
Originally Posted by
Kenai
My main beef with PUP right now is the puppet's A.I. and Activate timer. The timer is far too long and the puppet dying early is basically a 10-15 min weakness timer for the PUP. it's especially annoying since the puppet is deactivated whever you go into any capped area, or anything like a BCNM, Assault or Salvage. 20 fucking minutes. And yes, Fellow A.I is much better than Automaton A.I, they buff themselves as well as you, can easily be set up to WS and skillchain (easier than an auto anyway), and even take hits better overall, sadly. The puppet's actual hits and WSes are quite good, and it has access to a wide variety of powerful unique WSes, spells, and abilities, but it seems like for every plus there's two or three things holding it back. I love my PUP and can't wait to parse it after I finish my usukane/enkidu/nyzle relic set, but as far as HNMs go I usually can't be bothered as is, as long as that timer and A.I. stays in the way. I would also like to see the Activate timer reset if the PUP itself died.