Can someone tell me the .dat path for the avatar summon animations? Like the animation that appears after you cast them and before they appear. I want to swap it with the cloister avatar versions (which I know where they are atm.)
Can someone tell me the .dat path for the avatar summon animations? Like the animation that appears after you cast them and before they appear. I want to swap it with the cloister avatar versions (which I know where they are atm.)
Anybody has a cool mod for the Blade: Hi animation? Galka.
I only had a brief moment to compare the two files but I found roughly where it was. First off, the texture files are indeed significantly different, and in Garuda's case apparently added a bra of some sort in the removed-glow version? The glow effect is detailed right after that block. I'll look into it more later.
I remember loooong time ago I had one for Tachi: Gekko.
Instead of the normal animation it had my Galka spinning around while doing it, it was fantastic.
Still have it somewhere (they closed down the dats site from which I took it) but don't know if it still works today and either way it would hardly matter since it's not like I use gekko these days (or SAM, tbh).
I was wondering if people still bothered to do stuff like that. Blade: Hi animation really bothers me. I mean the visual effect is cool and everything but the animation is just a super plain Blade: Ten one and it's boring.
Does anyone know the dat # for the Aettir? The new JSE Gsword for Run?
Specifically for Mithra?
I never even noticed the animation is different... do you have a Youtube video? Haven't done cloister ones in ages, didn't even remember they had different summon ani.
Nope, but if you have altana viewer they are in there under zilart. The prime animations are labeled but I can't find the original ones anywhere... No mention anywhere from hour of google search lol, just wanna know where the original summon animation is![]()
New version:
http://tehkrizz.net/FFXI/other/AltanaView20140415.rar
Changelog:
Gear:
Spoiler: show
I have a bit of stuff on my to do list still. Mostly due to laziness and school, but I'm trying to at least keep the gear updated. The other weapons in this update seem to be reskins, but I didn't have the time tonight to make a reference chart.
I've got a possibly compound request. I'm curious about a dat listing for furniture. I think i remember hearing that due to a lack of skeleton, displaying furniture in altanaviewer was problematic. However, if possible I'd love to see furniture viewing in altanaviewer. The main request is a dat listing as dat swapping will allow viewing of other furniture in game. thanks in advance
So no one knows where the dats are for the New un recycled JSE weapons?
Man I wish SE gave RME weapons an effect like this during AM or when ODD procs
What weapon(s) are you looking for? Aettir is the only new weapon that is not listed in Altana Viewer that I am aware of.
It is:
Spoiler: show
Do you know where the original avatar summon animations are located?
Dunna is also missing from the weapons. It's the new Geo bell.
Question for anyone with experience with VRS (particularly Stromgarde):
Anything I've tried to create seems to be going well until I go to export it as a .DAT file, in which I get this message:
The result is a .DAT file unchanged from when I opened it. To clarify, what I'm doing is scrapping existing polygons and creating my own from scratch using the "Primitive -> Box" and then adding vertices and edges until I have the shape I'm looking for. I've tried a number of things, but nothing seems to make my outputs functional.The disregarded a part of polygon because there were 0 or 3 or more skeleton, texture is a plural.
I do not. Animations give me a hard time in general, and those are so old I'm not sure where to look. I'll give it a shot if I have time (won't be until at least the weekend).
I'll take a look.
Edit: I took a quick through every .dat added since the Matre Bell, and I didn't find it. This is going to have to wait until I have more time to look into it.
There's a step you're missing, namely that you need to bind the newly created vertices to bones. If you're making a weapon, it's usually only one that you need to worry about though. If you need more information regarding how to do this, let me know and I'll throw some screenshots together later.
Been a while since I've perused these forums. Sorry for the late answer, but the .dat location is under the newer sections under Race for PCs. Each primals summon and release animation is under the (Basic) Actions list. Each one lists both their regular and prime summon .dats.
I had the same idea you did a while ago. Seeing the long Fenrir summoning animation whenever I pull him out feels so awesome.