Thank god it's not delayed like the Harry Potter movie
HIGH FIVE
Speaking as a Sam I wouldn't complain as long as the ability (auto-regain or whatever it might be) is 40+. Let's be honest here, there's not much of a need for it pre-40, but it would make a huge difference for them at the higher levels.
Also, I was advocating that Dnc should get a sekkanoki type ability before they gave it Sam instead.
Auto-regain may be too powerful for Sams. Auto-regain to 100% TP would be nice and not break the job.
Noone is talking about AutoRegain for SAM :D
I'm thinking for auto-regain to be really usefull for dnc it's going to have to be a fairly high rate 5-10% a tick or so, possibly more if you are having to spam Curing Waltz IV. If you have access to that kind of tp restoration at subjob levels then you just broke the game.
Regain I (2%/tic)
Gradually increases your TP over time.
Job Traits are always active.
Obtained: Dancer Level 15
Regain II (4%/tic)
Gradually increases your TP over time.
Job Traits are always active.
Obtained: Dancer Level 30
Regain III (6%/tic)
Gradually increases your TP over time.
Job Traits are always active.
Obtained: Dancer Level 45
Regain IV (8%/tic)
Gradually increases your TP over time.
Job Traits are always active.
Obtained: Dancer Level 60
Regain V (10%/tic)
Gradually increases your TP over time.
Job Traits are always active.
Obtained: Dancer Level 75
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Depending what the regain value is, it may be entirely useless for Samurai. If you look at the difference between refresh (including a drink) and auto-refresh, the job traits are always weaker. For a Samurai to get any benefit while meleeing, the auto-regain would have to be a minimum of +3/tick (and this would only give a benefit when your swing timer matched up correctly with the tick timer). More realistically, the Samurai would need a +4/tick regain to make use of it. Anything less is just going to be .0x more fTP modifier, and not really worth it.
Giving a 1tp/tick auto-regain to dancer at lower lvls would, if anything, make it a much stronger sub for all sorts of solos, as well as a 2nd option for melee that are standing back and just using /sam to meditate in a tp-restriction setup. Giving 5 tp/tick seems a little bit broken to me, but who knows.
I'm all for dancers getting regain, but I think it needs to be a reasonable value, and not one that suddenly gives dancers the ability to out-damage other melee with WS spam.
SOCOM: Confrontation's Beta begins on Monday as well, at least I won't have FF bothering me while I shoot me some terrorists. : )
Looks like playonline getting server maintenance too in the same time frame as FFXI, probably means no early updates.
I was gonna say ... "I'll be on my own private server! yay!"
But then I realised, that "Play" button will be greyed out.
Actually, if I logon to the private server before the game shuts down, then perhaps I can still be on it, providing I don't crash it ...
Auto-Regain would have to be >37 DNC IMO
Damn I was hoping they were gonna release the tier2 en-spells and new wyvern breaths.http://www.youtube.com/watch?v=oNcSx4sNL2M This update is noteworthy for it's suspicious lack of job adjustments in the update announcments...unprecidented