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Thread: Show me those .dats!     submit to reddit submit to twitter

  1. #2101
    Cerberus
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    Der u go video

  2. #2102
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    Jesus. I'd love me some Taru versions of that.

  3. #2103
    The 69th Donor
    Pens win! Pens Win!!! PENS WIN!!!!!

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    Oh my god, those are incredible. I wish I were still playing just to have those dats.

  4. #2104
    HABS SUCK!!!!!
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    Quote Originally Posted by arus2001 View Post
    PS2 limitations? :/
    Clearly this excuse is going out of the window since SE is creating HIGH DEFINITION icons


    and I just saw the vid..wow.

  5. #2105
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    One concern I just had, because I was thinking "Man, if I had those .dats I'd totally make Affinity staves to be worthy of them."

    Do magian Affinity staves all reference the same .dat? As far as I know, they all look the same. I'd be pissed if I couldn't use them, and I'd instead decide that I had to keep HQ elemental staves just to avoid not being able to use them.

  6. #2106
    Cerberus
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    I think they're all the same dat >0<; I always wanted to figure out how the equipment tables called dats, then I would just change it to call something from like.. ROM/999, but I dont even know how to access equipment tables so I fail :< not to mention it'd be updated over like mad

  7. #2107
    Ridill
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    Quote Originally Posted by Byrthnoth View Post
    One concern I just had, because I was thinking "Man, if I had those .dats I'd totally make Affinity staves to be worthy of them."

    Do magian Affinity staves all reference the same .dat? As far as I know, they all look the same. I'd be pissed if I couldn't use them, and I'd instead decide that I had to keep HQ elemental staves just to avoid not being able to use them.
    Sadly the affinity staves use the same model as the Rune Staff and Hope Staff.

    Mooshy, those are phenomenal, I especially love the trailing effect. I think that you won two or more metric tons of internet with them. Out of curiosity, would it be possible to make the colors change on it like the Jeweled Egg?

  8. #2108
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    Hmm, i'd need to look into how the colored egg does it, I havent looked at that dat since I was just a hex baby.
    My guess would be that it changes colors through hex itself, which this mod does use but only for 1/2 the glows, the other 1/2 needed to be hue changed. But i'll look into it for sure

  9. #2109
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    even the grips change color. Amazing.

  10. #2110
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    If my staves can't be pretty, I don't even want them. 17% more damage? Who needs it!?

    It's pretty freaking dumb that Mooshy can make .dats as awesome as this and SE can't even give the final-form Staves different colors.

    I mean, would it have been that hard for them to turn the tip of each staff blue/red/green/purple/whatever? 8 new simple-modification .dats to cover 49 unique staves? Sorry playerbase, too much work. Here's a Rune Staff instead.

  11. #2111
    Every day I'm wafflin'
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    Quote Originally Posted by Byrthnoth View Post
    If my staves can't be pretty, I don't even want them. 17% more damage? Who needs it!?

    It's pretty freaking dumb that Mooshy can make .dats as awesome as this and SE can't even give the final-form Staves different colors.

    I mean, would it have been that hard for them to turn the tip of each staff blue/red/green/purple/whatever? 8 new simple-modification .dats to cover 49 unique staves? Sorry playerbase, too much work. Here's a Rune Staff instead.
    They're too busy working on the two lines of code needed to adjust Boost, and with that September deadline looming fast I'm surprised you'd be so callous as to suggest they add more to their workload.

  12. #2112
    Cerberus
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    holy hell mooshy xD i dont even play ffxi anymore but you surely created something amazing again o.o

  13. #2113
    Blue Magic is Best Magic
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    Wow amazing!

  14. #2114
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    Sad thing is if you showd SE that, they'd ban him for tampering with FFXI files

  15. #2115
    Cerberus
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    lol I think it'd be fine. I think someone showed a community rep in the ffxiv forum my early Hex work where I had just figured out a way to have effects on sword (erniegang v.1) but only when engaged in battle. I think the rep said they'd pass it along to the Dev team and voila glowing weapons came a while later (albeit not as 'glowy' as these but modestly done!)

    Thanks for the compliments everyone

  16. #2116
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    Duh.
    Dont you guys know Mooshy works for SE on the side.
    This staff will be in the game next month.

  17. #2117
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    Quote Originally Posted by Mooshywooshy View Post
    Im not sure about every dat ever, but the ones im working on currently a search for "FFFF 5C00" (5C being 92, which is the skeleton number for Galka Staff) only comes up with 4 matches which are all the ones that need to be changed (if a model piece uses a different texture it has its own model block, so there are 4 textures being used on the staff so 4 model blocks)
    I can tell you off the top of my head if you were to change FFFF 5C00 to FFFF 5900 that would port it to Elvaan M (it being staff)
    I was bored, so...

    Spoiler: show
    ##############################
    #this is the part you'll want to modify however you want
    #you'll have to modify them, since I only have the elvm you specified

    galka_hex = "ffff5c00" #this is the hex you want to replace
    elvm_hex = "ffff5900"
    elvf_hex = "ffff5900"
    humeM_hex = "ffff5900"
    humeF_hex = "ffff5900"
    mithra_hex = "ffff5900"
    taru_hex = "ffff5900"

    ##############################

    def openFile (input)
    file = File.open(input, 'rb')
    #read input file
    text = file.read
    return text.unpack('H*').first
    #unpack into a hexdump, returns an array of size 1
    end

    def writeFile (name, input)
    file = File.open(name, 'w')
    #open a new file w/ specified name
    input = input.to_a
    file.puts input.pack('H*')
    #repack the array back
    end

    puts "Usage: ruby mooshy.rb inputdat.dat" if ARGV.size != 1

    galka = ARGV[0] #input file name
    dat = openFile(galka) #read hex content

    original_name = galka.gsub(".dat","") #get rid of the .dat in the file name

    elvM = dat.gsub(galka_hex, elvm_hex) #sub data
    writeFile(original_name + "_elvM.dat", elvM) #write it to originalname_elvM.dat

    elvF = dat.gsub(galka_hex, elvf_hex)
    writeFile(original_name + "_elvF.dat", elvF)

    mithra = dat.gsub(galka_hex, mithra_hex)
    writeFile(original_name + "_mithra.dat", mithra)

    humeM = dat.gsub(galka_hex, humeM_hex)
    writeFile(original_name + "_humeM.dat", humeM)

    humeF = dat.gsub(galka_hex, humeF_hex)
    writeFile(original_name + "_humeF.dat", humeM)

    taru = dat.gsub(galka_hex, taru_hex)
    writeFile(original_name + "_taru.dat", taru)


    You'll need ruby installer for windows ( http://rubyinstaller.org/downloads/ just grab 1.8.7 as that's the stable release everyone uses, 1.9.3 should work fine but i haven't used it personally) (assuming you're using windows, if you're a mac person it probably has ruby installed already, so no problems)

    Go in the folder where you have your dats, make a new file called "whateveryouwant.rb" (I called mine mooshy.rb), then hold down shift->right click over a blank spot in the folder->open command window (assuming windows, otherwise just open a terminal and go to your folder)

    Then just run "ruby scriptname.rb(in my case, mooshy.rb) inputdatname.dat"

    And it will create inputdatname_humeM/humeF,taru,etc.dat's with the specified changes in the script (I only have the elvM you specified, so you'll have to specify the rest in the code yourself)

    Any questions let me know (*'-') I know it may seem a little overwhelming at first, but the ruby installation is easy, and learning a scripting language is an awesome thing to do!

  18. #2118
    Cerberus
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    :O I'll try it right now!

  19. #2119
    Very Sexy Nerd
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    :D

    I realize it would probably be simpler if I just gave some precompiled code, but this method also has its up sides: You can modify, upkeep, etc, the code yourself (*'-') The only drawback really is getting used to it, but it's really simple. If I gave you code you had to compile, you'd still have to change the source, and then recompile it yourself which is in the same difficulty level as this. (Not really difficult, but yeah)

    Also, just fyi, I wrote this under the assumption that the original dat you're inputting is galka, which I guess is probably a safe assumption that will always be true? :D (or usually, anyway, wouldn't be too difficult to change it around to let you specify the input race)

  20. #2120
    Cerberus
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    lol Yeah, I like working mainly on Galka My character is one so its convinient, and also things are visually easier to work on as opposed to taru where you have to squint to see what you're modding xD

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