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Thread: Show me those .dats!     submit to reddit submit to twitter

  1. #2521
    Melee Summoner
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    Here's the most recent AV list that I've seen, has a lot of the newest items
    http://files.bluegartr.com/366c94784...82c2afe47b.zip

  2. #2522
    The Spooniest of Bards
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    What location is the Elvaan M flaming G.Axe?

  3. #2523
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    rom\288\6

  4. #2524
    The Spooniest of Bards
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    Quote Originally Posted by godlytarutaru View Post
    rom\288\6
    Thanks, not in Altana View, any chance for a small list of pulse weapon locations?

  5. #2525
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    The altanaview list I posted a couple posts up has all but the greataxe and the great katana, GKT for elvaan M is 288\5,
    (the GAXE and GKT start at 288\1 and alternate between the 2, GKT odd GAXE even)

  6. #2526
    The Spooniest of Bards
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    Adding the Flame Gaxe effect to an Afterglow Ukon should be as simple as copying the fire effect off the Flaming Axe and pasting it at the end of the Ukon dat, yeah?

  7. #2527
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    yes just paste what's after the first end right after the first end on ukon, you'll need to delete 1 of the 4 ends at the bottom when you're done though

  8. #2528
    Flowery Twats
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    Quote Originally Posted by Stromgarde View Post
    Here you go Noodles, this should be pretty close to what I think you were going for.


    Also, I did a tutorial about dissecting by layer and using color matching a few months ago which is here should you want to use it for future projects:
    http://www.bluegartr.com/threads/629...=1#post5360672

    Could I trouble you for an updated model viewer list btw? I haven't been able to find an up to date one in the usual spots, although it must be said I didn't look too hard.
    That's awesome, thanks so much. Next question is how do I make it into an actual .dat? Like I mentioned earlier (as did Tamoa), we followed the guide to recoloring dats to the letter, but upon re-colouring the dat and doing that alpha jazz, clicking convert mqo to dat, nothing happened.

    Also, this is my attempt at aforementioned carnwen/excali mandau recolor, I think it's better than my last attempt, but not sure up to your standard, so kinda looking or feedback (also not sure, as mentioned) how to make it an actual .dat so I can compare both in altana viewer.

  9. #2529
    Cerberus
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    People still modding dats fuck yeah!
    wich other games where as easy as ffxi for dat modding would be lots of fun doing custom stuff.

  10. #2530
    The Tower
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    I'm not sure what particular problems you might be experiencing, but the solution will vary slightly depending on what tools you have available. Are you using photoshop in conjunction with the Nvidia DDS plugin, or are you using changetex instead?

    Edit: If I had to guess, I'd say you're editing only the bmp (which doesn't matter, but is easier to open) and not the dds (which is harder to open, but the only file that matters for recolors).

    Spoiler: show

  11. #2531
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    Can't wait to check out those dat's, godlytaru! Thanks a bunch!!

  12. #2532
    Flowery Twats
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    Firstly I'd just like to say that that dagger is fucking beautiful and I want it :Q

    Secondly, I figured out what I did wrong. I got up to editing the .dds, making an alpha channel, applying it to the bmp, formatting it to DXT3 or something, but thought that was it saved. Wasn't saving it again after as a new .dds. Did that and now it works. Although mine still doesn't look as hot as yours lol, any chance you could upload that for me xD?

    Edit: A little bit rougher around the edges than yours lol:
    Spoiler: show


    Next challenge to practics my photoshop skills (before 30 day trial runs out)... see if I can make those skadi/denali pieces the same color scheme as AF3 hat.

  13. #2533
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    A.
    B. /displayhead off

    Something else I would recommend is saving a copy of the original texture BMP either as a PNG or PSD file before doing any work on it at all. Repeated imports|openings/exports of any sort will degrade the file being worked on, like a third generation copy of a VHS tape. To see an example of this, open the .DDS file, change like... one pixel in the corner, then save it. Then close the editing program. Do this like 5 times, then using model viewer import the texture to the model, which should by this point be taking on a green tinge and suffering from severe artifacting.

  14. #2534
    Flowery Twats
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    A. Awesome, ty
    B. No! I like my assassin's creed hood!
    C. Yeah thanks, I read about how you only wanna do that dds conversion stuff once

  15. #2535
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    Well, in that case I'd suggest using the Raider's Vest as your source material rather than the hat, since it allows for a two-tone pattern. The dds conversion is something that you do want to only do once, but that's only to grab the initial texture. I strongly recommend converting the .dds into a .psd file as your workspace, and using File > Save As to dds in order to create a usable file. That way the images will never degrade and you can keep the original texture intact as a layer should you need to go back to it.

  16. #2536
    RIDE ARMOR
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    Godlytaru, would it be too much to ask for a similar setup to Esvediums for Mithra? I'd be likely to blow something up before I got it right. Thanks in advance :D

  17. #2537
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    Blowing things up is part of the process. You have all the tools you need not twenty posts up, make backups and don't be afraid to break something.

  18. #2538
    Cerberus
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    Quote Originally Posted by godlytarutaru View Post
    -Tutorial-
    Well, for the record I totally understood everything! :D Great tutorial!

  19. #2539
    Cerberus
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    Wondering if there is a better DAT for Mithra SAM Empy body? The default looks rather manly, I thought i recalled a "sexier" version was floating around? Thanks for any replies.

  20. #2540
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    Quote Originally Posted by Mooshywooshy View Post
    Well, for the record I totally understood everything!
    That's because Mooshy sees hex like tank sees the matrix. He doesn't see 1s and Fs he sees swords, staves, and mithra in red dresses

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