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Thread: Data Mining Discussion     submit to reddit submit to twitter

  1. #381
    Banned.

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    Quote Originally Posted by thetruepandagod View Post
    wow.. the scaling on gear is really wierd and really lazy.....

    still takes 30k alexandrite also

    What did you expect?

    Anyone scale relics yet? Q.Q Aegis should still be best sheild at any lvl.. due to defense being scaled >.>

  2. #382
    Tekki's Bitch
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    Quote Originally Posted by Neosutra View Post
    What did you expect?

    Anyone scale relics yet? Q.Q Aegis should still be best sheild at any lvl.. due to defense being scaled >.>
    well our thf is using mandau in phom aquaducts right now, he cant use the relic ws

  3. #383
    Salvage Bans
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    Quote Originally Posted by Kenji View Post
    Off the top of my head... Ultima/Omega. You get Garuda out, send her over... and damn, the boss just went physical immune. Do you really waste the time to dismiss and summon diabolos? At which time you get him into position, the boss could have switched again?

    There are quite a few situations where magic damage > physical damage. If all you ever do is predator claws for offense, then perhaps it's time to rethink that.

    With Evoker's Roll, sublimation(or refresh), Aspir, ballad, SMN horn+SCH weather spell, it's quite easy to get the avatar cost down enough to leave an avatar out to melee, and thus build TP. -4 perp makes it that much easier. Meriting a particular magical BP to 5 means you don't have as much TP needed to build to 300%. There comes a TP point where magic can outstrip physical damage, depending on mob. It's not too terribly difficult to hit a 900-1000 magic damage on a spell. MAB+20? if that works like BLMs, an extra 20% damage is an extra 200 damage onto that. If MB's come back into style, you can tack on even more damage.

    You pull out garuda, Pred claws, release and rest.
    The new SMN pulls out Garuda, pred claws, leaves her out to melee to build some TP, adds in some Wind Blades, and does it all without straining his MP too much due to copious ways of reducing perp and restoring mp.

    Who is doing more damage?

    As it stands, at most, I'd macro in baha staff for maybe crimson howl, as it's one of the few where I don't already have the ward maxed at 3 minutes. Maybe for a physical BP.

    But if I had to guess which weapon would be equipped the vast majority of the time, it's a no-brainer. Baha staff isn't worthless, but it isn't that great anymore.

    Bahamut's staff is the next best thing, Nirvana is now the optimal staff of choice. Who are we kidding, +5 summon skill is really nothing and can be replicated in various spots. You can still stack your summon skill but honestly what are you missing that much or is ward that important that you will need the additional +5. You're giving them too much Kenji, it's safe to say Nirvana is a great weapon, the more extra perpetuation the better and if I had to choose one it would be nirvana.

  4. #384
    Relic Weapons
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    The Augments on the DRG weapon from what I heard "forces a critical hit" on the jumps

    So how would that translate for Absorp Spells? Anyone got any assumptions? lol



    and ehhhh the sam one sounds gay unless they make TE broken

  5. #385
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    Needs more sources for Khroma ores. I was hoping for ingots to go down after having them as additional drop from Einherjar, but on my server they went up from 600k to 980 ; ;

    /emo

    It's starting to get really expensive to complete a body, 11 mils ain't no joke for I'd say 75% or more of the FFXI population
    Too bad that, appearently, they didn't think about that in this patch.

  6. #386
    /lick
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    Quote Originally Posted by Weeks View Post
    Why doesn't the design team just take NIN out of the game and give NIN75s an item we trade to Maat to instantly level PLD to 75? It's just amazing that for the past two years, one tanking job has been getting the most out of every update, and in the same time NIN has gotten... a sneak spell.
    Could not agree more.

    I mean, really, are they serious?

    Nagi is a total piece of junk, unless it magically keeps you from dying when you use the worst, most pointless 2hr in the game. The new weaponskill is ass too, since most any time you really need to lower a mob's Evasion instead of doing better damage you'll have a THF around for Feint anyway.

    They haven't added any new gear, abilities, or what have you that make NIN either more competitive as a HNM tank or a DD, because right now it's pretty much second tier at both, and the first rule of MMOs is specialists beat generalists every time (for anything important).

    Hey, at least I have SAM75 now and the ability to get a multihit SAM WS (if it's got a good STR mod and AV is reasonably killable, Futsuno + Tachi:Rana could finally displace Hagun, maybe?).

    Edit:
    Quote Originally Posted by Sechs View Post
    Needs more sources for Khroma ores. I was hoping for ingots to go down after having them as additional drop from Einherjar, but on my server they went up from 600k to 980 ; ;

    /emo

    It's starting to get really expensive to complete a body, 11 mils ain't no joke for I'd say 75% or more of the FFXI population
    Too bad that, appearently, they didn't think about that in this patch.
    Could not agree more. Economy keeps deflating, yet price on Salvage bodies keeps going up.

    3-4m for a Salvage body vs. a king body is reasonable (somewhat). 8-12 mil is ridiculous.

  7. #387
    Hydra
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    Just tried out an Easy Prey (worm right outside Sandy) on level 5 job and it gave 50 exp, checking a DC now as well

    DC Rabbit was 80exp with only low eva to a naked pup lol
    Another DC Rabbit was 90exp that didnt check low or high eva or def

    Higher Easy Prey worm was 70exp so far looks like the range for easy prety is 50-70exp tho no way to be sure based on 2x kills

  8. #388
    RIDE ARMOR
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    In 13 pages, I keep seeing discussions on the same few items mentioned so far...
    Anyone here working on a list of items?
    Or even, if there's a program that allows me to view them, ill do it myself. Let me know, please.

  9. #389
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    30k Alex still? Fuck.

  10. #390
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    each haste samba merit is 1%

  11. #391
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    Quote Originally Posted by Priran View Post
    each haste samba merit is 1%
    If haste samba is -delay like the sword strap?
    then you can get 5 + 5 (from merits) + 3%(strap) delay reduction
    Putting BZ at 83.52 delay?

  12. #392
    A. Body
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    It's worth noting in the dats that there's two "purse" items, each of which holds multiple Alexandrites. I think we have our 10 and 100 piecers right there.

  13. #393
    PUP Power!
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    Quote Originally Posted by Priran View Post
    each haste samba merit is 1%
    It says 1 though. May not be 1%.

  14. #394
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    Bismarck

    Quote Originally Posted by Toth View Post
    It says 1 though. May not be 1%.
    Unless you're implying 1 = < 1%, don't bet on it.
    Never speculate in a way that would help players.

  15. #395
    Tom Wilson will never be good.
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    Quote Originally Posted by Kyreth View Post
    It's worth noting in the dats that there's two "purse" items, each of which holds multiple Alexandrites. I think we have our 100 and 1000 piecers right there.
    fixed plzkthx

  16. #396
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    Quote Originally Posted by Epical View Post
    30k Alex still? Fuck.
    If they... like make them drop 4x times as before, that could be an interesting option actually.

  17. #397
    CoP Dynamis
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    Nagi
    DMG:37 Delay:227
    Magic Accuracy+10 Enmity+10
    Augments "Mijin Gakure"
    "Blade: Kamu"
    Aftermath: Increases Acc./Atk.
    Occasionally attacks twice
    NIN
    (Nin) Lowers target's accuracy. Duration of effect varies with TP. Nagi: Aftermath effect varies with TP.
    Ok, so we ( Ninjas) have a problem here.
    At first sight, the Mythic weapon is quite nice: tons of enmity and magic accuracy are something we lack.
    The Mijin Gakure thing will probably only add damage to Mijin Gakure because it says "Augments" and not "Enhance" but... doesn't matter too much ( it's not like we actually use Mijin Gakure).

    The atk/acc and double attack is nice as well, but doesn't seems such a bonus, just something to keep on par with other melees.

    And then, that weaponskill that doesn't do any damage...
    . . . N O D A M A G E . . . WTF !!!
    No damage, so we will always be under other melees, and I don't think +10 enmity will help us tank in these conditions. They should have added something like +70 enm if they remove us our weaponskills damage, because weaponskills are 50% of the Ninja's damage.
    I can understand Smns and Blms not doing damage and having interesting side effects encouraging them to melee, but Ninja, come on, we need to do some damage on Wses.


    It looks like the only potential use for this weapon would be to evade HNMs if the acc down effect doesn't totally suck... and tanking HNMs isn't excatly the more interesting thing to do in this game

    Seriously, that update doesn't want to download, and right now I'm not even sure I want to download it.

  18. #398
    Relic Weapons
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    I'm confused.
    Why would the WS do no dmg?

  19. #399
    Tom Wilson will never be good.
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    Where does it say, No Damage? It's just says lowers accuracy, you know like the fucking Break WSs that still do some damage on Gaxe. I'd be willing to bet "Augments" means you don't die now.

  20. #400
    Old Merits
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    The Light/Dark Arts merits don't work on Stratagem timers, just put a point in there to test. ><

    Sublimation adds +10 per which is nice. Think I'll do Helix/Sub for great justice.

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