the POL information page has said "No Current News" under Server Maintenance for the last 10 minutes.
-fixed my retardation.
Someone forgot to change the end time to correspond with the 3-hour change of the start time?
game up
its up gogogogog
To those complaining about Liberator:
You get a WS that is better than Guillotine and a Joyeuse-effect on a scythe, I don't think you have ANYTHING to complain about. @_@
Plus, MACC+20 will be a godsend for Absorbing TP on Chariots, Cerberus, Khimaira, etc.
POL-1160 on version check after pressing play >_<
spam retry, I had to do it just to get the update.
Off the top of my head... Ultima/Omega. You get Garuda out, send her over... and damn, the boss just went physical immune. Do you really waste the time to dismiss and summon diabolos? At which time you get him into position, the boss could have switched again?
There are quite a few situations where magic damage > physical damage. If all you ever do is predator claws for offense, then perhaps it's time to rethink that.
With Evoker's Roll, sublimation(or refresh), Aspir, ballad, SMN horn+SCH weather spell, it's quite easy to get the avatar cost down enough to leave an avatar out to melee, and thus build TP. -4 perp makes it that much easier. Meriting a particular magical BP to 5 means you don't have as much TP needed to build to 300%. There comes a TP point where magic can outstrip physical damage, depending on mob. It's not too terribly difficult to hit a 900-1000 magic damage on a spell. MAB+20? if that works like BLMs, an extra 20% damage is an extra 200 damage onto that. If MB's come back into style, you can tack on even more damage.
You pull out garuda, Pred claws, release and rest.
The new SMN pulls out Garuda, pred claws, leaves her out to melee to build some TP, adds in some Wind Blades, and does it all without straining his MP too much due to copious ways of reducing perp and restoring mp.
Who is doing more damage?
As it stands, at most, I'd macro in baha staff for maybe crimson howl, as it's one of the few where I don't already have the ward maxed at 3 minutes. Maybe for a physical BP.
But if I had to guess which weapon would be equipped the vast majority of the time, it's a no-brainer. Baha staff isn't worthless, but it isn't that great anymore.
Unless the occasional attack twice is horrible (less than 10-15%), I don't think any melee is allowed to complain. Those weapon are awesome on their own, they got atk and acc bonus (most likely something like +5/15) and a semi useful trait enhencement.
Mage one on the other hands...man...why can't they outclass a lv51 weapons that was added 4 years ago. Give them regain effect or something...
I'm hoping it's more than just any of the other absorb enhancing gear that is available to drk, if it doubles potency then that is actually pretty sick.
wow.. the scaling on gear is really wierd and really lazy.....
still takes 30k alexandrite also
Edit: lol someone posted as i did
30k still fails. they better drop in high amounts now
They adjusted the amount dropped, anyone check for 100 pieces?
30,000 alexandrite needed