE weapon alone.. so, woosh.

  16. #2436
    Sea Torques
    Join Date
    Nov 2006
    Posts
    617
    BG Level
    5

    In any case, the ability to turn your GA into D93 joytoy is hot, extremely hot. Saving to 300TP every 2 mins won't hurt and that will increase your damage output roughly by 30-40% if you do it right. Plus, you can dish out 5 double attack merits and put them into 5/5 serk/aggressor, reducing downtime to 1.10 mins on both and will make your life a lot easier on 1 hit macro. Well, you can think that extra 5% from berserk bonus = extra charger mantle on your back slot, which is not bad at all.

    The statements will be true if and only if 100TP aftermath does not overwrite 300TP one.

    Good ? definitely
    Bravura and this ? hard to tell since Bravura isn't that good either but Conqueror model will get you examination+100 on top
    Worth 90m ? only if you're a war enthusiast

  17. #2437
    Melee Summoner
    Join Date
    Apr 2008
    Posts
    36
    BG Level
    1

    Yes, the Gaxe is a 5% increase in berserk for sure.

    Was talk about perhaps a 5% crit increase as well, but think it needs to be parsed more and may just be wishful thinking to ease the pain of the wielder.

    Aftermath1 is +acc
    Aftermath2 is the +atk.

    10-20acc
    20-40+ atk

  18. #2438
    Old Merits
    Join Date
    Jun 2007
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    1,056
    BG Level
    6

    There should be some hidden stat since if it was just a straight 5% attack increase, it would be enhance not augments, right?

  19. #2439
    Salvage Bans
    Join Date
    Jan 2007
    Posts
    765
    BG Level
    5
    FFXI Server
    Ragnarok

    There's really no difference, just a translation choice.

  20. #2440
    Who's driving? Oh my God Bear is driving! How can that be??
    Join Date
    Sep 2008
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    Lakshmi

    Quote Originally Posted by Kaolas View Post
    Yes, the Gaxe is a 5% increase in berserk for sure.

    Was talk about perhaps a 5% crit increase as well, but think it needs to be parsed more and may just be wishful thinking to ease the pain of the wielder.

    Aftermath1 is +acc
    Aftermath2 is the +atk.

    10-20acc
    20-40+ atk
    I don't think it's wishful thinking. It could be possible and would be a nice addition, seeing as how WAR's 2HR is based upon Critical Hits, it would make sense. Darkdoom and I entertained the though of Berserk adding to the critical hit rate at Fan Fest, but there just wasn't enough evidence to support it. All we had was a really strange string of 5 critical hits in a row on the Aspi type mob while Berserk was up. We kind of just dropped it and said it was just a random fluke.

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