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Thread: Data Mining Discussion     submit to reddit submit to twitter

  1. #361
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    Quote Originally Posted by Auronx View Post
    The ending time for the PlayOnline server maintenance conducted on Sep. 8, 2008 starting at 9:00 PDT has been changed to 12:00 PDT.

    Please note that FINAL FANTASY XI maintenance will continue as scheduled and is planned to complete around 14:00 PDT. FINAL FANTASY XI maintenance details can be found in the news announcement entitled "All Worlds Maintenance (Sep. 8)."

    We apologize for any inconvenience this may cause and thank you for your understanding in this matter.

    http://www.playonline.com/ff11us/pol...ews14181.shtml
    = no change

  2. #362
    Cerberus
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    the POL information page has said "No Current News" under Server Maintenance for the last 10 minutes.
    -fixed my retardation.

  3. #363
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    Quote Originally Posted by Hsieh View Post
    I cried also.
    Gotta expect something like this.
    Drk dynamis relic is quite a bit better than most.

  4. #364
    the whitest knight u' know
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    Someone forgot to change the end time to correspond with the 3-hour change of the start time?

  5. #365
    Tom Wilson will never be good.
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    game up

  6. #366
    Tekki's Bitch
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    its up gogogogog

  7. #367
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    To those complaining about Liberator:

    You get a WS that is better than Guillotine and a Joyeuse-effect on a scythe, I don't think you have ANYTHING to complain about. @_@

    Plus, MACC+20 will be a godsend for Absorbing TP on Chariots, Cerberus, Khimaira, etc.

  8. #368
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    POL-1160 on version check after pressing play >_<

  9. #369
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    Quote Originally Posted by Spira View Post
    POL-1160 on version check after pressing play >_<
    Same..

  10. #370
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    spam retry, I had to do it just to get the update.

  11. #371
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    Quote Originally Posted by Jeryhn View Post
    I'm not QQing about Nirvana. It is a great weapon.

    But Bahamut's Staff is far from being trash, even to a summoner with Nirvana, and that is the point I'm trying to make. Summoners who toss it aside or mannequin it will only be doing themselves a disservice.

    Most of my argument comes from the fact that I don't really see how Nirvana is helping me, when I want to use Predator Claws, which is still by and large the most useful offensive Bloodpact overall. I'm not saying its useless, I'm saying shit is situational.
    Off the top of my head... Ultima/Omega. You get Garuda out, send her over... and damn, the boss just went physical immune. Do you really waste the time to dismiss and summon diabolos? At which time you get him into position, the boss could have switched again?

    There are quite a few situations where magic damage > physical damage. If all you ever do is predator claws for offense, then perhaps it's time to rethink that.

    With Evoker's Roll, sublimation(or refresh), Aspir, ballad, SMN horn+SCH weather spell, it's quite easy to get the avatar cost down enough to leave an avatar out to melee, and thus build TP. -4 perp makes it that much easier. Meriting a particular magical BP to 5 means you don't have as much TP needed to build to 300%. There comes a TP point where magic can outstrip physical damage, depending on mob. It's not too terribly difficult to hit a 900-1000 magic damage on a spell. MAB+20? if that works like BLMs, an extra 20% damage is an extra 200 damage onto that. If MB's come back into style, you can tack on even more damage.

    You pull out garuda, Pred claws, release and rest.
    The new SMN pulls out Garuda, pred claws, leaves her out to melee to build some TP, adds in some Wind Blades, and does it all without straining his MP too much due to copious ways of reducing perp and restoring mp.

    Who is doing more damage?

    As it stands, at most, I'd macro in baha staff for maybe crimson howl, as it's one of the few where I don't already have the ward maxed at 3 minutes. Maybe for a physical BP.

    But if I had to guess which weapon would be equipped the vast majority of the time, it's a no-brainer. Baha staff isn't worthless, but it isn't that great anymore.

  12. #372
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    Quote Originally Posted by Hsieh View Post
    I cried also.
    Quote Originally Posted by Therin View Post
    To those complaining about Liberator:

    You get a WS that is better than Guillotine and a Joyeuse-effect on a scythe, I don't think you have ANYTHING to complain about. @_@

    Plus, MACC+20 will be a godsend for Absorbing TP on Chariots, Cerberus, Khimaira, etc.
    Will help drain/aspir too.
    Gotta wait to see what "Augments" ends up meaning.

  13. #373
    Banned.

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    Quote Originally Posted by Therin View Post
    To those complaining about Liberator:

    You get a WS that is better than Guillotine and a Joyeuse-effect on a scythe, I don't think you have ANYTHING to complain about. @_@

    Plus, MACC+20 will be a godsend for Absorbing TP on Chariots, Cerberus, Khimaira, etc.
    Unless the occasional attack twice is horrible (less than 10-15%), I don't think any melee is allowed to complain. Those weapon are awesome on their own, they got atk and acc bonus (most likely something like +5/15) and a semi useful trait enhencement.

    Mage one on the other hands...man...why can't they outclass a lv51 weapons that was added 4 years ago. Give them regain effect or something...

  14. #374
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    Quote Originally Posted by Kenji View Post
    Off the top of my head... Ultima/Omega. You get Garuda out, send her over... and damn, the boss just went physical immune. Do you really waste the time to dismiss and summon diabolos? At which time you get him into position, the boss could have switched again?

    There are quite a few situations where magic damage > physical damage. If all you ever do is predator claws for offense, then perhaps it's time to rethink that.

    With Evoker's Roll, sublimation(or refresh), Aspir, ballad, SMN horn+SCH weather spell, it's quite easy to get the avatar cost down enough to leave an avatar out to melee, and thus build TP. -4 perp makes it that much easier. Meriting a particular magical BP to 5 means you don't have as much TP needed to build to 300%. There comes a TP point where magic can outstrip physical damage, depending on mob. It's not too terribly difficult to hit a 900-1000 magic damage on a spell. MAB+20? if that works like BLMs, an extra 20% damage is an extra 200 damage onto that. If MB's come back into style, you can tack on even more damage.

    You pull out garuda, Pred claws, release and rest.
    The new SMN pulls out Garuda, pred claws, leaves her out to melee to build some TP, adds in some Wind Blades, and does it all without straining his MP too much due to copious ways of reducing perp and restoring mp.

    Who is doing more damage?

    As it stands, at most, I'd macro in baha staff for maybe crimson howl, as it's one of the few where I don't already have the ward maxed at 3 minutes. Maybe for a physical BP.

    But if I had to guess which weapon would be equipped the vast majority of the time, it's a no-brainer. Baha staff isn't worthless, but it isn't that great anymore.
    Not to mention the fact that Minerva is a staff that nobody will have for a while, and few will have over all.

  15. #375
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    I'm hoping it's more than just any of the other absorb enhancing gear that is available to drk, if it doubles potency then that is actually pretty sick.

  16. #376
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    wow.. the scaling on gear is really wierd and really lazy.....

    still takes 30k alexandrite also

  17. #377
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    Edit: lol someone posted as i did

    30k still fails. they better drop in high amounts now

  18. #378
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    They adjusted the amount dropped, anyone check for 100 pieces?

  19. #379
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    Quote Originally Posted by Loziel View Post
    Someone please try and find out the alex rock requirements asap. thx
    read above

  20. #380
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    30,000 alexandrite needed

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