Bahamut's staff is the next best thing, Nirvana is now the optimal staff of choice. Who are we kidding, +5 summon skill is really nothing and can be replicated in various spots. You can still stack your summon skill but honestly what are you missing that much or is ward that important that you will need the additional +5. You're giving them too much Kenji, it's safe to say Nirvana is a great weapon, the more extra perpetuation the better and if I had to choose one it would be nirvana.
The Augments on the DRG weapon from what I heard "forces a critical hit" on the jumps
So how would that translate for Absorp Spells? Anyone got any assumptions? lol
and ehhhh the sam one sounds gay unless they make TE broken
Needs more sources for Khroma ores. I was hoping for ingots to go down after having them as additional drop from Einherjar, but on my server they went up from 600k to 980 ; ;
/emo
It's starting to get really expensive to complete a body, 11 mils ain't no joke for I'd say 75% or more of the FFXI population
Too bad that, appearently, they didn't think about that in this patch.
Could not agree more.
I mean, really, are they serious?
Nagi is a total piece of junk, unless it magically keeps you from dying when you use the worst, most pointless 2hr in the game. The new weaponskill is ass too, since most any time you really need to lower a mob's Evasion instead of doing better damage you'll have a THF around for Feint anyway.
They haven't added any new gear, abilities, or what have you that make NIN either more competitive as a HNM tank or a DD, because right now it's pretty much second tier at both, and the first rule of MMOs is specialists beat generalists every time (for anything important).
Hey, at least I have SAM75 now and the ability to get a multihit SAM WS (if it's got a good STR mod and AV is reasonably killable, Futsuno + Tachi:Rana could finally displace Hagun, maybe?).
Edit:
Could not agree more. Economy keeps deflating, yet price on Salvage bodies keeps going up.
3-4m for a Salvage body vs. a king body is reasonable (somewhat). 8-12 mil is ridiculous.
Just tried out an Easy Prey (worm right outside Sandy) on level 5 job and it gave 50 exp, checking a DC now as well
DC Rabbit was 80exp with only low eva to a naked pup lol
Another DC Rabbit was 90exp that didnt check low or high eva or def
Higher Easy Prey worm was 70exp so far looks like the range for easy prety is 50-70exp tho no way to be sure based on 2x kills
In 13 pages, I keep seeing discussions on the same few items mentioned so far...
Anyone here working on a list of items?
Or even, if there's a program that allows me to view them, ill do it myself. Let me know, please.
30k Alex still? Fuck.
each haste samba merit is 1%
It's worth noting in the dats that there's two "purse" items, each of which holds multiple Alexandrites. I think we have our 10 and 100 piecers right there.
Nagi
DMG:37 Delay:227
Magic Accuracy+10 Enmity+10
Augments "Mijin Gakure"
"Blade: Kamu"
Aftermath: Increases Acc./Atk.
Occasionally attacks twice
NINOk, so we ( Ninjas) have a problem here.(Nin) Lowers target's accuracy. Duration of effect varies with TP. Nagi: Aftermath effect varies with TP.
At first sight, the Mythic weapon is quite nice: tons of enmity and magic accuracy are something we lack.
The Mijin Gakure thing will probably only add damage to Mijin Gakure because it says "Augments" and not "Enhance" but... doesn't matter too much ( it's not like we actually use Mijin Gakure).
The atk/acc and double attack is nice as well, but doesn't seems such a bonus, just something to keep on par with other melees.
And then, that weaponskill that doesn't do any damage...
. . . N O D A M A G E . . . WTF !!!
No damage, so we will always be under other melees, and I don't think +10 enmity will help us tank in these conditions. They should have added something like +70 enm if they remove us our weaponskills damage, because weaponskills are 50% of the Ninja's damage.
I can understand Smns and Blms not doing damage and having interesting side effects encouraging them to melee, but Ninja, come on, we need to do some damage on Wses.
It looks like the only potential use for this weapon would be to evade HNMs if the acc down effect doesn't totally suck... and tanking HNMs isn't excatly the more interesting thing to do in this game
Seriously, that update doesn't want to download, and right now I'm not even sure I want to download it.
I'm confused.
Why would the WS do no dmg?
Where does it say, No Damage? It's just says lowers accuracy, you know like the fucking Break WSs that still do some damage on Gaxe. I'd be willing to bet "Augments" means you don't die now.
The Light/Dark Arts merits don't work on Stratagem timers, just put a point in there to test. ><
Sublimation adds +10 per which is nice. Think I'll do Helix/Sub for great justice.