Item Search
     
BG-Wiki Search
Page 120 of 154 FirstFirst ... 70 110 118 119 120 121 122 130 ... LastLast
Results 2381 to 2400 of 3070

Thread: Show me those .dats!     submit to reddit submit to twitter

  1. #2381
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Nekosentai has an updated model viewer. Much better than the old one in terms of labeling too.

  2. #2382
    Bagel
    Join Date
    May 2008
    Posts
    1,427
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Yugl View Post
    Nekosentai has an updated model viewer. Much better than the old one in terms of labeling too.
    Nvm, found it - I think.

    Actually no, well I found what I have already, which is from July 2011.

  3. #2383
    An exploitable mess of a card game
    Join Date
    Sep 2008
    Posts
    13,197
    BG Level
    9
    FFXIV Character
    Gouka Mekkyaku
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

  4. #2384
    Bagel
    Join Date
    May 2008
    Posts
    1,427
    BG Level
    6
    FFXI Server
    Odin

    Omg, thanks! (btw I swear I'm not retarded or blind...)

  5. #2385
    She Shoots For The Stars
    Join Date
    Aug 2009
    Posts
    1,642
    BG Level
    6
    FFXIV Character
    Elizara Paksenarrion
    FFXIV Server
    Excalibur
    FFXI Server
    Quetzalcoatl

    For those that don't wanna circumvent the hotlink protection:
    http://netkups.com/?d=604b700c9b54b

    And thanks guys. I don't use Altanaview to test dat mods but I do use it on occasion on behalf of friends who don't play for my sigs. They <3 mv/altenaview for that! (That reminds me, I need to poke one of them for a new sig; my current one is severely out of date...)

  6. #2386
    BG's most likeable Québécois
    Pens win! Pens Win!!! PENS WIN!!!!!

    Join Date
    Sep 2007
    Posts
    37,887
    BG Level
    10

    Quote Originally Posted by Mairja View Post
    Omg, thanks! (btw I swear I'm not retarded or blind...)
    Isisn't beeing a girl the same thing?


    Kidding of course

  7. #2387
    >The Implying
    Join Date
    May 2006
    Posts
    4,039
    BG Level
    7
    FFXIV Character
    Jeryhn Astracrown
    FFXIV Server
    Excalibur
    FFXI Server
    Cerberus

    Anyone know offhand the DAT locations for Iridal/Chatoyant Staff? Want to use Mooshy's prism staff mod for it instead.

  8. #2388
    Bagel
    Join Date
    May 2008
    Posts
    1,427
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Jeryhn View Post
    Anyone know offhand the DAT locations for Iridal/Chatoyant Staff? Want to use Mooshy's prism staff mod for it instead.
    ROM/282/109-115

  9. #2389
    Puppetmaster
    Join Date
    Jan 2010
    Posts
    68
    BG Level
    2
    FFXI Server
    Diabolos

    anyone have any experience importing FFXI models and textures into 3DS Max?

  10. #2390
    Pandemonium
    Join Date
    Jul 2008
    Posts
    4,875
    BG Level
    7
    FFXI Server
    Bismarck

  11. #2391
    The Tower
    Join Date
    Apr 2005
    Posts
    2,160
    BG Level
    7
    FFXIV Character
    Stromgarde Siren
    FFXIV Server
    Gilgamesh
    FFXI Server
    Siren

    In a roundabout way, it's also possible to port things into AutoCAD in case you wanted to make easy measurements of dimensions of various things.

  12. #2392
    Puppetmaster
    Join Date
    Jan 2010
    Posts
    68
    BG Level
    2
    FFXI Server
    Diabolos

    yeah those links help a bit, thanks.

    I've already tried the .MQO plugin, but it still doesnt import perfectly. Though the rendering info I have not yet tried. Either way, check out what I've been doing with them below

    http://youtu.be/_tKAZ8fdKy8

    yeeeeea ffxi models in a 2d side scroller made with Unreal Engine...! (I know it sucks... work in progress!)

  13. #2393
    The Tower
    Join Date
    Apr 2005
    Posts
    2,160
    BG Level
    7
    FFXIV Character
    Stromgarde Siren
    FFXIV Server
    Gilgamesh
    FFXI Server
    Siren

    From what I can recall the major problems stemmed from the renderer used and the fact that alpha bitmaps tend to be ignored. You might have to do that manually.

  14. #2394
    Old Merits
    Join Date
    Jun 2008
    Posts
    1,245
    BG Level
    6
    FFXIV Character
    Zeota Fourier
    FFXIV Server
    Leviathan
    FFXI Server
    Sylph

    Quote Originally Posted by SovereignFFXI View Post
    yeah those links help a bit, thanks.

    I've already tried the .MQO plugin, but it still doesnt import perfectly. Though the rendering info I have not yet tried. Either way, check out what I've been doing with them below

    http://youtu.be/_tKAZ8fdKy8

    yeeeeea ffxi models in a 2d side scroller made with Unreal Engine...! (I know it sucks... work in progress!)
    Reminds me of the MUGEN game someone made with FFXI models a few years back.

  15. #2395
    Melee Summoner
    Join Date
    Jan 2009
    Posts
    25
    BG Level
    1
    FFXI Server
    Phoenix

    question! i tried to use the all element staff in place of hume chatoyant however the glowing thing is on the ground. what am i missing? what dat do i need that puts that in the staff?

  16. #2396
    The Tower
    Join Date
    Apr 2005
    Posts
    2,160
    BG Level
    7
    FFXIV Character
    Stromgarde Siren
    FFXIV Server
    Gilgamesh
    FFXI Server
    Siren

    It's not the staff that's the problem, it's the fact that it uses a custom skeleton. While I can't recall if recent changes broke it or not though, it should be in one of Mooshy's posts.

  17. #2397
    Melee Summoner
    Join Date
    Jan 2009
    Posts
    25
    BG Level
    1
    FFXI Server
    Phoenix

    i couldn't find it. just looking for some guidance or a dat file to fix it. thanks

  18. #2398
    Cerberus
    Join Date
    Feb 2008
    Posts
    463
    BG Level
    4
    FFXI Server
    Carbuncle

    If its the staff that changes colors over time it should work fine.. I used official skeleton and official weights so it should work.

    I havent updated in forever and a day though so they may have changed it, but the most recent update I got they had changed the way battle effects work, yet the 'planetarium' staves still seemed to work (which used the same method as the all element staff).

    You sure you're using the right race staff and everything?
    (also if you're using any kind of edited motions etc that would mess it up too since that means youre using an older skeleton file pre-SE update)

  19. #2399
    Melee Summoner
    Join Date
    Jan 2009
    Posts
    25
    BG Level
    1
    FFXI Server
    Phoenix

    Can someone upload the current official Skeleton files for me please? Looks like that's what i need.

  20. #2400
    The Tower
    Join Date
    Apr 2005
    Posts
    2,160
    BG Level
    7
    FFXIV Character
    Stromgarde Siren
    FFXIV Server
    Gilgamesh
    FFXI Server
    Siren

    Don't have the numbers handy myself, and while I know that you probably have other model swaps you'd like to preserve, a file check should do the trick.

Page 120 of 154 FirstFirst ... 70 110 118 119 120 121 122 130 ... LastLast