SE noobed out again, 2hand should be AM1 Attack AM2 Accuracy and 1 hand only should have been AM1 Accuracy AM2 Attack
SE noobed out again, 2hand should be AM1 Attack AM2 Accuracy and 1 hand only should have been AM1 Accuracy AM2 Attack
Grats Tyrone!
Also, I like that drg taru's name.
wut
Great axe War is already retarded strong. Bravura is a significant upgrade over Perdu Voulge (full time D 99, good chunk less delay, +20 Acc, random -eva procs), which just for kicks, lets you self light (KJ > Meta = Light), and gives you a D.ring when you Meta shit (which also debuffs the att/def I think). Also forgot the random 600 Dmg crits.
Compared to an Aegis or Ghorn it isn't that amazing, but for the melee relics, it's kind of a beast. It eats Conquerors, sadly.
The guy doesnt know that 100TP aftermath doesnt overwrite 300, thinks that saving TP to 300 every 2 min wont hurt DoT at all, and used recast time of aggressor/zerk as an excuse to get it... and you expect him to understand Bravura?
idk bro I'm war.
Conqueror = 99' Porsche 911
Bravura = Ruf CTR Yellowbird
Sometimes the old and proven method soundly trashes the up to date modernized way.
My augments shield bash on valor hands and aegis disagree with you Lyriane, but jesus christ was there a long thread with this bullshit already.
Lets get back to relic pics.
I thought Valor Hands was just Shield Bash +10?
lmao on augments VS enhance
if thats what u guys think that they are different, fine, carry on deceiving yourself and hope for a possible "upgrades" because like neo, and 9821378136 posts stated, augments is = to enhance. and also in JP's version of the game right now, augments and enhance is stated as the same text in JP version. The word "Augment" in ffxi doesnt mean you get a omfg upgrade, its just another word to safe description box spaces because english uses much more words and letters to describe something
Aegis before augment shits are enhance shield bash, they now became augment.
In JP version, right now, all augment items are the same description since 2004, which are enhance in JP.
still not convinced? fine, you can just decieve yourself.
And yea, when i see that dood posting about Bravura being not that good, and stating conquerer may be better, i lol'ed.........
you obviously dunno what bravura have in store for you. he also didnt know aftermath doesnt overwrite after jackyl completed the first ever banned mystic. that shows he doesnt read.
and if you think model gets you anywhere in FFXI, your so wrong. just look at good PLDs. they tank well, with the best equipment in game, but they look colorful like fuck
Don´t think they are the same in JP:
http://www.bluegartr.com/forum/ffxi-...ml#post2411065
SE explicitly stated in an update ages ago (should still be in the update history on the viewer) that Augments refers to new aspect the ability didn't have before, while enhances just makes it do something better.
Perfect example is Saotome Haidate. Previous it said enhances third eye, but now it says augments since it makes Third Eye counter (which it never did pre-Seigan)
As for the mythics, the only melee weapon so far that seems worth building 300 TP for (not counting pet weapons because they're insane, giving both the Wielder and their pet the OAT bonus) is Glanzfaust.
And even then, Spharai is pretty god damned brutal. With Full H2H merits and a Faith Torque that thing can produce some scary DoT.
@~@ This is why I hate the mythics and how they were handled. SE wanted to make them "enhance" the jobs, and not be more powerful damage-wise than the Relics...
Problem with that theory is twofold;
1) THEY'RE FUCKING WEAPONS FOR CHRIST SAKE
2) We have several jobs in this game who's purpose is to DEAL DAMAGE.
Errrmmm why you talking about faith torque ? I was under the impression that faith torque only give you around 7 atk but made you loss 3 acc. As far as I remember it dont help you broke the next tier on H2h Skills so it doesnt produce really better result than PCC/Sea gorget. Am I wrong ?
Natural base H2H DMG: (276 * 0.11) + 3 = 33.36 = 33
Natural base H2H + torque DMG: ((276 + 7) * 0.11) + 3 = 34.13 = 34
Fully merited H2H DMG: ((276 + 16) * 0.11) + 3 = 35.12 = 35
Fully merited H2H + torque DMG: ((276 + 16 + 7) * 0.11) + 3 = 35.89 = 35
Half merited H2H + torque DMG: ((276 + 8 + 7) * 0.11) + 3 = 35.01 = 35
You are correct. With current the gear/merit combinations available the only cases where Faith Torque will bump you up a tier are when you have no merits or 4 merits, making it best for someone who considers MNK to be their 2nd or 3rd string melee. MNK is currently 1 skill point away from hitting the next possible tier.
yea I do not understand why he would not know the AM3 overwrites the AM1 lol. But, Its hard to tell if your WAR would suffer loss of DoT saving TP to 300
Some mobs you would store TP before fighting... sky gods, bahamut v2 i believe TP carries through, dont remember, and einherjar where you can meditate and also get TP from a SAM before entering. You could pop the AM3 instantly and begin spamming double attacks, and doing a great axe WS at 300 instead of 100%, anyone can tell you that a Great Axe WS at 300TP is OMG powerful. It doesnt matter if you WS at 100TP or 300TP on a greataxe, the extra dmg is very noticable on that GA weaponskill class, so I doubt it would give less DoT.
I am 100% sure this weapons WITH AM3 up with out parse their relic counterpart.
Then you got weaponskills that their damage does not increase with TP, like the h2h WS. Using that WS instead of asuran fists every 100 TP will in fact lower the DoT greatly. Especially, when that Nyzul WS does like 500 dmg at 300TP lol. ONce agian though, if this weapon gets its AM3 active, it would outbeat even the dynamis h2h. It is possible to get 300TP on h2h in 2 mins. You would even have to hold your WS cause you would probably get 300TP BEFORE the aftermath even wears off, and you cannot overwrite AM3 with another AM3... not to mention, the WS is terrible on h2h. But anyone who thinks you cannot keep up the AM3 full-time is insane.
Back to the great axe. With lvl3 aftermath it will outparse Bravura. It also has a good WS at 300%TP unlike some of the other weapons. All weapons in this game are situational. Most are the Relic weapon aftermaths give enhancing magic to the player who used it. Shock spikes, subtle blow, regen, refresh, etc.
So its a matter of opinion and situation whether you want to get brutal double attack from mythic aftermath, or subtle blow from dynamis aftermath.
Obviously double attack is better... but for a salvage chariot, you would rather have the subtle blow and favor that h2h more.
Dynamis and mythic are both good and both situational... I do not believe 1 is better then the other. I believe with the Lvl3 aftermath, Mythic outparses dynamis. without the lvl3 aftermath, the dynamis weapons completely destroy the mythic.
excaliber is an exception, even if Burtgang had a 100% double attack process on it, it still couldn't beat the excaliber.
Well not that the Nyzul WS is completely terrible, it does have a Critical TP mod, not to mention it appears to ignore a certain amount of the mobs defense. If you are saving up 300% TP to get the double attack aftermath bonus, then you should see a fairly high amount of double attack procs on the weaponskill itself when spaming at 100% after Lv3 is applied. When you crit one of the hits and double attack, you start to see some really nice damage. The only problem is, the WS it not consistent to where if you miss one of the hits, you end up with lousy damage that makes you die a little inside.
I would keep the lvl3 aftermath up all the time, I wouldn't use the lvl1 once the Aftermath 3 is active, otherwise you might not be able to get another lvl3 before the current one expires.
But with that, everything in this game is situational.
If I was fighting Qiqirn mob Family in nyzul, I would choose lvl1 AM.
When it is boss time, I would use hundred fists with the lvl2 attack aftermath, then I would pop a dusty wing and go for the lvl3 aftermath.
If it was khimaira, then damn, he died before you can apply the lvl3 aftermath LOL.
I agree, it is pretty much situational. Even though the RoTZ relics are stronger, the Mythics offer up a different way of going at things when using it. As it was stated before, some fights you store TP before fighting, and having Lv3 Aftermath at the start of a fight could come in pretty handy.
There are some mythics that just don't make any sense such as Death Penalty. Most Corsair's don't shoot for TP at 75. Instead they Tp with Joyeuse. Even though you are getting a shorter delay on the gun itself, Leaden Salute pretty much sucks on anything that has high INT or can resist magic. The only place I really see Leaden Salute shine is in Dynamis where I can get around 950 Dmg on Darksday and 800+ DMG any other day while not having a BLM in the party. On Greater Colibri it's so LOLable due to the fact that those birds have ridiculous MDB. Unless the "Enhances Quick Draw" adds a lot of damage, then I don't see Death Penalty as something that is worth upgrading.