
Originally Posted by
Kaylia
Well, it would be more appropriate to talk about script than AI in the case of a mmorpg, because no server could handle anything that has more than a few line of codes. While I agree it's based on what "we" know, I think it would be pretty easy to mimic something really close, with the exception of a few special behaviors. The pathfinding algorithm could be considered an AI I guess, but it's probably something simple involving the structure of every map (ignoring Z axis).
There is 3 variable important for every monsters: current hp, enmity list (player names, CE, VE), and current tp. Above 30% hp, monsters select a random weapon skill at 300tp. Under 30%, they will use it when they reach 100-150%. Programming the enmity table would be a pain, but we understand it pretty well by now.
Beside that, there is the general job behavior (spell caster use spell at certain interval, melee just follow the target), but this part is easy to replicate again.