It's kinda fun<_<
http://img508.imageshack.us/img508/3...0200ae0.th.png
Everything aggros and hits for 1 dmg, can't really do anytyhing but create items, change job, move around... I cant seem to get multiple r/ex items or kill monsters like in those SS
http://img175.imageshack.us/img175/8...5713oh4.th.png
The instructions on the site are pretty easy to follow, I got this running in like 15 minutes.
2Dragons1Aery.com?
Was posted on JP board:
http://www.youtube.com/watch?v=7Wx1rx_omt0
all mobs have 300 HP and hit for 1 damage, no AI, no TP moves, no spell casting
Emulating POL and the interactions between clients/server isn't that hard (in theory...I'm certain it's a huge pain to code). You can already figure out every informations packet that are sent to your pc using conventional programmer tool (packet sniffer, debugger..etc). Basically, it mostly come to down to movement and actions, and the informations concerning object around you (position, health, gears equiped..etc)
When it come to monster's behavior (AI), how they handle movement on the server (how often it is updated to the client), how they calculate damage, basically, everything that require a script or some calculation, you can only guess what happen, because the only thing you receive is the result. Some thing like damage formula could be deduced, and a basic AI could be scripted, but replicating everything is almost impossible and would require a ton of work.
Afaik, it's the same for WoW, but it's probably easier because Blizzard don't hide every thing like SE is doing (you know how damages are calculated, most stats appears on screen, and monsters are generally more predictable than they are in FFXI. If you consider how many programmers they had on the project, it would explain why WoW private server are "better.
its basically just a skeleton, you can teleport anywhere set your job to anything (no subjobs, unless that changed recently), give yourself any items and all mobs aggro and chase with 300 HP and hit for 1 damage. it gets old fast but it is mildly entertaining, I guess they just need to script in damage and shit now
I'm actually relatively surprised it has progressed this far to be honest.
God yes.
http://img527.imageshack.us/img527/6827/lolwutxu8.png
(PS, if you want to just run around without everything agroing you, @animation 5 puts you on a chocobo)
Since when did they stack
EDIT: nevermind fixed =)
It's impressive to see progress, but it won't really be useful to test anything, because the code is based on what we know about SE's, not the actual code itself. Any behavior you witness in pXI has to be based on what we already know.