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Thread: Data Mining Discussion     submit to reddit submit to twitter

  1. #121
    With milk. With love
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    Quote Originally Posted by sruon View Post
    Ree's Headgear
    DEF:21 INT+2 MND+2 CHR+2
    Magic Accuracy+2
    "Magic Atk. Bonus"+2
    Lv71 All

    Why can't they ever do mage gear properly :/
    Because SE apperently hates BLM... outside of our mythic weapon. This is nothing but fail for them in this update gear wise.

  2. #122
    Fake Numbers
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    Quetzalcoatl

    Quote Originally Posted by Vedder View Post
    If the Augments "Phantom Roll" effect increases the potency of rolls, these might just be the best items in this update. If it just increases the duration or something lame like then, then it will still be ok... but not amazing.
    According to some unrelated update notes, SE verified that "Augment" refers to the addition of extra effects. So what could they add Rolls that aren't already covered somehow?

  3. #123
    Salvage Bans
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    Odin

    Quote Originally Posted by Kenji View Post
    +5 summoning skill? Seriously? I suppose I should have expected any form of justification from people who already had one, but +5 SMN skill doesn't have that big of an impact. It's nice, yes, but an extra -1 perp, plus the ability to up your avatars damage fairly nicely beats it out, IMO. I'm interested to see what numbers I can put out now, with fully merited Avatar magic attack, fully merited Thunderstorm(or Netherblast), and this weapon.

    Avatar magic pwnage > +5 smn skill. Bahamut's staff is still nice and easier to get(and thus why it's weaker), but if I had Nirvana, I wouldn't even macro it in at this point, except for perhaps a ward buff.
    You beat me to it, and I love you

  4. #124
    >The Implying
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    Jeryhn Astracrown
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    Excalibur
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    Quote Originally Posted by Kenji View Post
    +5 summoning skill? Seriously? I suppose I should have expected any form of justification from people who already had one, but +5 SMN skill doesn't have that big of an impact. It's nice, yes, but an extra -1 perp, plus the ability to up your avatars damage fairly nicely beats it out, IMO. I'm interested to see what numbers I can put out now, with fully merited Avatar magic attack, fully merited Thunderstorm(or Netherblast), and this weapon.

    Avatar magic pwnage > +5 smn skill. Bahamut's staff is still nice and easier to get(and thus why it's weaker), but if I had Nirvana, I wouldn't even macro it in at this point, except for perhaps a ward buff.
    How many summoners do you know that would rather use their Merited Bloodpacts versus the level 70 physical ones? How many mobs do you know resist physical damage in comparison to magical damage? How many summoners do you know keep their avatars out for extended amounts of time outside of throwing out Rages or Wards, outside of soloing?

    An extra -1 perp is nothing, seriously. The best part about Nirvana is the MAB for Avatars, hands down, and the only avatar that gets any major use out of his magic-based Bloodpact is Diabolos.

    It's like you're arguing that a Bomb Ring is comparable to a Sniper's Ring.

  5. #125
    Remit One (1) Custom Title
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    Qeomash Pandemonium
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    Asura

    Drover's Mantle
    DEF:1
    Enchantment: Dodge buffalo charge
    Lv1 All (1/1, 10s Cooldown)

    ...does...does...does that mean....the buffalo event is back?

  6. #126
    Old Merits
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    Quote Originally Posted by nekura View Post
    Sorry PUPs. XD
    The +Automaton attack makes this backpiece shit all over A. Mantle, but yes, i could love to wear A. Mantle until I got this (if I ever do).

    Surprised so many of the AF pieces are worthwhile, and basically where I wanted them too. And :Q at the Nyzle relic, I hope the Alexandrite isn't too much of a burn.

    ACTIVATE TIMER SE OH GOD.

    Sorry, had to complain about something, lol.

  7. #127
    Bagel
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    Quote Originally Posted by Morari View Post
    According to some unrelated update notes, SE verified that "Augment" refers to the addition of extra effects. So what could they add Rolls that aren't already covered somehow?
    Yeah... true. Whatever it is, I'm ready to love it long time.

  8. #128
    Hayleystrator
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    Bahamut

    Any word on new Alexandrite count from dialogue .dats?

  9. #129
    As I beavered away...
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    Alexandrite! Ooo, that's da stuff! Sooo shinies!
    Yooo's can bring Paparoon ≺Numeric Parameter 0≻ of those, yes?≺Prompt≻

    Closest I saw to the amount needed. =/

    So basically, no, until someone logs on.

  10. #130
    Sea Torques
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    Quote Originally Posted by Xanthu View Post
    Read it again, look who's off the team on that one!
    Q_Q

  11. #131
    Fake Numbers
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    Rajah Samsara
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    So how will we obtain the 3 beatsmen hats..

  12. #132
    Melee Summoner
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    Fenrir

    Burtgang
    DMG:46 Delay:264 Enmity+10
    Physical damage taken -10%
    Reduces Enmity decrease when
    taking physical damage. "Atonement"
    Aftermath: Increases Acc./Atk.
    Occasionally attacks twice
    PLD

    fuck yo hauteclairez


    Namioyogi
    DMG:80 Delay:450
    Enmity+5
    Set: Increases STR, Attack,
    Ranged Attack, "Magic Atk. Bonus"
    SAM

    lolmab

  13. #133
    Banned.
    Account locked at request of user.

    Join Date
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    Kenkonken
    DMG:+17 Delay:+49
    Enhances "Martial Arts" effect
    Suppresses "Overload"
    "Stringing Pummel"
    Aftermath (Incl. Automaton):
    Inc. Acc./Atk., Occ. attacks twice
    PUP

    hooray for another job fix on a weapon no one in their right mind is going to waste their time getting

  14. #134
    Clever and witty, all together the ladies love the Nekura
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    Quote Originally Posted by Kenai View Post
    The +Automaton attack makes this backpiece shit all over A. Mantle, but yes, i could love to wear A. Mantle until I got this (if I ever do).

    Surprised so many of the AF pieces are worthwhile, and basically where I wanted them too. And :Q at the Nyzle relic, I hope the Alexandrite isn't too much of a burn.

    ACTIVATE TIMER SE OH GOD.

    Sorry, had to complain about something, lol.
    Yeah, I know the Automaton Attack is really good, I just feel bad for PUP that the best back piece they get comes from COP Dynamis. :\ Let's see how those new droprates are!

  15. #135
    Ridill
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    Quote Originally Posted by Rengar View Post
    Burtgang
    my poor Hauteclaire doesn't feel as great as before, but i'm really happy they didn't just remake Excalibur. thank you SE for a real tanking sword.
    Yeah, but Haut is still much easier to get & will be the dominant sword for most

  16. #136
    Baldour
    Guest

    Where's our Campaign body pieces SE!?

  17. #137
    Banned.

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    No way to see dats for new mobs added? I wanna see if there;s 3 new nms in dyna xarc

  18. #138
    Ridill
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    So how will we obtain the 3 beatsmen hats..
    read my post on the previous page. 99% sure it's the campaign nm we have to kill in the strongholds to lower their morale.

  19. #139
    the whitest knight u' know
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    Excalibur

    Quote Originally Posted by Priran View Post
    Kenkonken
    DMG:+17 Delay:+49
    Enhances "Martial Arts" effect
    Suppresses "Overload"
    "Stringing Pummel"
    Aftermath (Incl. Automaton):
    Inc. Acc./Atk., Occ. attacks twice
    PUP

    hooray for another job fix on a weapon no one in their right mind is going to waste their time getting
    except me!

  20. #140
    Ayn
    Ayn is offline
    Yoshi P
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    Yeah, but Haut is still much easier to get & will be the dominant sword for most
    lolKhimdroprates

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