Death Blossom
Delivers a threefold attack that lowers target's magic evasion. Chance of lowering target's magic evasion varies with TP. Murgleis: Aftermath effect varies with TP.
Credit to Funkworkz
Death Blossom
Delivers a threefold attack that lowers target's magic evasion. Chance of lowering target's magic evasion varies with TP. Murgleis: Aftermath effect varies with TP.
Credit to Funkworkz
Cut and Cauterize I (W) Objective:
Our injured have been evacuated to
Ghoyu's Reverie. Join the Cobra Unit
in West Sarutabaruta (I-9) and help
tend to the wounded.
Unit Requirement: 3~6 members
Cut and Cauterize I (B) Objective:
Our injured have been evacuated to
the Ruhotz Silvermines. Join the 7th
Cohors in North Gustaberg (K-8) and
help tend to the wounded.
Unit Requirement: 3~6 members
Cut and Cauterize I (S) Objective:
Our injured have been evacuated to
Everbloom Hollow. Join the Knights of
the Iron Ram in East Ronfaure (G-5)
and help tend to the wounded.
Unit Requirement: 3~6 members
06465 My station is to help along those new to the life of an adventurer in Vana'diel.
I specialize in the types of fundamental knowledge necessary for success in such endeavors, as well as related methods of pedagogy.
With my aid, you can rest assured that your first steps down the adventurer's path will not go astray.?Prompt?
06466 Should you still consider yourself a newcomer, I would highly recommend that you make full use of my services.?Prompt?
06467 This is my permanent post, and I never leave it. Remember it well.
Whenever you need a hand with anything, anything at all, don't hesitate to come calling.?Prompt?
06468 So, are you interested in some entry-level duties to put you well on your way to greatness?
Not to worry, I've got just the thing for you!?Prompt?
06469 Go talk to the guard Aravoge just over yonder and have him cast “Signet” on you. Then come back and see me.?Prompt?
06470 Go talk to the guard Rabid Wolf over yonder and have him cast “Signet” on you. Then come back and see me.?Prompt?
06471 Go talk to the guard Harara over yonder and have her cast “Signet” on you. Then come back and see me.?Prompt?
06472 Well, it looks like you were able to get your Signet. Easy enough, yes??Prompt?
06473 As long as Signet is in effect, there is always a possibility that you will obtain crystals from any enemies that you defeat.
There are also other more concrete benefits, such as increased defense and evasion.?Prompt?
06474 Signet even helps you when not engaged in combat with an enemy. For example, it boosts the rate at which healing occurs while at rest.
For all of these reasons and more, you should consider it essential to have Signet cast on you at all times.?Prompt?
06475 Very well, then! As a reward for successful completion of your first assignment I would like to present you with these ?Possible Special Code: 01??Possible Special Code: 05?%?BAD CHAR: 8280??BAD CHAR: 80??BAD CHAR: 80?.?Prompt?
06476 There is more here than “meats” the eye! That was a joke...
Anyway, this is a type of item known amongst adventurers as a “meal.”
This meal in particular will temporarily enhance your attack power when eaten.?Prompt?
06477 Whenever any type of meal is consumed, you will receive some such temporary status bonus.
Naturally, different meals grant different types of bonuses.?Prompt?
06478 For the most part, meat dishes will affect attack power.
Conversely, seafood dishes generally enhance defense, and so on and so forth.
Take care to select dishes best suited to your purpose.?Prompt?
06479 One thing you should make note of, however, is that you cannot eat a meal while another meal's status bonus is still in effect.
Your stomach would simply burst!?Prompt?
06480 Hmmm, that's quite a lot to cover...
Are you with me so far??Prompt?
06481 So far so good?
?Selection Dialog?Explain Signet again.
Explain meals again.
This is a breeze.?Prompt?
06482 Great! Well, talking can only prepare you so much. Let's get right down to it.
Go ahead and pop one of those ?Possible Special Code: 01??Possible Special Code: 05?%?BAD CHAR: 8280??BAD CHAR: 80??BAD CHAR: 80?!?Prompt?
06483 After eating a meal, a status icon designated as “Food” will appear in the upper-left portion of your screen.
Come back and talk to me again once you've confirmed that it's there.?Prompt?
06484 Check out the full belly on you! Well done!
Signet and meals can both play crucial roles whenever you take on any type of enemy.
This is a key lesson that you would do well not to forget!?Prompt?
06485 Next, let's get those pristine hands of yours nice and dirty!
No sense in letting that food go to waste now, is there? Let's send you out to fight a monster on a full stomach!?Prompt?
06486 Exiting through that gate over there will lead you into an area with hostile enemies.?Prompt?
06487 Try to target one of the monsters and then select the “Check” option from your menu.
This will help you ascertain an enemy's level of difficulty and make sure they are not too strong. A smart adventurer picks ?Multiple Choice (Player Gender)?[his/her] fights.?Prompt?
06488 Be warned. Engaging any enemy that checks as “very tough” or above will result in your Signet not granting you the defense and evasion bonuses you would otherwise receive.?Prompt?
06489 And that brings us to your next assignment!?Prompt?
06490 It's high time you learned how to use a “weapon skill”!?Prompt?
06491 Perhaps you've already noticed, but sometimes while fighting an enemy, your “skills” will rise little by little.?Prompt?
06492 When your skill with the weapon you are wielding reaches a predetermined value, weapon skills will become available for use.?Prompt?
06493 “Combo” for those with adept with hand-to-hand weapons. “Wasp Sting” for those who fight with daggers.
“Fast Blade” for those who prefer the sword.?Prompt?
06494 “Shining Strike” for wielders of the club. “Heavy Swing” for those who take up the staff.
And on, and on, and on...?Prompt?
06495 Selecting “Status” from the main menu will bring up the “Combat Skl.” option.
This will display all of the current skill values in all weapon categories.?Prompt?
06496 The first weapon skill for each weapon type can be learned at a skill value of 5.
So make that your first goal, and we'll take it from there!?Prompt?
06497 Ohhh! Somebody went and learned a new weapon skill, didn't ?Multiple Choice (Player Gender)?[he/she]?
Very good!?Prompt?
06498 I can see by that twinkle in your eyes that you've already used it on some poor, unfortunate creature, but I'll explain just a bit more.
Whenever your “Tactical Points” (TP) reach 100% or more, selecting “Abilities” and then “Weapon Skl.” from the menu will display a list of usable weapon skills.?Prompt?
06499 These are deadly techniques capable of rendering massive damage on enemies.
It is well worth an adventurer's time to learn and master them.?Prompt?
06500 Ah, by the way, were you fortunate enough to receive some items from the monsters you fought??Prompt?
06501 If you were lucky enough to come across any ?Possible Special Code: 01??Possible Special Code: 05?%?BAD CHAR: 8280??BAD CHAR: 80??BAD CHAR: 80?, make sure you hang onto them.
They may pay dividends later on...?Prompt?
06502 Also, that reminds me. There is another lesson better learned sooner than later.
The items you will no doubt come across known as “crystals,” such as ?Possible Special Code: 01??Possible Special Code: 05?%a?BAD CHAR: 80??BAD CHAR: 80? and ?Possible Special Code: 01??Possible Special Code: 05?%b?BAD CHAR: 80??BAD CHAR: 80?, are extremely significant.?Prompt?
06503 They are truly versatile items that can be used for a number of purposes.
These include trading them to guards for certain rewards, and selling them to earn money, just to name a few.?Prompt?
06504 For now, I'd like to explain more about another of their uses. Namely, the role they play in “synthesis.”?Prompt?
06505 But first things first. Your reward for completing your last assignment! Here you are, then.
?Unknown Parameter (Type: 80) 1??Possible Special Code: 01??Possible Special Code: 01??Possible Special Code: 01? ?Possible Special Code: 01??Possible Special Code: 05?$a?BAD CHAR: 80??BAD CHAR: 80?, ?Possible Special Code: 01??Possible Special Code: 01??Possible Special Code: 01? ?Possible Special Code: 01??Possible Special Code: 05?$b?BAD CHAR: 80??BAD CHAR: 80?, and last but not least, ?Possible Special Code: 01??Possible Special Code: 01??Possible Special Code: 01? ?Possible Special Code: 01??Possible Special Code: 05?$c?BAD CHAR: 80??BAD CHAR: 80?.?Prompt?
06506 Now, using ?Possible Special Code: 01??Possible Special Code: 01??Possible Special Code: 01? ?Possible Special Code: 01??Possible Special Code: 05?$c?BAD CHAR: 80??BAD CHAR: 80? will bring up the synthesis interface.
Once there, select the ?Possible Special Code: 01??Possible Special Code: 05?#a?BAD CHAR: 80??BAD CHAR: 80? and ?Possible Special Code: 01??Possible Special Code: 05?#b?BAD CHAR: 80??BAD CHAR: 80? as the ingredients to be added.?Prompt?
06507 All that remains is to select the “OK” option, and the synthesis will commence!?Prompt?
06508 You'll find that the crafting process will never begin, should the ingredients you've selected not form a viable synthesis recipe.
Also, even when your materials are correct, there is always a chance that your synthesis will fail, so please be wary.?Prompt?
06509 The majority of items which you create via synthesis, as well as most of those dropped by enemies you defeat, can be placed on the “Auction House” for sale.?Prompt?
06510 The auction house is an ultra-consumer venue where you can attempt to purchase the wares of other players by placing bids, as well as have other players bid on items you have put up for sale.?Prompt?
06511 My words alone can do no justice to the vast cornucopia of goods that is the auction house.
One simply must see it with one's own eyes.?Prompt?
06512 Are you still with me?
?Selection Dialog?Explain synthesis again.
Explain the auction house again.
Sure am.?Prompt?
06513 Somewhere in this great city lies our nation's auction house. Seek it out, and report back to me when you have found it.?Prompt?
06514 You needn't worry about going through with an actual purchase.
Simply examining any of the “Auction Counters” will more than suffice.?Prompt?
06515 So, you were able to locate the auction house!
Pretty hard to miss, isn't it??Prompt?
06516 What do you think? It is as I said, yes? Few organizations in this world exceed the auction house in scale.
It will never cease to be of use to you throughout your adventures. It would be wise to become adept at using it.?Prompt?
06517 And now down to brass tacks!
Let's see if we can't get you to up some levels!?Prompt?
06518 There are several items in existence which serve to enhance the number of experience points you receive for defeating enemies.?Prompt?
06519 For example, there are ?Possible Special Code: 01??Possible Special Code: 05?%?BAD CHAR: 8280??BAD CHAR: 80??BAD CHAR: 80?, ?Possible Special Code: 01??Possible Special Code: 05?%a?BAD CHAR: 80??BAD CHAR: 80?, and ?Possible Special Code: 01??Possible Special Code: 05?%b?BAD CHAR: 80??BAD CHAR: 80?, just to name a few.?Prompt?
06520 These are a bit unique in that you must wait a certain amount of time after equipping them before you may use them.?Prompt?
06521 There is also a predetermined amount of time, usually quite long, that must pass before these items can be used again.
The total number of times you may use any single item is also limited, so be mindful of that as well.?Prompt?
06522 Many of these items may be obtained from the same guards that provide you with Signet.
You need only exchange “Conquest Points” in order to acquire them.?Prompt?
06523 As a matter of fact, for finishing that last assignment, I'm going to give you this ?Possible Special Code: 01??Possible Special Code: 05?3c?BAD CHAR: 80??BAD CHAR: 80?.
With this, you'll be able to obtain ?Possible Special Code: 01??Possible Special Code: 01??Possible Special Code: 01? ?Possible Special Code: 01??Possible Special Code: 05?$?BAD CHAR: 8280??BAD CHAR: 80??BAD CHAR: 80? without having to use any of your Conquest Points.?Prompt?
06524 Head over to any guard and have a go at exchanging them for something.
And after that, see if you can't make it all the way up to level four.
I'll be right here waiting for you when you get back.?Prompt?
06525 With an experience bonus in place, it should take you practically no time at all.
Good luck, and be careful! It can get quite hairy out there!?Prompt?
06526 Well, well, well! We might make an adventurer out of you just yet!
Looks like we've almost washed all that green off of you.?Prompt?
06527 A bit of bad news now, though.
Starting from level four, anytime you are knocked unconscious your experience points will suffer a deduction.?Prompt?
06528 As a general rule, the amount penalized will be about 10% of the total amount required to reach the next level.
You have to be more careful than ever from here on out!?Prompt?
06529 However, there are ways to minimize this loss of experience points.?Prompt?
06530 Like this, for example. Go on, take it. Your reward for reaching level four.
It's called ?Possible Special Code: 01??Possible Special Code: 01??Possible Special Code: 01? ?Possible Special Code: 01??Possible Special Code: 05?$?BAD CHAR: 8280??BAD CHAR: 80??BAD CHAR: 80?.?Prompt?
06531 Using this will grant you a status known as “Reraise.”
Whenever you are rendered unconscious while this effect is in place, you will have the option to revive yourself.?Prompt?
06532 Choosing to do so will cause you to be resuscitated in the very spot where you have fallen.
In addition, as I stated previously, the amount of experience points you lose will be somewhat lessened.?Prompt?
06533 ?Unknown Parameter (Type: 80) 1??Possible Special Code: 01??Possible Special Code: 05?%?BAD CHAR: 8280??BAD CHAR: 80??BAD CHAR: 80? and similar items work in the same manner as the ?Possible Special Code: 01??Possible Special Code: 05?%a?BAD CHAR: 80??BAD CHAR: 80? and the other experience bonus items I mentioned earlier.
That is, once equipped, you must wait a certain period of time before they can be used, and there are both cooldown timers and limited charges as well.?Prompt?
06534 All of these items as a whole are collectively referred to as “enchanted items.”
There is a vast array of other enchanted items with myriad other effects that will prove useful on your adventures.
It may be worth the time and effort to better acquaint yourself with them at some point.?Prompt?
06535 It seems you're starting to get the hang of things.
Next, I'd like for you to go and fight some enemies in ?Multiple Choice (Parameter 2)?[La Theine Plateau/the Konschtat Highlands/Tahrongi Canyon].?Prompt?
06536 ?Multiple Choice (Parameter 2)?[La Theine Plateau/The Konschtat Highlands/Tahrongi Canyon] is located beyond the ?Multiple Choice (Parameter 2)?[southern/northern/northern] reaches of ?Multiple Choice (Parameter 2)?[West Ronfaure/North Gustaberg/East Sarutabaruta].?Prompt?
06537 You're sure to encounter some new monsters there that you won't find prowling around the outskirts of the city.
It may be a bit daunting, so I'll only require that you slay one such beast, and then head on back.?Prompt?
06538 Just keep in mind, the farther you stray from the city, the more ferocious monsters tend to be.
Don't say I didn't warn you.?Prompt?
06539 Make sure to use the “Check” command to determine the strength of your enemy.
If you find that you are surrounded by enemies too difficult for you, try heading back to a previous area closer to the city and leveling up a bit more first.?Prompt?
06540 I know those smells...
You smell of victory! And of ?Multiple Choice (Parameter 2)?[La Theine Plateau/the Konschtat Highlands/Tahrongi Canyon]! Good on you, ?Player Name?.?Prompt?
06541 But by now you must be getting sick and tired of fighting the same old monsters so close to the city walls, aren't you??Prompt?
06542 If you are several levels beyond a monster and totally outclass them in every respect, checking them will yield a “too weak to be worthwhile” result.?Prompt?
06543 Killing monsters so far beneath you is borderline cowardice, and will net you no experience points.?Prompt?
06544 If you start to notice more and more of these “too weak” monsters around you, consider moving farther from the city to a more difficult area.?Prompt?
06545 Congratulations on another milestone! Reward tiiime!
You've just earned yourself ?Numeric Parameter 0? experience points, hotshot.?Prompt?
06546 Let's dive right into your next assignment while that blood is still pumping!?Prompt?
06547 I'm going to up the stakes here a little bit, ?Player Name?. But it's for your own good.
I want you to go out and get all the way to level ten.?Prompt?
06548 Considering your current level and the knowledge you have, you shouldn't confine yourself to the immediate vicinity of the city.
You're more than capable of besting monsters in ?Multiple Choice (Parameter 2)?[La Theine Plateau/the Konschtat Highlands/Tahrongi Canyon] at this point.?Prompt?
06549 I knew you wouldn't disappoint me. So how's it feel? You're moving on up in the world.
Time to put some money in those pockets. A ?Numeric Parameter 1?-gil reward, just for you. Don't spend it all in one place.?Prompt?
06550 By now you should be relatively familiar with the basics of battle. Am I right or am I right??Prompt?
06551 But don't go getting too cocky!
This world is chock-full of monsters just waiting for the opportune moment to pounce and knock you out cold!?Prompt?
06552 Depending on the type of monster, there are several factors that could cause them to attack you without provocation.
I'll enumerate some of the more common types of this blatantly aggressive behavior for you.?Prompt?
06553 For starters, and most obviously, there are monsters which detect by sight. They will attack you whenever you enter their field of vision. This is the most prevalent type. They simply cannot stand the sight of adventurers.?Prompt?
06554 Next, there are those monsters which detect by sound. They can be a bit more dangerous than visually-dependent monsters, in that they will attack the source of any sound within a certain prescribed radius.
You may not think it, but there are a great many monsters whose aural senses are far more developed than their sense of sight.?Prompt?
06555 There are also monsters which detect their enemies' spellcasting. Much like the sound-detecting types, these monsters will attack the source of any magic casting within a certain radius of their being.
Not surprisingly, many monsters in the arcana family rely heavily on this method of detection, which covers a comparatively larger range than the aforementioned sense of hearing.?Prompt?
06556 And finally, there are opportunistic monsters which prey upon the weak and near-dead, pinpointing their prey by detecting low hit points.
The family of undead creatures abound in monsters of this type. Even more distressing, the fewer the hit points you have, the farther the distance from which you can be detected.?Prompt?
06557 Your next assignment will attempt to familiarize you with these detection methods, and train you to become adept at avoiding them.?Prompt?
06558 I want you to travel once again to ?Multiple Choice (Parameter 2)?[La Theine Plateau/the Konschtat Highlands/Tahrongi Canyon], and retrieve an item known as a “Gate Crystal.”?Prompt?
06559 Near the center of ?Multiple Choice (Parameter 2)?[La Theine Plateau/the Konschtat Highlands/Tahrongi Canyon], you will find a large, white, almost otherworldly structure. On the area map, it is labeled as the ?Multiple Choice (Parameter 2)?[Crag of Holla/Crag of Dem/Crag of Mea].?Prompt?
06560 There you will find one of an enormous series of crystals known as “Telepoints.”
Simply examine the telepoint you find there, and bring back your findings.?Prompt?
06561 Only when you present your ?Possible Special Code: 01??Possible Special Code: 05?3?BAD CHAR: 8280??BAD CHAR: 80??BAD CHAR: 80? to me shall your assignment be complete.?Prompt?
06562 Exercise the utmost caution. There are many extremely dangerous monsters in the area you will be visiting.
And take extra care not to draw the attention of any beastmen.?Prompt?
06563 This shall be your final assignment.
Go now, and may the Goddess watch over you.?Prompt?
06564 Ahhh, the ?Possible Special Code: 01??Possible Special Code: 05?3?BAD CHAR: 8280??BAD CHAR: 80??BAD CHAR: 80?, just as I requested.
Excellent work, ?Player Name?.?Prompt?
06565 And now for some information regarding this little beauty.
As long as you have this ?Possible Special Code: 01??Possible Special Code: 05?3?BAD CHAR: 8280??BAD CHAR: 80??BAD CHAR: 80?, you will be able to be transported by the appropriate spell of teleportation directly to the telepoint from which you retrieved it.?Prompt?
06566 I doubt that you will have many opportunities to use it for the time being, but you would do well to remember what I have said.?Prompt?
06567 Several such telepoints exist, scattered throughout Vana'diel.
Each has its own specific gate crystal, which you will receive the first time that you examine any of them.?Prompt?
06568 Let me take this time to offer you a most heartfelt congratulations, ?Player Name?!
You have successfully completed all of the assignments I have laid before you.?Prompt?
06569 And here I have a most fitting reward for you. A gift of ?Numeric Parameter 1? experience points, and ?Numeric Parameter 3? ?Possible Special Code: 01??Possible Special Code: 05?%b?BAD CHAR: 80??BAD CHAR: 80?.?Prompt?
06570 I fear that I have nothing more to teach you.
From now on, your lessons will best be learned by giving a mindful ear to others and being ever observant on your travels.?Prompt?
06571 Do remember, though, that the paths open before you will multiply greatly should you cooperate with other adventurers.?Prompt?
06572 Leveling, for example, is an endeavor made immeasurably more efficient and enjoyable in the company of others.
It helps to not only guarantee you some modicum of safety in numbers, but also rewards you with considerably more experience points than adventuring alone.?Prompt?
06573 I suppose it does require a good deal of courage to approach an adventurer you do not know, but I strongly encourage you to do so.
It may prove to be the beginning of an extremely rewarding and long-lasting friendship.?Prompt?
06574 There may still be some small facets of adventuring that I can continue to offer you advice on.
Should you ever have any questions or anxieties, please do not hesitate to come and see me again.
I will do my best to be of service and set your heart at ease.?Prompt?
06575 Go now, and go well. The world awaits its next great adventurer, ?Player Name?.?Prompt?
06576 Good day to you! Guardian of the Kingdom, Alaune, at your most humble service.
Is there something in particular I can help you with this day??Prompt?
06577 Good day to you! Defender of the Republic, Gulldago, at your most humble service.
Is there something in particular I can help you with this day??Prompt?
06578 Good day to you! Protector of the Federation, Selele, at your most humble service..
Is there something in particular I can help you with this day??Prompt?
06579 What will you ask about?
?Selection Dialog?Nothing just now.
Search comments.
Skillchains.
Magic bursts.
Skillchains and elements.?Prompt?
06580 Just as their name implies, search comments are original messages composed by adventurers which are readily visible to others when using the search function.?Prompt?
06581 There are several different categories of search comments.
These include, but are not limited to, “EXP Party,” “Mission,” and “Item.”?Prompt?
06582 Opening the “Search” function from the Main Menu and then selecting the “Comment” option will allow you to conduct a player search by comment type.?Prompt?
06583 For example, if you would like to search for other players to form a leveling party, you need only select “EXP Party” from the list displayed.?Prompt?
06584 Conversely, if you would like to advertise yourself as interested in being on the receiving end of an experience party invite, you can choose the “Edit Comment” command from the Search menu.?Prompt?
06585 Of course, search comment composition differs from person to person.
You might want to conduct a search first to see what type of search comments are considered the norm before writing your own.?Prompt?
06586 Skillchains are devastating elemental phenomena which manifest themselves when weapon skills are carried out in a precise and well-timed order. ?Prompt?
06587 The very natures of the skillchains themselves differ widely, being dependent upon the weapon skills used and the order of their execution.?Prompt?
06588 To take a simple and timeless example, using the weapon skill “Red Lotus Blade” immediately after “Fast Blade” will yield a type of skillchain known as “Liquefaction.”?Prompt?
06589 Furthermore, adding a “Combo” after the liquefaction effect will produce a more advanced “Fusion” skillchain.?Prompt?
06590 In the taxonomy of skillchains, each type is related to one or more specific elements.
Liquefaction is bound to the element of fire, for example, and fusion to both fire and light.?Prompt?
06591 Another crucial point, which I simply cannot emphasize enough, is the importance of timing in the execution of skillchains.?Prompt?
06592 One must not be too overzealous, but too much patience can also be damning.
It is most ideal to time the latter weapon skill to begin just a second or two after the preceding one is complete.?Prompt?
06593 The possible weapon skill sequences and the different skillchains they yield are highly variegated.
It is said of this time-tested battle art that it “takes a moment to learn, and a lifetime to master.”?Prompt?
06594 Magic bursts are another type of supernatural phenomena which occur after carefully selected and impeccably timed spells are cast following a skillchain. Such spells exceed their typical counterparts in that they are enhanced in both power and accuracy.
You will commonly see magic bursts abbreviated as “MB.”?Prompt?
06595 Magic bursts will not take place if the element of the spell being cast does not match the element of the skillchain preceding it.?Prompt?
06596 To take an example, a detonation skillchain, which has wind as its element, followed by an aero or other like spell, will generate a magic burst.?Prompt?
06597 In the same vein, thunder, or any cognate spell, would result in a magic burst should it follow an impaction skillchain, itself deriving power from that very element.?Prompt?
06598 As I said previously, some skillchains are associated with more than one element. Take fragmentation, for example. It is composed of equal parts wind and thunder. So chasing a fragmentation skillchain with any type of aero or thunder spell would create a magic burst.?Prompt?
06599 The key to mastering magic bursts lies in learning the elemental attributes of both the skillchains you create as well as the magic you wield. The rest is simply a matter of timing.?Prompt?
06600 For your convenience, I will go over the elemental attributes of all skillchain types. Pay close attention.?Prompt?
06601 Level 1 Skillchain (Associated element):
Transfixion (Light), Liquefaction (Fire), Detonation (Wind),
Impaction (Thunder), Induration (Ice), Reverberation (Water),
Scission (Earth), Compression (Darkness).?Prompt?
06602 Level 2 Skillchain (Associated elements):
Fusion (Light/Fire), Fragmentation (Wind/Thunder),
Distortion (Ice/Water), Gravitation (Earth/Darkness).?Prompt?
06603 Level 3 Skillchain (Associated elements):
Light (Light/Fire/Wind/Thunder),
Darkness (Ice/Water/Earth/Darkness).?Prompt?
Additionally, according to Funkworkz info, Marduk Seraweels have been updated to include Emnity -4 on them.
yeah they have, so i included it in the list
Seems to be missing the MNK h2h WS text - can someone find that?
Mandalic Stab WS text {Can I have it?}
Damage varies with TP. Vajra: Aftermath effect varies with TP.
Vajra Weaponskill :X?
yeah the above post is Vajra
http://hezzel.net/cerb.png
New cerb mantle icon.
String Table Entry 00101 Unlocking a Myth (Warrior) Client: Zalsuhm (Muckvix's
Junk Shop, Lower Jeuno)
Summary:
Self-styled leading researcher of
mystical artifacts, Zalsuhm, claims
that the weapon you acquired deep
within Nyzul Isle conceals immense
power. Wielding the now unlocked
weapon will cause a magical evolution
to take place...eventually. 3
String Table Entry 00102 Unlocking a Myth (Monk) Client: Zalsuhm (Muckvix's
Junk Shop, Lower Jeuno)
Summary:
Self-styled leading researcher of
mystical artifacts, Zalsuhm, claims
that the weapon you acquired deep
within Nyzul Isle conceals immense
power. Wielding the now unlocked
weapon will cause a magical evolution
to take place...eventually. 3
String Table Entry 00103 Unlocking a Myth (White Mage) Client: Zalsuhm (Muckvix's
Junk Shop, Lower Jeuno)
Summary:
Self-styled leading researcher of
mystical artifacts, Zalsuhm, claims
that the weapon you acquired deep
within Nyzul Isle conceals immense
power. Wielding the now unlocked
weapon will cause a magical evolution
to take place...eventually. 3
String Table Entry 00104 Unlocking a Myth (Black Mage) Client: Zalsuhm (Muckvix's
Junk Shop, Lower Jeuno)
Summary:
Self-styled leading researcher of
mystical artifacts, Zalsuhm, claims
that the weapon you acquired deep
within Nyzul Isle conceals immense
power. Wielding the now unlocked
weapon will cause a magical evolution
to take place...eventually. 3
String Table Entry 00105 Unlocking a Myth (Red Mage) Client: Zalsuhm (Muckvix's
Junk Shop, Lower Jeuno)
Summary:
Self-styled leading researcher of
mystical artifacts, Zalsuhm, claims
that the weapon you acquired deep
within Nyzul Isle conceals immense
power. Wielding the now unlocked
weapon will cause a magical evolution
to take place...eventually. 3
String Table Entry 00106 Unlocking a Myth (Thief) Client: Zalsuhm (Muckvix's
Junk Shop, Lower Jeuno)
Summary:
Self-styled leading researcher of
mystical artifacts, Zalsuhm, claims
that the weapon you acquired deep
within Nyzul Isle conceals immense
power. Wielding the now unlocked
weapon will cause a magical evolution
to take place...eventually. 3
String Table Entry 00107 Unlocking a Myth (Paladin) Client: Zalsuhm (Muckvix's
Junk Shop, Lower Jeuno)
Summary:
Self-styled leading researcher of
mystical artifacts, Zalsuhm, claims
that the weapon you acquired deep
within Nyzul Isle conceals immense
power. Wielding the now unlocked
weapon will cause a magical evolution
to take place...eventually. 3
String Table Entry 00108 Unlocking a Myth (Dark Knight) Client: Zalsuhm (Muckvix's
Junk Shop, Lower Jeuno)
Summary:
Self-styled leading researcher of
mystical artifacts, Zalsuhm, claims
that the weapon you acquired deep
within Nyzul Isle conceals immense
power. Wielding the now unlocked
weapon will cause a magical evolution
to take place...eventually. 3
String Table Entry 00109 Unlocking a Myth (Beastmaster) Client: Zalsuhm (Muckvix's
Junk Shop, Lower Jeuno)
Summary:
Self-styled leading researcher of
mystical artifacts, Zalsuhm, claims
that the weapon you acquired deep
within Nyzul Isle conceals immense
power. Wielding the now unlocked
weapon will cause a magical evolution
to take place...eventually. 3
String Table Entry 00110 Unlocking a Myth (Bard) Client: Zalsuhm (Muckvix's
Junk Shop, Lower Jeuno)
Summary:
Self-styled leading researcher of
mystical artifacts, Zalsuhm, claims
that the weapon you acquired deep
within Nyzul Isle conceals immense
power. Wielding the now unlocked
weapon will cause a magical evolution
to take place...eventually. 3
String Table Entry 00111 Unlocking a Myth (Ranger) Client: Zalsuhm (Muckvix's
Junk Shop, Lower Jeuno)
Summary:
Self-styled leading researcher of
mystical artifacts, Zalsuhm, claims
that the weapon you acquired deep
within Nyzul Isle conceals immense
power. Wielding the now unlocked
weapon will cause a magical evolution
to take place...eventually. 3
String Table Entry 00112 Unlocking a Myth (Samurai) Client: Zalsuhm (Muckvix's
Junk Shop, Lower Jeuno)
Summary:
Self-styled leading researcher of
mystical artifacts, Zalsuhm, claims
that the weapon you acquired deep
within Nyzul Isle conceals immense
power. Wielding the now unlocked
weapon will cause a magical evolution
to take place...eventually. 3
String Table Entry 00113 Unlocking a Myth (Ninja) Client: Zalsuhm (Muckvix's
Junk Shop, Lower Jeuno)
Summary:
Self-styled leading researcher of
mystical artifacts, Zalsuhm, claims
that the weapon you acquired deep
within Nyzul Isle conceals immense
power. Wielding the now unlocked
weapon will cause a magical evolution
to take place...eventually. 3
String Table Entry 00114 Unlocking a Myth (Dragoon) Client: Zalsuhm (Muckvix's
Junk Shop, Lower Jeuno)
Summary:
Self-styled leading researcher of
mystical artifacts, Zalsuhm, claims
that the weapon you acquired deep
within Nyzul Isle conceals immense
power. Wielding the now unlocked
weapon will cause a magical evolution
to take place...eventually. 3
String Table Entry 00115 Unlocking a Myth (Summoner) Client: Zalsuhm (Muckvix's
Junk Shop, Lower Jeuno)
Summary:
Self-styled leading researcher of
mystical artifacts, Zalsuhm, claims
that the weapon you acquired deep
within Nyzul Isle conceals immense
power. Wielding the now unlocked
weapon will cause a magical evolution
to take place...eventually. 3
String Table Entry 00116 Unlocking a Myth (Blue Mage) Client: Zalsuhm (Muckvix's
Junk Shop, Lower Jeuno)
Summary:
Self-styled leading researcher of
mystical artifacts, Zalsuhm, claims
that the weapon you acquired deep
within Nyzul Isle conceals immense
power. Wielding the now unlocked
weapon will cause a magical evolution
to take place...eventually. 3
String Table Entry 00117 Unlocking a Myth (Corsair) Client: Zalsuhm (Muckvix's
Junk Shop, Lower Jeuno)
Summary:
Self-styled leading researcher of
mystical artifacts, Zalsuhm, claims
that the weapon you acquired deep
within Nyzul Isle conceals immense
power. Wielding the now unlocked
weapon will cause a magical evolution
to take place...eventually. 3
String Table Entry 00118 Unlocking a Myth (Puppetmaster) Client: Zalsuhm (Muckvix's
Junk Shop, Lower Jeuno)
Summary:
Self-styled leading researcher of
mystical artifacts, Zalsuhm, claims
that the weapon you acquired deep
within Nyzul Isle conceals immense
power. Wielding the now unlocked
weapon will cause a magical evolution
to take place...eventually. 3
String Table Entry 00119 Unlocking a Myth (Dancer) Client: Zalsuhm (Muckvix's
Junk Shop, Lower Jeuno)
Summary:
Self-styled leading researcher of
mystical artifacts, Zalsuhm, claims
that the weapon you acquired deep
within Nyzul Isle conceals immense
power. Wielding the now unlocked
weapon will cause a magical evolution
to take place...eventually. 3
String Table Entry 00120 Unlocking a Myth (Scholar) Client: Zalsuhm (Muckvix's
Junk Shop, Lower Jeuno)
Summary:
Self-styled leading researcher of
mystical artifacts, Zalsuhm, claims
that the weapon you acquired deep
within Nyzul Isle conceals immense
power. Wielding the now unlocked
weapon will cause a magical evolution
to take place...eventually. 3
Lin. Purse (Alx.)
A miraculously preserved, ancient
coin purse fashioned from linen.
It appears to contain a considerable
number of pieces of alexandrite.
Ctn. Purse (Alx.)
A miraculously preserved, ancient
coin purse fashioned from cotton.
It appears to contain a few pieces
of alexandrite.
Dialog Table Entry 00504 ...!?
That w-w-weapon which you bear--it's the very object I've been searching for! Ahee hee hee...≺Prompt≻
Dialog Table Entry 00505 Listen to me. Immense p-p-power is hidden within your ≺Possible Special Code: 01≻≺Possible Special Code: 05≻#h≺BAD CHAR: 80≻≺BAD CHAR: 80≻.≺Prompt≻
Dialog Table Entry 00506 There's a trick to unlocking that power--a t-t-trick which I happen to know. Ahee hee hee...≺Prompt≻
Dialog Table Entry 00507 Surely, you're interested in tapping into that power? It'll cost you not a single g-g-gil--I just need to be permitted to examine it, that's all.≺Prompt≻
Dialog Table Entry 00508 Let him examine your weapon?
≺Selection Dialog≻More power? Gimme, gimme!
He's got shifty eyes...≺Prompt≻
Dialog Table Entry 00509 ...
You're no different from those fools who suspect me! G-g-get out of my sight!≺Prompt≻
Dialog Table Entry 00510 Yes, yes, trust is good for the soul.
Now, if you'll allow me, hee hee hee...≺Prompt≻
Dialog Table Entry 00511 The deed is done. The rest is up to you to wield it as you have thus far.≺Prompt≻
Dialog Table Entry 00512 An invisible, mystical energy resides within your weapon. I would explain the n-n-nature of this energy in more detail, but I fear it is beyond the comprehension of a layperson.≺Prompt≻
Dialog Table Entry 00513 Wh-what? You doubt my kn-kn-knowledge on the subject!?≺Prompt≻
Dialog Table Entry 00514 Hmph. I won't deny that research is still ongoing. I do know, however, that those who venture deeper within the Nyzul Isle develop g-g-greater affinity with these artifacts.≺Prompt≻
Dialog Table Entry 00515 So indeed, if you've already come to be in p-p-possession of ≺Possible Special Code: 01≻≺Possible Special Code: 05≻6≺BAD CHAR: 8280≻≺BAD CHAR: 80≻≺BAD CHAR: 80≻, you can expect stupendous results.≺Prompt≻
Dialog Table Entry 00516 Note, though, that I have merely awakened your weapon from its long s-s-slumber. You must, through usage, accumulate said energy to the point of saturation.≺Prompt≻
Dialog Table Entry 00517 With that accomplished, a m-m-most extraordinary evolution will take place.≺Prompt≻
Dialog Table Entry 00518 When that happens, bring the weapon to me. I promise it'll be a profitable v-v-venture for you...and yours truly, too. Ahee hee hee...≺Prompt≻
Dialog Table Entry 00519 When you sense a ch-ch-change has occurred within your weapon, bring it to me. I promise you won't regret it.≺Prompt≻
Dialog Table Entry 00520 Hmm...
I sense only a mote of energy p-p-present. You still have a long way to go, it seems.≺Prompt≻
Dialog Table Entry 00521 Aaah, yes...
I can feel a marked increase in energy compared to when I first held it. Keep up the good w-w-work, hee hee hee...≺Prompt≻
Dialog Table Entry 00522 Goodness g-g-gracious me!
The energy within is threatening to b-b-burst forth! It won't be long now, hee hee hee...≺Prompt≻
Dialog Table Entry 00523 You've done it! Energy is overflowing as though the floodg-g-gates have burst open!≺Prompt≻
Dialog Table Entry 00524 Using the surplus energy from the ≺Possible Special Code: 01≻≺Possible Special Code: 05≻#h≺BAD CHAR: 80≻≺BAD CHAR: 80≻, I will imbue a new power within you. This might sting a little, hee hee hee!≺Prompt≻
Dialog Table Entry 00525 Each step brings me closer to being reinstated to my post in the Imperial Court. Ahee hee hee...≺Prompt≻
Dialog Table Entry 00526 You have learned the weapon skill “≺Multiple Choice (Parameter 0)≻[Nothing/King's Justice/Ascetic's Fury/Mystic Boon/Vidohunir/Death Blossom/Mandalic Stab/Atonement/Insurgency/Primal Rend/Mordant Rime/Trueflight/Tachi: Rana/Blade: Kamu/Drakesbane/Garland of Bliss/Expiacion/Leaden Salute/Stringing Pummel/Pyrrhic Cleos/Omniscience]”!≺Prompt≻
Images courtesy of FFXIAH (using pre-existing images of other items)
Shark Strap http://kingbehemoth.com/icon/19015.png
Lv. 69, All
HP+10 Enmity+3
Orca Strap http://kingbehemoth.com/icon/19026.png
Lv. 50, All
Attack+3