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Thread: Show me those .dats!     submit to reddit submit to twitter

  1. #2221
    Hydra
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    Quetzalcoatl

    here's an idea Mooshy,

    Primeval Brew's use effect is an animation from use item, sorta like using food or a potion. Not sure if it's own animation or shared.

    Any way to make it so it lasts or casts a 3min golden glow effect or like the mnk jobemote effect(SSJ mode!)? I know this wouldn't work with brew locking messing up the duration. But on the aesthetics side would be pretty bad ass vs shin or whatever else you couldn't lock against. I also know gear change would kill it.

  2. #2222
    Ridill
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    Gilgamesh
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    I thought about using Vana'Tunes and Spoony Bard to give Transcendency its own song, probably a boss theme from one of the older FF games. (I think I was leaning towards The Extreme from FFVIII.)

    An effect would be pretty damn hot, but I am not sure if such a thing would be possible without it being attached to a piece of gear, then I am not even sure if you would be able to trigger it with a buff icon. But if anyone would know how to do it, Mooshy would. (And then in a few months, an incredibly suspicious copy of it would wind up in the actual game!)

  3. #2223
    Ridill
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    Shiva
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    Azuremyst

    I still crack up when I remember SE stealing mooshy's work. I want to be mad, but the unreal-ness of it just makes me laugh.

  4. #2224
    Ridill
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    Quote Originally Posted by Guitarman View Post
    I still crack up when I remember SE stealing mooshy's work. I want to be mad, but the unreal-ness of it just makes me laugh.
    I see it as a compliment to his skill. Although it is a very shady compliment.

  5. #2225
    Cerberus
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    Carbuncle

    http://i5.photobucket.com/albums/y198/Elfkin/mglcc.jpg
    lol I dunno, I think I like my 1 hour mock up better... looks less "Free candy in my bag"

    The brew I dont know much about since im not too savvy with end game stuff, does the brew have its own item effect or is it just like a mithkabob or something?
    There would be a way to de-motion lock all item use through dats, and if it has its own effect it might be possible to make it last 3 minutes but thats something I havent really played with much (timing of effects). Usually its just always on or always off, or in some cases called to be 'always on' then later on killed to be 'always off'.

    Could possibly be timed through schedules to wait 3 minutes then kill effect but again, not sure, fairly uncharted territory

  6. #2226
    Ridill
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    Transcendency has it's own icon, it is number 00434. Not sure if you would be able to schedule it off of the icon appearing and disappearing.

  7. #2227
    Cerberus
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    Carbuncle

    As far as I know the dats dont speak to the dats of icons at all
    What classes do people play nowadays anyways? All I hear is RDM is fail now or something.

  8. #2228
    An exploitable mess of a card game
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    Gouka Mekkyaku
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    Diabolos

    WHM DRK WAR SCH.

  9. #2229
    D. Ring
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    Phoenix

    Not really true, considering that there are only a few jobs that don't excel in at least some content now.

  10. #2230
    Flowery Twats
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    And those 4 jobs excel in most of the stuff that's worth caring about.

    + Smn for Perfect Defence.

  11. #2231
    D. Ring
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    The question wasn't what jobs are most useful, it was what jobs do people use. I hardly see people do things with only the above jobs listed, would make this game even more boring than it already is. Also BRD was excluded, and is obviously the best buffer job when embrava isn't present.

  12. #2232
    Cerberus
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    Carbuncle

    So it went full circle and WAR tanks again? xD
    I havent made much for DRK ever.. might try that

  13. #2233
    Ridill
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    Quote Originally Posted by Mooshywooshy View Post
    As far as I know the dats dont speak to the dats of icons at all
    I figure that the icons have to throw some sorts of signals to the game, Windower plug-ins are able to tell when they start and stop. Also, some plug-ins are able to affect dats; the greatest plug-in known to man, MisterSeptimus, turned all but the user into Galkas. Maybe there is a way to combine the effects, but we would need someone who understand how plug-ins and detecting things like that would work.

    If this could be done, it would possibly be one of the neatest things known to man.

  14. #2234
    Cerberus
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    Carbuncle

    They made a new skeleton for Mumor battle... just to add boob jiggle.
    /facepalm

  15. #2235
    An exploitable mess of a card game
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    Stromgarde trying to troll me; make this backfire on him please.


  16. #2236
    Absolute Messenger of Promathia
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    Blaise Destin
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    Quote Originally Posted by Mooshywooshy View Post
    They made a new skeleton for Mumor battle... just to add boob jiggle.
    /facepalm
    You're joking right -.-?

  17. #2237
    Cerberus
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    http://i5.photobucket.com/albums/y198/Elfkin/mmbb.jpg
    lol Those are new.
    Everything in her battle animations could have easily been made for Hume F, however they decided to make an entirely new skeleton for this. Also they removed a lot of the other stuff in the HF skeleton so this cant be used for PC

  18. #2238
    Absolute Messenger of Promathia
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    So they gave her Jiggle physics.

    I think this is grounds for a "WTF Japan" picture.

  19. #2239
    New Spam Forum
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    Lakshmi

    I think I might go and do the HH on the test server, just so I can see boob jiggle-ness.

    Also I applaud the picture illustrating said jiggle, mooshy

  20. #2240
    Cerberus
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    Carbuncle

    Explains why she runs like...she does.

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