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Thread: Show me those .dats!     submit to reddit submit to twitter

  1. #2881
    Blue Magic is Best Magic
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    Can someone tell me the .dat path for the avatar summon animations? Like the animation that appears after you cast them and before they appear. I want to swap it with the cloister avatar versions (which I know where they are atm.)

  2. #2882
    Campaign
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    Anybody has a cool mod for the Blade: Hi animation? Galka.

  3. #2883
    The Tower
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    Stromgarde Siren
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    Gilgamesh
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    Quote Originally Posted by Sithel View Post
    Hello you dat guru's!
    Can someone take a stab at removing the glow effect from Cait Sith. I have an old dat pack of the other avatars with this removed and they look much better.
    I only had a brief moment to compare the two files but I found roughly where it was. First off, the texture files are indeed significantly different, and in Garuda's case apparently added a bra of some sort in the removed-glow version? The glow effect is detailed right after that block. I'll look into it more later.

  4. #2884
    New Merits
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    Quote Originally Posted by Stromgarde View Post
    I only had a brief moment to compare the two files but I found roughly where it was. First off, the texture files are indeed significantly different, and in Garuda's case apparently added a bra of some sort in the removed-glow version? The glow effect is detailed right after that block. I'll look into it more later.
    Sounds good, this at least sounds like it's doable.

  5. #2885
    Campaign
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    Quote Originally Posted by Sechs View Post
    Anybody has a cool mod for the Blade: Hi animation? Galka.
    I remember loooong time ago I had one for Tachi: Gekko.
    Instead of the normal animation it had my Galka spinning around while doing it, it was fantastic.
    Still have it somewhere (they closed down the dats site from which I took it) but don't know if it still works today and either way it would hardly matter since it's not like I use gekko these days (or SAM, tbh).

    I was wondering if people still bothered to do stuff like that. Blade: Hi animation really bothers me. I mean the visual effect is cool and everything but the animation is just a super plain Blade: Ten one and it's boring.

  6. #2886
    Melee Summoner
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    Does anyone know the dat # for the Aettir? The new JSE Gsword for Run?
    Specifically for Mithra?

  7. #2887
    Blue Magic is Best Magic
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    Quote Originally Posted by Draylo View Post
    Can someone tell me the .dat path for the avatar summon animations? Like the animation that appears after you cast them and before they appear. I want to swap it with the cloister avatar versions (which I know where they are atm.)
    Anyone know? :< I must have cool avatar summon.

  8. #2888
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    I never even noticed the animation is different... do you have a Youtube video? Haven't done cloister ones in ages, didn't even remember they had different summon ani.

  9. #2889
    Blue Magic is Best Magic
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    Nope, but if you have altana viewer they are in there under zilart. The prime animations are labeled but I can't find the original ones anywhere... No mention anywhere from hour of google search lol, just wanna know where the original summon animation is

  10. #2890
    Hydra
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    Bahamut

    New version:
    http://tehkrizz.net/FFXI/other/AltanaView20140415.rar

    Changelog:

    Gear:
    Spoiler: show

    Worm Masque
    Worm Feelers


    I have a bit of stuff on my to do list still. Mostly due to laziness and school, but I'm trying to at least keep the gear updated. The other weapons in this update seem to be reskins, but I didn't have the time tonight to make a reference chart.

  11. #2891
    Smells like Onions
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    I've got a possibly compound request. I'm curious about a dat listing for furniture. I think i remember hearing that due to a lack of skeleton, displaying furniture in altanaviewer was problematic. However, if possible I'd love to see furniture viewing in altanaviewer. The main request is a dat listing as dat swapping will allow viewing of other furniture in game. thanks in advance

  12. #2892
    Melee Summoner
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    So no one knows where the dats are for the New un recycled JSE weapons?

  13. #2893
    Nidhogg
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    Seraphus Highwynn
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    Man I wish SE gave RME weapons an effect like this during AM or when ODD procs

  14. #2894
    Hydra
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    Bahamut

    What weapon(s) are you looking for? Aettir is the only new weapon that is not listed in Altana Viewer that I am aware of.

    It is:
    Spoiler: show
    HumeM - 313/122
    HumeF - 314/0
    ElvaanM - 314/6
    ElvaanF - 314/12
    Taru - 314/18
    Mithra - 314/24
    Galka - 314/30

  15. #2895
    Blue Magic is Best Magic
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    Do you know where the original avatar summon animations are located?

  16. #2896
    Dew
    Dew is offline
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    Dunna is also missing from the weapons. It's the new Geo bell.

  17. #2897
    New Spam Forum
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    Sylph

    Question for anyone with experience with VRS (particularly Stromgarde):

    Anything I've tried to create seems to be going well until I go to export it as a .DAT file, in which I get this message:
    The disregarded a part of polygon because there were 0 or 3 or more skeleton, texture is a plural.
    The result is a .DAT file unchanged from when I opened it. To clarify, what I'm doing is scrapping existing polygons and creating my own from scratch using the "Primitive -> Box" and then adding vertices and edges until I have the shape I'm looking for. I've tried a number of things, but nothing seems to make my outputs functional.

  18. #2898
    Hydra
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    Quote Originally Posted by Draylo View Post
    Do you know where the original avatar summon animations are located?
    I do not. Animations give me a hard time in general, and those are so old I'm not sure where to look. I'll give it a shot if I have time (won't be until at least the weekend).

    Quote Originally Posted by Dew View Post
    Dunna is also missing from the weapons. It's the new Geo bell.
    I'll take a look.

    Edit: I took a quick through every .dat added since the Matre Bell, and I didn't find it. This is going to have to wait until I have more time to look into it.

  19. #2899
    The Tower
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    Stromgarde Siren
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    Quote Originally Posted by JeanPaul View Post
    Question for anyone with experience with VRS (particularly Stromgarde):

    Anything I've tried to create seems to be going well until I go to export it as a .DAT file, in which I get this message:

    The result is a .DAT file unchanged from when I opened it. To clarify, what I'm doing is scrapping existing polygons and creating my own from scratch using the "Primitive -> Box" and then adding vertices and edges until I have the shape I'm looking for. I've tried a number of things, but nothing seems to make my outputs functional.
    There's a step you're missing, namely that you need to bind the newly created vertices to bones. If you're making a weapon, it's usually only one that you need to worry about though. If you need more information regarding how to do this, let me know and I'll throw some screenshots together later.

  20. #2900
    Puppetmaster
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    Valefor

    Quote Originally Posted by Draylo View Post
    Do you know where the original avatar summon animations are located?
    Been a while since I've perused these forums. Sorry for the late answer, but the .dat location is under the newer sections under Race for PCs. Each primals summon and release animation is under the (Basic) Actions list. Each one lists both their regular and prime summon .dats.
    I had the same idea you did a while ago. Seeing the long Fenrir summoning animation whenever I pull him out feels so awesome.

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