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Thread: Show me those .dats!     submit to reddit submit to twitter

  1. #1581
    Salvage Bans
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    Quetzalcoatl

    Thanks. Where is the most up to date version of MV and AV at? KI has a dec 2010 release..is the the most current?

  2. #1582
    D. Ring
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    I have a semi decent hoard of random .dats but i have no clue what each .dat is for. there any method i can use to figure out what each .dat is without going through trial/error testing? I wish people had put a readme file when they make stuff just so that i can figure out wtf it even is.
    Apparently it's nearly a gig of them too...

  3. #1583
    Blue Magic is Best Magic
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    Quote Originally Posted by Nishida View Post
    Thanks. Where is the most up to date version of MV and AV at? KI has a dec 2010 release..is the the most current?
    http://ffxidats.caarrie.org/index.php?topic=1472.0
    MV Feb 2011

    http://ffxidats.caarrie.org/index.php?topic=1116.0
    AV dec 2010

  4. #1584
    Blue Magic is Best Magic
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    Quote Originally Posted by Khajit View Post
    I have a semi decent hoard of random .dats but i have no clue what each .dat is for. there any method i can use to figure out what each .dat is without going through trial/error testing? I wish people had put a readme file when they make stuff just so that i can figure out wtf it even is.
    Apparently it's nearly a gig of them too...
    Don't think so

  5. #1585
    The Tower
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    Stromgarde Siren
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    Quote Originally Posted by Khajit View Post
    I have a semi decent hoard of random .dats but i have no clue what each .dat is for. there any method i can use to figure out what each .dat is without going through trial/error testing? I wish people had put a readme file when they make stuff just so that i can figure out wtf it even is.
    Apparently it's nearly a gig of them too...
    What you could try doing is appending a list at the end of an existing model viewer list containing the a new folder where you would drop in the files. To simplify things, you could just rename the dats numerically, 1.dat-whatever.dat, then rename them further as you go.

  6. #1586
    Puppetmaster
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    Valefor

    Update broke mooshy's glowing Ele +2 staves. SE must have updated the skeleton files, I'm going to try replacing the file in a bit with the one he already has, incase it's no difference.

  7. #1587
    Sea Torques
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    Anyone have a copy of the "Galkan Dynasty Bow" .dat that Mooshy made a while ago?
    Also, what's the .dat location for Zazarg's laugh? Looking to switch it with the normal Galka laugh, if it's possible.

  8. #1588
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    Leviathan

    What are the .dats for the abyssea cons? I'm a little sick of lagging out when I 4box.

  9. #1589
    Pandemonium
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    Bismarck

    As usual, I take out my general disdain with equipment that looks awfully washed-out by modifying it to suit my tastes:

    http://img17.imageshack.us/img17/277...nemblmbody.jpg

    Only the body piece has been toyed with thus far, but this conveniently provides comparison pieces in the leg, feet, and head armor.

    If there is interest, I'll package it all when I'm done.

  10. #1590
    Insert witty title here
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    That BLM body looks a lot more crisp/detailed. I like it!

  11. #1591
    An exploitable mess of a card game
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    Kohan, do you have plans on sharpening AF3+2 RDM Body? That shit looks faded as hell.

  12. #1592
    Pandemonium
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    Quote Originally Posted by Esvedium View Post
    That BLM body looks a lot more crisp/detailed. I like it!
    Thank you. I hope the whole set turns out as well.

    Quote Originally Posted by Yugl
    Kohan, do you have plans on sharpening AF3+2 RDM Body? That shit looks faded as hell.
    Once I'm done with BLM, I could try.

  13. #1593
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    Quetzalcoatl

    I think at one point I made Ramuh and Heraldic Imps more crisp..iirc it basically just entails popping a layer mode onto the original texture? If so it shouldn't be hard to touch up any textures.

  14. #1594
    Pandemonium
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    Bismarck

    If you want your final DAT to look appealing and/or professional, simply adding a layer of color and adjusting the opacity usually won't do it. While layering is one of the tools I utilize, I often have multiple layers of different colors and/or shades, adjust color ranges very carefully (to avoid imagery that looks over-saturated and filled with compression/degradation artifacts), remove sections of the texture and adjust them as a separate image before returning them to the original, and then put on the finishing touches pixel by pixel. Depending upon the sort of texture I require, I may use outside texture sources, filters, or by-hand work, if necessary.

    Coincidentally, I have been considering uploading my collection of the guides that used to be hosted on FFXI DATs to help others get into the habit, and that is now complete. The link is below.

    This includes all of the instructional guides that were formerly hosted on the site, re-named more logically to be easily found. Their original authors are also explicitly credited. Furthermore, the applications sub-directory contains all of the tools anyone should need to do their own editing, minus those which they can always reliably obtain elsewhere (e.g., GIMP). The model viewers I've included are, as of today, the most up-to-date ones too, containing lists from May, 2011.

    http://www.megaupload.com/?d=TTP0XZIV

  15. #1595
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    My way is just the in a pinch way...your way is much better for quality. :D

  16. #1596
    Lyn
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    Quote Originally Posted by Stromgarde View Post

    download (all applicable races included)
    Just leveled NIN and want to replace the tights with these. Which dat do I replace (where do they goooo)? Thanks~

  17. #1597
    Relic Shield
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    Zimt Zucker
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    Quote Originally Posted by Lyn View Post
    Just leveled NIN and want to replace the tights with these. Which dat do I replace (where do they goooo)? Thanks~
    Race?

    Mithra: 253/57.dat

  18. #1598
    Lyn
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    Sorry, yes, Mithra. Thanks a ton!

  19. #1599
    Cerberus
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    Odin

    Does anyone have a mavi body with a clean back? Without that pin thing or any adjustment to it really <.<
    Or at least anybody know a viable piece to replace it with?

  20. #1600
    If you stopped to actually learn something you might not post these uninformed posts.
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    There was a tool that could open a .DAT and show up long the dds file was in size within the DAT. Where can I find it? Any tool out there to "dissect" a DAT? (not model viewer nor FFXI TOOL)

    edit: found it
    http://www.grumpyrarab.ffximc.com/pa...homeframe.html

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