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Thread: Show me those .dats!     submit to reddit submit to twitter

  1. #1721
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    Quote Originally Posted by Mooshywooshy View Post
    : ) its just because i spent countless countless hours slaving over an obsession to get effects on weapons that ultimately culminated in success followed by swift ffxi suicide xD now they make my work moot, but this should make it much easier to do, so im sorta happy!

    Hopefully its 0904, but like i said i remember observing dissimilaities between normal constant effects (i.e. Simple tansparent polygons that move/rotate/fade) and effects that emit polygons (i.e. Ermm like.. Like smoke being emitted). I think the 0904 ended up changing the size of the polygons emitted or something insane, very confusing.

    Also i remember x y and z not always being in that order (at least from the perspective you would assume in Altana Viewer).

    But lemme know how it goes! Even after all these years it still interests me a lot!
    get a better pc! at least you have some people interested in it!

    oh i have an idea!!!
    if you can give me the 21 dat all cleaned up(or the parts you kept ine the dat) i can copy paste the whole string in the find mode in hex editor and see what you removed or compare the files that way i would know by sight what you removed exactly since i have an amazing idea for my new armor! sadly this effect is only a experiment the sparkles look gay but they are very visible

  2. #1722
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    Mooshy, would you mind providing a few code snippets such as that flaming sword effect? I think it would be interesting to see if that could just be dropped in there and work.

  3. #1723
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    you mean tenzens flaming sword effect?

  4. #1724
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    Yeah, if that's what it was. I haven't tried cross-race compatibility between effects yet however, so I might have to break out Plasticsurgeon to try it on Hume.

  5. #1725
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    I cant get a new PC ; ; spending all my money on idolm@ster figures and candy :C Maybe some day xD
    Imma check your dat here in a minute to see whats goin on!
    Tenzens Fire sword can be found sorta easily, if you can find it in the AV lists in that dat it is the only one that is auto-triggered (constantly on with the byte changed to 10) if you can find that effect block and transplant the block and everything that is called inside the block (sub effects, textures, model data) then it should work.
    But like I said I dunno how this works, still trying to wrap my head around what they possibly could have done to make the effect follow all of the weapons bones without changing the effect weight ><
    But who knows, maybe they edited something in 0.dat to refresh effects! All a mystery to moi ><

  6. #1726
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    the effects are universal(at least on hex) now the problem of that is that it wont work so well on some weapons you migth need to tweak and bind it to the dagger, resize it and move it since its almost straigth.

    now the problem with that is that you need the turn off turn on switch when disengage i tried the effect once when i started 3-4? years ago, without any binding to the weapon it would look like this:



    if you see in the first pic the effect stayed in even too the person had his word on the side.

  7. #1727
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    I think I remember the tenzen sword effect was bound to the hand, and when you tried to weigh it onto a weapon it would be rotated 90 degrees so it would be horizontal to your sword >< and since that was one of those mysterious emitting effects I could never really figure out how to rotate it since it would just rotate the particle effects

    As for Kayu's DAT im trying to figure out what this nulp is that the effect is calling for. Its in the place of where it would be calling for model data (and in turn texture) but there is no model data with the nulp header. I checked 0.dat and there are also nulps being called there, however, again no model data.

    Are you sure vb00 is the effect data you're trying to attach? (sorry this is harder without being able to altanaview ; ; )

  8. #1728
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    Well, if you think about it, all of them are at 90 degrees to the hand; they persist however through gearswaps, which is somewhat unusual. If I could get the flame effect on something, it would be easier to verify the conclusion I drew from the Mistral Axe test, however. I wasn't able to find the script in Tenzen's DAT, unfortunately.

  9. #1729
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    Im starting to think this mysterious "init" schedule that's just plopped in the middle of the new weapons is holding a secret. I worked with inits a little bit towards the end, they were used for things like hiding the weapons during dances and casting spells, if you took them out the weapons would stay out.
    But maybe init is a constantly reloaded thing, like maybe when you change gear the system scans your equipment for inits and if it finds one it will reactivate (reinitialize?) the effects in said dat?

    I'll try to make an effect weapon that works like these new ones from scratch and post a dat here if someone will test for me ; ;?

  10. #1730
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    Quote Originally Posted by Mooshywooshy View Post
    I think I remember the tenzen sword effect was bound to the hand, and when you tried to weigh it onto a weapon it would be rotated 90 degrees so it would be horizontal to your sword >< and since that was one of those mysterious emitting effects I could never really figure out how to rotate it since it would just rotate the particle effects

    As for Kayu's DAT im trying to figure out what this nulp is that the effect is calling for. Its in the place of where it would be calling for model data (and in turn texture) but there is no model data with the nulp header. I checked 0.dat and there are also nulps being called there, however, again no model data.

    Are you sure vb00 is the effect data you're trying to attach? (sorry this is harder without being able to altanaview ; ; )
    vb00 is the sparkles yes i am sure its the effect just restested it if you remove all others in that section only sparkles show

    want me to upload my altana viewer or your lappy cant handle it?

    if you have updated your ffxi you should have it if you havent updated you can just place the dat and ill take a screen of what where in altanaviewer list

    i can test them i have wardrove so no need to restart ffxi for me

    edit: thing is on altana viewer only shows hit0 and main the vb00 is something under hit0 so i am guessing if we get hit1 part and 00 all others that are not VB00 will work?



    here is a pic for easier understanding

  11. #1731
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    My laptop could probably handle altanaviewer itself, but i dont have ffxi xD
    Hmm ok I made this dat

    http://www.mediafire.com/file/nnaqm1...lka%20MAIN.DAT

    Its my old galka lightbringer sword, but I made it to mimic the structure and innards of the new glow weapon so it should activate when you enter battle, and reactivate if you blink during battle, then turn off exiting battle? If not (if its always on) then the way the new ones work will be in the effect block itself which would be tooo much testing for me to do without the game ; ;

    Also if the effect is not positioned right that would be an expected problem, just trying to get it to activate, activate after blink, and deactivate : (

  12. #1732
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    ok galka and sword lemme go and test

  13. #1733
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    Wait so if you 0000 out all those things in the hit0 schedule aside from vb00 it still makes sparkles in AV when you choose hit0?

  14. #1734
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    yep! we get the desired effect and cancel all others and we keep the sparkles!

    also it works as expected it when it engages comes out, turns off when disengage and when blinks exchange gears turns off during the blink then keeps going


    also position a little off but that doesnt matter can be fixed i asume.

  15. #1735
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    Hooray!
    Well if nulp is something that just calls upon the power of jesus to make sparkles then I suppose it should be pretty easy to isolate vb00.

    I dont feel too confident in this one but here is the isolated vb00 on the 78 dat you sent earlier
    http://www.mediafire.com/file/kv1ktg...poopypants.dat

  16. #1736
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    sadly it doesnt sparkle like twiligth vampires! but doesnt crash either
    but remember the its an armor not a weapon maybe its like avatar glows and need to call it in?

  17. #1737
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    If I recall correctly for armor you can just gut it using VRS and then drop the new thing in. It would still be tricky however due to texture degradation preventing a pure comparison unless textures were rematched afterwards... There is much more broad-based compatibility on armor than weapons, which is why we were able to get the distortion effect from Seh'teus's wings. With a bit more tinkering we should be able to distinguish the structure for the effect I think. For example, you could gut the Tidal Talisman, drop Ares body in, and then save that, and it should have the sparkly effect. Even if you were referring to a different effect, I think it should still put you on the right path.

  18. #1738
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    Well.. the thing is I dont think Avatar glows needed to be called in in the first place xD Back then I didnt really know what represented what, so when I would put in the "call" i was essentially adding a second dat (which is why another end..... was required)
    I remember messing with effects on armor before and it works the same (made a propeller nerd hat for my galka from the propeller on airship model) im just not sure whats going on with this effect in particular

  19. #1739
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    sadly i never used vrs when mooshy came with the hex i was overjoyed(finally something i dont need any artistic ability to do so) but yeah! sad ;;

    but yeah then again we are trying to call a subschedule how about turning all others off but leaving hit0 as main effect? and putting 00 on the subschedules that are not vb00?

  20. #1740
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    If you leave everything as is in the effect dat but change vb00 to the 10 to make it repeat infinitely, then run the effect in AV what happens? do the sparkles keep comin?

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