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Thread: Data Mining Discussion     submit to reddit submit to twitter

  1. #101
    Relic Weapons
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    Quote Originally Posted by Maxxthepenguin View Post
    BLU is permanently stuck with Blue Magic skilll + maybe STR for our equivalent to melee's attack. We need fucking skill or something creative.
    Am I being whooshed here? What exactly is the difference between macro swapping between this for melee and AF (AF+1) body for spells? The complaint was that this didn't have +15 skill, but that's a bit of a moot point.

    It's way more useful than most DDs AFv2 body pieces that's for sure.

  2. #102
    Relic Shield
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    I demand to see what the Mirage Jubbah looks like. And what jobs is it?

  3. #103
    Sea Torques
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    Valefor

    Mirror Tiara
    DEF:20 Enmity-7
    MP recovered while healing +3
    Campaign: Magic damage taken -10%
    Lv69 MNK, WHM, RDM, THF, PLD, BST, BRD, DRG, SMN, BLU, COR, PUP, DNC

    I like the looks of this for hMP and SCH -enmity rocking.

    In fact, looks to be a few hMP additions

  4. #104
    Banned.

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    Quote Originally Posted by Blabj View Post
    I demand to see what the Mirage Jubbah looks like. And what jobs is it?
    huh

  5. #105
    New Odin
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    BLU complaining that they didnt get +15 skill from xarc relic? ok.

  6. #106
    Bagel
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    Cerberus

    Quote Originally Posted by Xrave View Post
    Comm. Tricorne
    DEF:24 HP+10
    Ranged Attack+8
    Augments "Phantom Roll"

    Comm. Tricorne +1
    DEF:25 HP+12
    Ranged Attack+10
    Augments "Phantom Roll"

    <3

    Hopefully you don't need the job in the party!
    If the Augments "Phantom Roll" effect increases the potency of rolls, these might just be the best items in this update. If it just increases the duration or something lame like then, then it will still be ok... but not amazing.

  7. #107
    Clever and witty, all together the ladies love the Nekura
    Join Date
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    Phoenix

    Quote Originally Posted by Toth View Post
    PUP got an Amemet Mantle +1 that they have to suffer through Dynamis for.
    Sorry PUPs. XD

    Also AF1+1 for COR didn't make any of shitty stat increases good (INT+ wtf?) which makes me sad, but they made the already good pieces REALLY good.

  8. #108
    the whitest knight u' know
    Join Date
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    FFXIV Character
    Miya Kai
    FFXIV Server
    Excalibur

    Quote Originally Posted by Blabj View Post
    I demand to see what the Mirage Jubbah looks like. And what jobs is it?
    holy shit

  9. #109
    Relic Shield
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    Quetzalcoatl

    Quote Originally Posted by Blabj View Post
    I demand to see what the Mirage Jubbah looks like. And what jobs is it?
    BLU AF2 <_<

  10. #110
    Chram
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    7

    Quote Originally Posted by miokomioko View Post
    a melee bard, apparently. (someone with only BRD @ 75)
    There are a few Bard out there who know about the potential of Melee Bard and love playing with it (Of course only when the situation is proper we dont expect to do this in a merit pt or what not.)

    Alot of us had high expectations on Carnwhenhan to be a good Melee Dagger. And SE just made Carnwhenhan into a debuffing dagger.

    The damage is complete shit imo. 29? Seriosuly come on.

    Oh well back to Mandau then.

  11. #111
    Smells like Onions
    Join Date
    Sep 2008
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    Gilgamesh

    Burtgang
    DMG:46 Delay:264 Enmity+10
    Physical damage taken -10%
    Reduces Enmity decrease when
    taking physical damage. "Atonement"
    Aftermath: Increases Acc./Atk.
    Occasionally attacks twice
    PLD

    my poor Hauteclaire doesn't feel as great as before, but i'm really happy they didn't just remake Excalibur. thank you SE for a real tanking sword.

    Now where is the new endgame Shield???

  12. #112
    Sea Torques
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    Quote Originally Posted by Jeryhn View Post
    I wouldn't say Bahamut's Staff is owned.
    Notice the lack of summoning skill on Nirvana.

    Summoning skill would add more accuracy to the summoner's Bloodpacts. You trade off 1mp/tick vs. accuracy, and personally, I'm not bothered by the extra MP loss for an ensured accurate Bloodpact. The MAB bonus to avatars is also good, but only if you're using a Spirit for magic damage, one of the Merit Bloodpacts, Nether Blast, or for some reason you want to blow your wad and use Astral Flow.

    If this weapon would have featured a form of Conserve MP on Bloodpacts rather than an extra -1 to perpetuation cost, I'd be far more impressed.

    It's a decent enough weapon, yes. But only for Diabolos or long-term perpetuation situations, such as soloing anything EM or higher, the latter of which would get increasingly difficult if you want to try and proc the Aftermath effects.
    +5 summoning skill? Seriously? I suppose I should have expected any form of justification from people who already had one, but +5 SMN skill doesn't have that big of an impact. It's nice, yes, but an extra -1 perp, plus the ability to up your avatars damage fairly nicely beats it out, IMO. I'm interested to see what numbers I can put out now, with fully merited Avatar magic attack, fully merited Thunderstorm(or Netherblast), and this weapon.

    Avatar magic pwnage > +5 smn skill. Bahamut's staff is still nice and easier to get(and thus why it's weaker), but if I had Nirvana, I wouldn't even macro it in at this point, except for perhaps a ward buff.

  13. #113
    Puppetmaster
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    Shiva

    Blu AF2 sucks.....I guess it's what I expected but it's seriously next to useless if your blu already has current top gear. They could have at least tried to make it coexist with items already in existance...

  14. #114
    Salvage Bans
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    Odin

    Quote Originally Posted by Jeryhn View Post
    I wouldn't say Bahamut's Staff is owned.
    Notice the lack of summoning skill on Nirvana.

    Summoning skill would add more accuracy to the summoner's Bloodpacts. You trade off 1mp/tick vs. accuracy, and personally, I'm not bothered by the extra MP loss for an ensured accurate Bloodpact. The MAB bonus to avatars is also good, but only if you're using a Spirit for magic damage, one of the Merit Bloodpacts, Nether Blast, or for some reason you want to blow your wad and use Astral Flow.

    If this weapon would have featured a form of Conserve MP on Bloodpacts rather than an extra -1 to perpetuation cost, I'd be far more impressed.

    It's a decent enough weapon, yes. But only for Diabolos or long-term perpetuation situations, such as soloing anything EM or higher, the latter of which would get increasingly difficult if you want to try and proc the Aftermath effects.
    I personally do not miss that much where I feel the added summon skill is a must also you're never ensured or guaranteed your bp will land fully or not be resisted even with more summoning skill, Bahamut's staff is still nifty, but Nirvana is still great not only an extra perp but the aftermath is double attack you really can't beat that.

  15. #115
    Sea Torques
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    Quote Originally Posted by Kriz View Post
    Mirror Tiara
    DEF:20 Enmity-7
    MP recovered while healing +3
    Campaign: Magic damage taken -10%
    Lv69 MNK, WHM, RDM, THF, PLD, BST, BRD, DRG, SMN, BLU, COR, PUP, DNC

    I like the looks of this for hMP and SCH -enmity rocking.

    In fact, looks to be a few hMP additions
    Read it again, look who's off the team on that one!

  16. #116
    Hydra
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    Ragnarok

    Mythic Weapons quest info below

    Spoiler: show
    String Table Entry 00073 Coming Full Circle Client: Balrahn
    (Nyzul Isle)
    Summary:
    "You must call upon the cemetery
    in Caedarva Mire while bearing your
    mythic weapon. Seek out the great
    powers at rest there..."
    But exactly to what end does the
    great Balrahn intend to send you...? 3

    Looks like mythic weapons end in a Maat style battle with Balrahn maybe?

  17. #117
    New Merits
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    Oct 2006
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    Cerberus

    Quote Originally Posted by nekura View Post
    Sorry PUPs. XD

    Also AF1+1 for COR didn't make any of shitty stat increases good (INT+ wtf?) which makes me sad, but they made the already good pieces REALLY good.
    Why sorry....we have a good back piece finally - so happy <.<

  18. #118
    Relic Weapons
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    Quote Originally Posted by Xaosykotik View Post
    Blu AF2 sucks.....I guess it's what I expected but it's seriously next to useless if your blu already has current top gear. They could have at least tried to make it coexist with items already in existance...
    Hi,

    My name's AFv2. I'm easy to obtain, so I'm generally not as good as "current top gear".

    Thanks.

  19. #119
    Relic Shield
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    Mar 2008
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    Ragnarok

    Quote Originally Posted by sruon View Post
    Ree's Headgear
    DEF:21 INT+2 MND+2 CHR+2
    Magic Accuracy+2
    "Magic Atk. Bonus"+2
    Lv71 All

    Why can't they ever do mage gear properly :/
    That and magical Mythic weapons.

    They just fail when it comes to magical jobs, period.

    If it's not a DD, they don't know how to handle it.

  20. #120
    PUP Power!
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    Sylph

    Quote Originally Posted by nekura View Post
    Sorry PUPs. XD

    Also AF1+1 for COR didn't make any of shitty stat increases good (INT+ wtf?) which makes me sad, but they made the already good pieces REALLY good.
    Anemet Mantle+1 does not add automaton attack +15. That alone makes the cape. The DEX and attack are just icing.

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