What are reasonable values for damage taken per hit on SAM? I've been taking SAM to Salvage on occasion (when other tanks aren't there) and it feels like I'm taking much more damage then I should be. For example last Bhaflau Remnants we were fighting a 9/10 nerfed LBC and every time I got hit it was for around as 'low' as 180 and as high as 280 non crit averaging around 230 and TP moves did around 300-400 each.
From the few times I've had the chance to play SAM tank in Salvage I noticed 3rd eye being a bitch more often then not right on the times you can't use it. So 3x 1-hit 3rd eye in a row w/ Seigan up was happening more often then not. Hence I put a lot of importance on getting hit for the least amount as possible (for me).
My physical defense gear is as follows:
My DEF unbuffed is 291 and it was ~418 using a Taco (since I didn't have Rabbit Pie on me) and getting Protect4/Shell4 (no Phalanx2/Defender). I was expecting to take around 150-200 non crit averaging 180, that would've been a lot more managable with the unreliability we know as Seigan+ThirdEye.Code:Hagun / Pole Strap / - / Smart Grenade Arhat's Jinpichi +1 / Justice Torque / Brutal Earring / Ethereal Earring Arhat's Gi +1 / Seiryu's Kote / Rajas Ring / Jelly Ring Boxer's Mantle / Swift Belt / Byakko's Haidate / Usukane Sune-ate
For completeness sake here is my magical defense gear (- denotes unchanged, so I don't blink after every TP move):
Can definately make more improvements there (2x Merman's Earring, Lieutenants Sash) but I wasn't too surprised about my damage taken from TP moves.Code:- / - / - / - - / Justice Torque / Brutal Earring / Ethereal Earring - / - / Merman's Ring / Merman's Ring Lamia Mantle +1 / Swift Belt / - / -
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