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  1. #521
    Nidhogg
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    Quote Originally Posted by Demosthenes11 View Post
    each mob has a 1/12 chance dropping non-toau job af2 in one slot
    each mob also has a 1/12 chance of dropping blu/pup/cor af2 in another slot

    there, i did the math for you
    Were this true, however, you'd be getting a disproportionate amount of blu/pup/cor AF2, if both slots had the same droprate.

    Your drop rates in cities would be directly doubled, and half of the AF2 would be blu/pup/cor. Which does not appear to be happening.

    Two slots for AF dropping now (one for old, one for new) is a reasonable assumption based on evidence. But, I guess I'm leading myself to believe that the droprate for the two (in terms of probability) is different.

  2. #522
    Demosthenes11
    Guest

    Quote Originally Posted by Talint View Post
    Were this true, however, you'd be getting a disproportionate amount of blu/pup/cor AF2, if both slots had the same droprate.

    Your drop rates in cities would be directly doubled, and half of the AF2 would be blu/pup/cor. Which does not appear to be happening.
    alright, then the cor/pup/blu has a smaller chance.
    Why is this hard

  3. #523
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Bismarck

    Quote Originally Posted by Demosthenes11 View Post
    each mob has a 1/12 chance dropping non-toau job af2 in one slot
    Just wondering if this has ever been confirmed? I'm not saying its not, I'm just more curious than anything. Even though I'm not sure how anyone could really prove it anyway.

    Seems like to me in all my time doing dynamis certain areas tend to drop the same AF. Like in our dynamis we have an area called BLM hat hill for instance because 80% of our blm hats drop off that area. Anyone else experience these types of things?

    Doesnt really seem like mobs have a random chance of dropping any AF sometimes. Could just be something that seems to happen in our shell >.>

  4. #524
    Relic Horn
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    Aug 2008
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    Sylph

    Calculation 1: 1/12 chance of dropping a random RoZ job AF.
    Calculation 2: 1/72 chance of dropping a random ToAU AF.

  5. #525
    Demosthenes11
    Guest

    Quote Originally Posted by Zubuis View Post
    Just wondering if this has ever been confirmed? I'm not saying its not, I'm just more curious than anything. Even though I'm not sure how anyone could really prove it anyway.

    Seems like to me in all my time doing dynamis certain areas tend to drop the same AF. Like in our dynamis we have an area called BLM hat hill for instance because 80% of our blm hats drop off that area. Anyone else experience these types of things?

    Doesnt really seem like mobs have a random chance of dropping any AF sometimes. Could just be something that seems to happen in our shell >.>
    that stuff is just luck. We get streaky with weird shit like that sometimes.
    1/12 is just the hypothesized amount in the example, though I wouldn't be surprised if it is that or maybe even a little higher

  6. #526
    Nidhogg
    Join Date
    Apr 2006
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    7

    Quote Originally Posted by Zubuis View Post
    Just wondering if this has ever been confirmed? I'm not saying its not, I'm just more curious than anything. Even though I'm not sure how anyone could really prove it anyway.

    Seems like to me in all my time doing dynamis certain areas tend to drop the same AF. Like in our dynamis we have an area called BLM hat hill for instance because 80% of our blm hats drop off that area. Anyone else experience these types of things?

    Doesnt really seem like mobs have a random chance of dropping any AF sometimes. Could just be something that seems to happen in our shell >.>
    Er, sorry. That's my fault. The ~1/12 refers to the AF piece that drops. Not the actual droprate. I was trying to get at how that number could increase while claiming to keep the droprate the same.

    Assume x is the droprate.

    f(x) is the droprate for the second slot, wherein f(x) is the adjustment to make the ToAU is equal to the droprate for the first slot (assuming that it's equal).

    However, this debunks the idea of simply adding a second slot to double the AF in icelands, which is good to know. Which is where my wires were getting crossed. If the icelands AF is doubled, it's directly to whatever the droprate, x, is.

    I'm glad everyone helped me through that.

  7. #527
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Bismarck

    Quote Originally Posted by Talint View Post
    Er, sorry. That's my fault. The ~1/12 refers to the AF piece that drops. Not the actual droprate. I was trying to get at how that number could increase while claiming to keep the droprate the same.

    Assume x is the droprate.

    f(x) is the droprate for the second slot, wherein f(x) is the adjustment to make the ToAU is equal to the droprate for the first slot (assuming that it's equal).

    However, this debunks the idea of simply adding a second slot to double the AF in icelands, which is good to know. Which is where my wires were getting crossed. If the icelands AF is doubled, it's directly to whatever the droprate, x, is.

    I'm glad everyone helped me through that.
    Yeah I knew what you were talking about
    Know 1/12 not the drop rate.

    Was just wondering if people noticed drop patterns based on the areas rather than just random drop rates I guess.

  8. #528
    Giane
    Guest

    Doing Xarcabard 20 mins left and results=

    af bst x1








    Fuck you SE!|!

  9. #529
    RIDE ARMOR
    Join Date
    Jun 2008
    Posts
    17
    BG Level
    1
    FFXI Server
    Sylph

    Did a very sloppy Xarca last night with 23 people.

    Still managed to get 2xNIN 1xMNK and 1xSilverpiece

    Not bad for wiping once to Astral Flow, Wiping 4-5 times to bad mpk Pulls and not getting all time extensions lol

    All drops off regular mobs.

  10. #530
    The Patron Saint of Evasion
    Join Date
    Dec 2007
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    201
    BG Level
    4

    ~45 people for Beaucidine, ~15 af2.
    COR BLU PUPx3, PLD, RDM, BST, WAR, WHM, SMN, RNG.... can't remember the rest.


    Missed the last extension because of a wiped pull on the hydra.


    I think they said a bit over 400 currency, and that the zone usually isn't too great for coins.

  11. #531
    Relic Horn
    Join Date
    Dec 2005
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    Quote Originally Posted by DancingEdge View Post
    ~45 people for Beaucidine, ~15 af2.
    COR BLU PUPx3, PLD, RDM, BST, WAR, WHM, SMN, RNG.... can't remember the rest.


    Missed the last extension because of a wiped pull on the hydra.


    I think they said a bit over 400 currency, and that the zone usually isn't too great for coins.
    Beaucedine is nearly as good as a city for single coins, easily 280-300 (whereas a city is ~350). Hundred coins are usually a few less though.

  12. #532
    Hydra
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    May 2008
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    Phoenix
    WoW Realm
    Steamwheedle Cartel

    Did Dyna Jeuno:

    COR and NIN.

    /wrist.

  13. #533
    S N K
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    Sylph
    Quote Originally Posted by Giane View Post
    Doing Xarcabard 20 mins left and results=

    af bst x1








    Fuck you SE!|!
    *waits for Gunitsoldier to reply to this..

  14. #534
    Sea Torques
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    Jul 2006
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    500
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    5
    FFXI Server
    Odin

    We had 11 AF2 (including BLU and PUP) and a 100 bill in Beau on Wednesday. Three of those were RDM. This was a Mega Boss run with half an hour left and dragons on the loose.

  15. #535
    New Spam Forum
    Join Date
    Sep 2007
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    149
    BG Level
    3

    Quote Originally Posted by Auronku View Post
    Blue Mage Cape
    - Drops in Buburimu off of Dhalmels
    - Also drops in either Valk or Qufim
    We have gotten Blue Mage Cape off Sheep in Valkurm.

  16. #536
    RIDE ARMOR
    Join Date
    Jan 2008
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    19
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    1

    It seems that drop rates were indeed increased everywhere - my guess is cities were increased, just not as much.

    OR- they accidentally increased the drop rates in cities, and didn't catch the mistake, or just left it.

    I think its undisputable that currency drops are increased everywhere though.

    And SE never even said they were increasing currency drops, only said AF2.

  17. #537
    Ridill
    Join Date
    Jul 2006
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    Ramuh
    WoW Realm
    Kilrogg

    Quote Originally Posted by Damane View Post
    we got last sunday 1x RDM and 2x WAR on xarca.... so much to enhanced droprate. 1x TH4 btw. and none did drop from NMs
    Even if they increase the drop rate it's not a guarantee that every time you do a zone your gonna see a ton more AF then usual. It just means that, on average, you will see more AF's overall (w/does not pertain to every run).

    It's the same as certain NM's that are supposed to have a 50-75% drop rate on "X" item. You know how many times I've had to kill "X" mob that has a 50-75% on "X" item? I'm sure everyone that has ever played FFXI to some extent can bitch about having to kill some mob 10+ times when the drop rate is supposed to be at 50-75% lol. So... even if they increased the drop rate... it doesn't mean your always gonan notice the difference

  18. #538
    Melee Summoner
    Join Date
    Sep 2008
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    26
    BG Level
    1
    FFXI Server
    Quetzalcoatl

    Did qufim wed, was a pretty good run. 36 people almost whole run. 1 TH4 thf whole time which was me. Did tigers, weapons and snoll. Gunna try krakens and diremites next time see what happens.

    http://i384.photobucket.com/albums/o...917_224524.png
    http://i384.photobucket.com/albums/o...917_224547.png
    http://i384.photobucket.com/albums/o...917_224955.png



    17 af total

    AF2:
    war x3
    pup x3
    blu x2
    bst
    blm
    sam

    -1:
    brd x2
    pld
    mnk

    accessories:
    bst belt
    smn cape

  19. #539
    Smells like Onions
    Join Date
    Sep 2008
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    5
    BG Level
    0

    Quote Originally Posted by Leb View Post
    That is a big fat lie.
    lol believe what you want, we got 3

  20. #540
    The Shitlord
    Join Date
    Feb 2008
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    FFXIV Character
    Kharo Hadakkus
    FFXIV Server
    Hyperion
    FFXI Server
    Sylph
    WoW Realm
    Rivendare

    2 xarca runs. 3 AF. mediocre single coin drops. we have terrible luck.

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