Heh, I used to do it but meh. If I find a torrent that's not seeding at all I just take it off (as long as the SP seed finished..)
Heh, I used to do it but meh. If I find a torrent that's not seeding at all I just take it off (as long as the SP seed finished..)
Disc 2 doesn't seem to want to work for me.
none of them work for me
about Kuja tho.... he's more ranged than he is magic.. I mean. take Holy Star and Flare Star for example.. they have to fly all the way over to the opponent.. (in fact all his moves do).. whereas with power casters like Tina and Shantotto, many of the magic spells will just pop up right at the opponent.
I quite like Kuja too tho, cos he can glide.. and his Ultima looks nicer than Tinas...
anyway I dunno if anyone mentioned this but SE does give each character a 'title' in the game.. which sort of defines their role.. but is also pretty evident in some of their playstyles (in brackets is what i understand of the titles)
WoL - All Rounder (true to his name, he can do abit of everything)
Garland - Power Attacker
Frioniel - Weapons Specialist (uses many different weapons...his HP attacks are somewhat limited tho)
Emperor - Trap Master (sets alot of traps, works with the environment)
Onion Knight - Magic Fencer (kinda like a RDM)
Cloud of Darkness - HP Breaker (amazing attacks... i hate to be close to her)
Cecil - Style Maker
Golbeza - Psychic Fighter (he has attacks that shift between close and long range.. makes him annoying to fight)
Butz - Arrange Player (all his moves are taken from other heroes)
Exdeath - Bless/Press (word too tiny) Defender (whatever either means) (but hes generally a counter-tank, defensive as hell)
Tina (Terra) - Magic Master (like seriously magic master, but she's slow)
Kefka - Trickster (another magic user... but his magic attacks are all bizarre and quite hard to predict.. troublesome character)
Cloud - Blow Hitter (supposedly has alot of attacks that help him to achieve map break (hit a wall)
Sephiroth - Blade Master (longest ranged for close ranged attacks)
Squall - Combo Fighter (lotsa combos)
Ultimecia - Magic Shooter (all her moves seem to involve shooting spells at range)
Zidane - Air Master (lotsa air combos and better in the air...)
Kuja - Range Master (i love that he can glide)
Tidus - Dodge Attacker (very very fast)
Jecht - Super In-Fighter (good at close range, is what this mean i think)
Shantotto - Chainspeller (she can literally chain her magic anyway)
Gabranth - EX Judge Master (only one able to manually charge EX gauge after all)
FF music is so damn nostalgic, thanks for the links Cyde.
I'm starting to like Zidane's setlist more and more.. I seem to be doing better with fast guys like Zidane or Onion Knight than with slow ones like Squall or Firion.
I still don't get how to dash though... I see the CPU doing it with almost every single character (usually when an ex mode crystal spawns), but I can't seem to figure out how.
you'll need to set the Air Dash basic ability (and i guess Free Air dash) in order to do it..
I use air dash R and free air dash R (R means reverse i think.. you fly away from the opponent)... just press R and triangle at the same time to do it.
not all characters get this.. i know kuja cant do this
R and triangle... duh. >.< I only knew about R and X for the dodging. And while it IS kind of fast when I do a front dodge with Zidane, it's not fast enough. ;p
Works great thanks.Apparently my Zidane only got it at around level 15 though.. unless I completely missed it before.
Anybody know how to watch the movies you save? Can't seem to find it on the main menu..
Alrighty, lemme see if I remember. These are the moves I use for her (though she's level 100, you'll reach it soon enough!)^Ah, another Terra user, what abilities would you recommend for her? Mind you, she's @ lvl 20, so haven't done anything yet...
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Brave Attacks - Ground
Blizzard Shot
This is a nice projectile. Pretty fast, though be careful if it gets guarded and reflected back at you.
Meteor
Ahh yes. Good old Meteor... if your opponent isn't approaching you, you can bother them a lot with this! Plus one meteor hit hurts a lot too, let alone two. It's also has a lot of range, and is auto-tracking.
Gravity
It has a long cast time, but at least you can move while casting it. If your opponent gets caught in this, they're in for a lot of hurt too. Just be sure you're at a safe range to deploy this, or you'll get punished. Auto tracking included!
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Brave Attacks - Aerial
Blizzard Combo
Oh I love this move for close range. It's very fast, and she lunges at the opponent from pretty far away for the first hit. Very good for interrupting people and racking up brave.
Holy Combo (Also doubles as an aerial HP attack, but is considered a Brave attack!)
NOTE: To get this full attack, you must master Holy Combo and only then will the HP attack extension be available!!
http://www.youtube.com/watch?v=kBOaCKoSJsc
Ohh, this is one of my favourite moves if you connect. Basically, this works like her normal Holy except if the projectiles manage to hit your opponent, you can keep pressing the O button the make an extended combo! It goes Holy connects > Meteor Projectiles x 3-4 (O Button) > Press square, and Terra does Ultima! Pretty awesome looking too really. Only, there are a few problems with this move:
1. The projectiles are pretty easy to block and a bit predictable to see coming out.
2. The tracking on Holy is kinda iffy. You have to make sure your opponent isn't too low/high and close to you to get the projectiles to even connect. If they are too high/low+close, the projectiles might just pass over their head completely.
But, despite all that, I can't deny Terra the chance to cast Ultima so...
Blizzard Shot
Pretty much the same utility as on the ground. Though if your close enough range, Blizzard Combo would probably be the better choice.
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HP Attacks - Ground
Flood
Oh God. This move is so beautiful. If you ever catch your opponent in a vulnerable time (they're doing a long move that takes time to charge for example), this will almost guarantee a hit on them. It's auto tracking, and has great range and comes in bursts of 2-3. Definately her best ground HP move. Just be sure your distance between you and the opponent is enough so that they won't interrupt you.
Tornado
This move is good, but one thing you have to be careful of is you have to make sure when you do this that this hits. Some characters can seriously punish Terra during the animation of the Tornado. Personally on the ground, you should probably stick to Flood.
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HP Attacks - Aerial
Meltdown
This is another favourite move of mine. There are 3 kinds of Meltdown you can do:
No charge: Terra fires a fast, short ranged fireball towards the opponent ending with a small explosion after its traveled a certain distance. It's a pretty damn fast moving projectile, so it can catch people off guard if you do it. There is however, still a partial charge time (about one second or so).
Partial Charge (hold down square for a little bit longer than normal): The fireball becomes HUGE. When she fires the ball, it starts off slowly towards your opponent, but then picks up speed as it travels more distance. It is also heat seeking (which is a pretty sweet). What can happen is if your opponent tries to dodge this the wrong way, the ball will just keep going and hit them after they try to dodge it. Though if they see that ball coming, they'll probably start becoming more cautious. If it hits an obstacle, it explodes as well. The explosion is also a bit bigger than the no charge one, and maybe slightly more range.
Full charge (hold down square until she initiates the attack): This one is fun. Take the size of a partially charged one and the speed of a no charge one and you have a fully charged Meltdown. In addition to being big and fast, it has much more traveling distance and -bounces- off walls if it meets any. Don't worry, it won't hurt you if it comes bouncing back to you (unless your opponent reflected it, which isn't likely for the most part). Watching a giant fireball bounce around the arena is pretty amusing. Even more so when it hits your opponent after bouncing around so much. Only problem is this is pretty predictable to see it coming because of the long charge time... though it's very intimidating to watch Terra charging up this ball of doom in the air, waiting for a fully charged ball to come at you. And if they get too close, you can always release it early for a partial charged one. Also, be careful of the after lag of this move, as Terra will be stunned for a few seconds before you can move again.
Tornado
I find Tornado much more useful in the air than on the ground. The charge up is alright, but there are many good things about this move:
1. The three tornadoes can deflect certain projectiles (the last HP hit of Tornado can deflect Emperor's Blue Flare!)
2. Throws the opponent straight up into the air, which can lead to extra damage because of wall damage from hitting a ceiling.
A few problems to be careful of though. Because of the very long animation of this move, you have to be really careful about when you use it. During the animation, you could most certainly get hit by a deadly move if you aren't careful. So when doing this, be sure you're in close enough range!
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And that's it. ;x Hope it's helpful!
Is it me, or do certain moves change if you're pressing forward or such? I need to check again to make sure i wasn't crazy.
left and right when you're on the ground, forward or backward when you're in the air are all different abilities (as long as you set something in those slots..) And of course if you don't press anything (just O or square) those are different abilities, too.
Ah, okay, so you have to set them into the slots. Thanks.
Wow, thanks a ton Cyde :D. The music really is nostalgic.
Damn BG giving a hard time to post w/ the PSP.
Edit: Got it. nvm ;x
replays can be found in the Museum.. which you need to beat the game (Shade Impulse) once to access..
it looks like this リプレ something.. シアタ maybe.. I think its the 2nd or last option... the other one is player records..
mmm so to the terra user.. which ability do you need to master to learn Ultima?