Who knows, Esuna with Divine Veil might allow you to remove status effects you don't have on yourself. We don't know what exactly Esuna do yet, so maybe Esuna is awesome paired with Yagrush.
Who knows, Esuna with Divine Veil might allow you to remove status effects you don't have on yourself. We don't know what exactly Esuna do yet, so maybe Esuna is awesome paired with Yagrush.
That'd be... pretty damn amazing if so.
JP Notes as mentioned earlier.
I don't think it's been a yr since they released the weapons, or has it? Even if that were the case, it only becomes easier to obtain these weapons as the supply of Alexandrites and disappointment of mythic weapons increases.Perma Divine veil is nifty. But would i rather spend 90 mil and a year to aoe status remove? Or less than 1 mil and 2 months to level SCH? I chose the latter, in order to focus my efforts on something else.
Not to mention that we're talking about items that are supposed to be attempted once all other important items are obtained. It's not like 2005 where players bash other players for not owning sniper rings as a DD. It's an item you pursue once you have no other gil items to obtain.
Einherjar, Nyzul Isle, and Dynamis. Almost every mob has an annoying effect in Einherjar (ATT Down from Leeches/Wivre, Paralyze from Flayers/Skeles, and other random crap). Nyzul has all the stat ailments presented at random moments, and the best example would be Dahaks/Flayers. Erasega to counter Heca Wave is nice in Dynamis. Einherjar and Dynamis primarily have situations where four charges won't be enough for constant status removal.And I'm really racking my brain, trying to think of situations where rapidly removing aoe status is critical. 4 charges from SCH generally handles it.
If that happens you limit yourself to stats that players can still cast/cast effectively under. Stona and Silena you obviously aren't going to get away with, and I can think of multiple situations where this might be crucial (Dahaks/Omega/SAM tanking). Paralyze is a risky situation, and the example you gave just proves my point. I don't know how much experience you have had with flayers, but as a BLU I know for certain that Mind Blast is incredibly potential. A WHM is much better off casting Paralyna individually than getting hit by Paralyze from that JA. Furthermore, and on the same mob, Ice spikes "grant" paralyze without acting as an AoE hit. This means the WHM would have to actually melee before gaining the status.And even *if* Esuna requires a WHM to have that status on (which sounds kinda silly), it's a simple matter to stand in aoe range, ie, flayers.
Any case where the potent of the AOE isn't worth getting hit by, Esuna is rendered useless. In general, that includes Paralyze, Silena, and Stona. Ironically, these are generally the most crucial ailment cures necessary. This leaves Esuna to take care of Cursna in some cases, Erase (Not even sure if it acts as erase instead of AoE -na), and Viruna. The rest are generally not worth taking care of depending on the mob (Aka Serket Poison might be an exception). Don't forget that there is potential damage that comes with getting hit by AoEs. It's the same reason you don't let RDMs melee, they just sponge too much MP for the good that comes out of such arrangements. SCH does bypass most of this, but not everyone wants to level SCH just as not every DRG wants to level SAM. In addition, four charges *are* a form of limitation. You can't spend the entire event using them to cure ailments when AoE cures may be necessary.Can anyone seriously think of a situation where rapid aoe status removal is critical that a SCH or Esuna couldn't handle?
WHM is already king of curing for big numbers and regen. Why give them an item that only augments what they do best when you can give them an item that actually makes them competitive with other healers?I'd honestly rather have a WHM mythic that enhanced cure and regen potency. 20% for both on a 1-hand weapon, would have been sexy.
i hope the mythic club person didnt die a little when he read about esuna.......
none the less, a perfect club for whm, until esuna is proven to be good
grats!
edit: nvm stupid me, just read carefully on what esuna does. perma divine veil is good!
Esuna... hmm we do not know recast, mp cost, cast time, or most importantly what enfeebling effects can even be removed with it. What we do know is that it will be a random enfeebling effect removed from targets in range, and that if it isn't a random enfeebling effect, a WHM must have the debuff for it to be taken off pt members in range. We also know that it states 'party members', and thus you cannot take enfeebling effects off of alliance members or other random parties not even in your alliance. No matter how you look at it, Yagrush is god damn excellent.
Only works if you have the debuff.Guérison (niveau 61)
Guérit les équipiers dans le rayon d'action d'une altération d'état également subie par soi-même. Sous l'effet d'Adversité, le nombre et le type d'altérations pouvant être guéries sont augmentées.
Something got lost in translation, always read alternate languages updates notes.
Sorry for Atsumi's hueg monitor screenshots.
http://img256.imageshack.us/img256/1...0330040447.png
Wow, works out of ally too, hot.
Wow, that's fucking broken.
Guess I wasn't clear enough with what I said before.It works on any and every party. But if a party is outside of alliance and someone in that party has /blockaid on, it will not work on them.
SCH can do it on any party as well... You can Curaga IV another group paralyna another group etc.
It's not actually 'broken' seeing as you have to pay millions and go through alot of annoying quests to get the item. Perhaps I should start rating my posts with an exaggeration level (when being supportive of something is new and exciting to an already existing job) to make it easier for some readers.
I give that post you're referring to a 6.
All mythics should be as good as WHM or PUP considering the difficulty.![]()