I used my 75 WAR geat for CoP 40cap Minotaur fight today, and wasnt really disappointed.
I used my 75 WAR geat for CoP 40cap Minotaur fight today, and wasnt really disappointed.
They specifically mention Magic Attack scaling in the preview announcement and the patch notes information. However, with the help of two friends, one with a Lv50 job and the other with a Lv60, I discovered that none of the following pieces of armor granted any MAB at either of those two levels: Yigit Turban, Novio Earring, Morrigan's Robe, Morrigan's Cuffs, Zenith Mitts, Yigit Gages, Yigit Crackows and Uggalepih Pendant. I also checked Elemental Staff hidden bonus at Lv50 and Morrigan Set bonus at both levels, and neither did anything either, but that was to be expected. I also tested Moldavite Earring at Lv50 to see if Level Syncing is just glitched or something, but it worked normally. Also Convert HP > MP gear is ignored altogether so no forced latent at 50+
I guess the idea is that there are no fulltime pieces of gear with MAB in those slots at those levels, so level syncing MAB gear that low won't work either. Maybe it only works if you level Sync a 75 to 73 and forgot your Zenith Mitts or something you could get MAB+3 from Morrigan Cuffs I don't know lol
Ok since I didn't see much comprehensive testing, a friend and I went and swapped gear like crazy in Phomiuna tonight. So far there seem to be some very definite stat caps for all pieces of gear. We obviously couldn't test every stat in every slot, but I can list some major ones. On a side note, defense cap is definitely adjusted by JOB. If anyone can prove higher caps than these with specific job/gear combinations in 40 cap, please correct me.
A stat that isn't on the list means it is untested, on the list means tested.
40 cap:
Weapon: Unknown stats (3 STR from Juggernaut), HP+16, Attack +3
Ammo: +2 stats, Attack+0 (I am unsure on ammo, used Olibanum Sachet and Smart Grenade)
Head: +1 all stats, HP+0, MP+25, Attack+0, Accuracy+0
Neck: +2 all stats, Accuracy+0
Earring: +1 all stats, HP+4, Attack+2, Accuracy+0
Body: +1 all stats, HP+10, MP+10, Attack+0, Accuracy+0
Hands: +1 all stats, HP+12, Attack+3
Rings: +2 all stats, HP+4, Accuracy+5 (Lightning ring on Lightningday, also the HP-15% didn't activate)
Back: +1 all stats, HP+0, Attack+0
Waist: +1 all stats, Accuracy+1
Legs: +0 all stats, Accuracy+0
Feet: +0 all stats, HP+10, MP+10, Attack+0
Defense caps were the same for multiple jobs in non-visible gear slots. Visible gear slots had caps adjusted by job.
Defense 40 cap:
Head: 16(WAR), 14(SAM), 10(BRD)
Neck: 3
Body: 32(WAR), 24(SAM)
Hands: 9(WAR/SAM)
Ring: 1
Back: 5
Waist: 4
Legs: 23(WAR), 20(SAM)
Feet: 9(WAR), 7(SAM)
Couldn't test earrings, the only defense earrings were level 1 and 40. Also haven't tested a lot of stats in a lot of slots like MP. Haven't tested anything in lower/higher caps, but hearing Osode gives +1 all stats at level 10 and +3 all stats at level 70, the limits probably aren't far off in either direction for any stat.
Played around in Sacrarium tonight farming up subligars on 72 SAM. Wasn't entirely let down. Most gear seemed capped at +1, or +2 Stats, and +3 Attk. Movement speed gear +/- was nullified, so it was nice to run around with with Dusk Gloves on and not fall behind. Other then that I SEEMED to be doing better off then if I was when I went in there with 50 cap gear, though that may have just been me.
I am kind of wondering if the system is glitched. Samuraiking claimed he had the -5 AGI on his Haub @ 40. However when I synced on my WAR today @ 58 I only had -1 AGI from my Custom M Gloves.
i sync my 30 rng down to 20 last night when i got home from work.
very very disapointed in my performance. i can deal with it if they dont 'fix' it, but thats just me going to AH and buying a current weapon and body piece that thats about it... near full noct+1 and i was missing about every other shot with meat on VT . varries from there.
but then i kinda thought. im supposed to be gimp. cause im lvl 20. so it doesnt bug me much , although again, i do not like that my skill is under cap for 3 lvl's. i took this pic towards the end.. expwatch said we were getting 10.1k/hr. which is highest i ever got in qufim.. so im cool with that lol
20-22 i had NO bonus from any of my gear except for AGI
Even with all the gear I had at 20, my RNG kept missing a lot. SucksBut it was like that without lvl sync, so...
i skilled my marksmanship from 20> cap @ lvl 22 and didnt miss as much as i did.
that was 2 weeks ago
I have to side with trevOtaku, I don't think the system is as broken as people are implying. It looks like the way it's handled, each individual stat is (in most cases) capped at the highest amount you could get with level-appropriate, non-NM, non-HQ gear at that level. Here's some numbers from Promyvion-Mea.
Format: Gear Piece: +Stat gained/Stat on equipment (analogous gear for this stat)
* Koenig Shield: 8/22 Defense (Kite Shield)
* Fang Earring: +2/4 Attack (Beetle Earring)
* Insomnia Earring: +2/15 HP (Opal Earring), +4/15 MP (Morion Earring)
* Royal Guard Collar: ??/6 Defense, +4/4 Attack (Tiger Stole)
* Walahra Turban: +15/30 MP (Silver Hairpin), +0/30 HP
* Gallant Coronet: 13/24 Defense (Eisenschaller), +1/3 MND (Traveler's Hat/Garrison Sallet)
* Gallant Surcoat: 24/47 Defense (Eisenbrust)
* Haubergeon: 24/45 Defense (Eisenbrust), -5 AGI
* Gallant Gauntlets: 9/16 Defense (Eisenhentzes), +11/11 HP (HM/TT RSE), +1/3 DEX (Centurion's Finger Gauntlets)
* Fourth Gauntlets: 9/13 Defense (Eisenhentzes)
* Dusk Gloves: 9/24 Defense (Eisenhentzes), +12/20 HP (HM/TT RSE), +3/5 Attack (Ryl.Ftm/Legionnaire's)
* Gallant Breeches: 17/34 Defense (Eisendiechlings)
* Dusk Trousers: 17/47 Defense (Eisendiechlings), +2/14 Attack (Bastokan Subligar?)
* Gallant Leggings: 8/14 Defense (Eisenschuhs), +10/15 HP (???)
* Dusk Ledelsens: 8/23 Defense (Eisenschuhs), +10/15 HP (???)
* Amemet Mantle: 4/7 Defense (Wolf Mantle)
* Swordbelt: 3/4 Defense (Chain Belt)
Didn't test Accuracy since it's an invisible stat. Note that in the case of R.G. Collar the Attack wasn't gimped at all (probably because Tiger Stole is lower than 30 and gives 5 Attack,) and in the case of my hand slot, Dusk Gloves gave me the same 3 Attack that Royal Footman's Gloves would, but with the same Defense as Eisen and with 10 HP. If you stopped looking at what you're getting vs the gear's real stats and instead looked at what you're getting vs what you can get at that level, it's not really terrible at all.
A poster in another forum also got some numbers for SCH and RNG, both jobs got Defense equivalent to the Lv.30 Studded Vest set which has the same Defense as the Iron Chainmail set and SCH can't even wear that. SCH AF head gave 11 Defense (vs Seer's 4,) 15 out of 15 MP like a Silver Hairpin and 1 out of 4 INT (vs Seer's 2.) That's way superior than any head gear a mage could equip at that level.
Then there's the fact that COR and RNG can use their low level xbows/guns at low level with the same Delay, and COR and THF could use scaled down higher level ammo before they even get decent ammo.
Seems like the deal-breakers are cheap HQ accessories and NM drops like O-Kote.
Trump crown is great in the dunes, 11hp/mp.
Every time I scale down I am able to get gear *very* close to what I would be wearing off the AH if I was leveling the job for the first time.
I scaled down my ninja to a ninja who had just dinged level 38 and I had more STR/HP and attack. (yes merits played a small role into this) The only "gimp" piece for the level was the hand slot because att+20 > STR+1 from nin tekko+1. I also had a STR+ back peice which my friend has no access to. Also warwolf belt is better than warriors belt+1 (nin can't wear brave belt/merc belt) from a DD standpoint at level 38. Also Triumph Earring gave me +1 STR iirc and ethereal earring gave me +2 attack without any -evasion stats that a beetle+1 would give.
Also someone had given me an example of "A level 60 war who gets scaled down to level 57 who already sold a scorp harn would be significantly impaired compared to the +10 acc a sharn would give." I took my haub+1 and scaled my WAR down to level 58 and it gave me +2STR +2DEX (maybe+3 on stats I did this earlier today) and +7 attack (assuming accuracy is scaled the same.) Also took B.Haidate and scaled it down lv67 which it gave +3DEX compared to royal knight lv55 pants of STR+2 DEX+2 and att+3. I was happy with the results haidate gave me of +3DEX.
What I do intend to find out over the next few days is how accuracy from O.Hat and Sharness scales down to around the level 40 cap in comparison to jujitsu gi and voyager sallet.
I think before you determine if level sync is made of win or fail, or whether you banish it off your plates of "never EVER level sync cause your gear is gimped," you need to ask yourself a few questions:
1.) WHY am I level syncing down in the first place and is it practical for me to do so? There's no reason for a level 75 to level sync down to do MERITS. You can't pull 20k+ hour at low levels.
2.) Are the stats really that much different than what I can get at this level? Are there some pieces that are scaled down potentially better than what I can get at this level? (Ethereal earring vs beetle+1 and STR+(Amemet/Foragers) vs high breath/Jaguar was a great example for ninja)
3.) How many pieces of gear would I need to replace (if any) that make huge significant changes for this job at it's current level cap? (My answers never went above 1 or 2 peices)
4.) Ask yourself if you have any alternatives readily available (ie stuff you already own such as AF) that you can replace certain slots with. There are a few extreme examples such as "I only have a Fortitude Torque and E.Body/Ridill which stats scale very poorly" But 90% of the player base isn't going to run into this.
Don't look at individual pieces of gear but look at your set as a whole. When I took my ninja down to level 38 as a test, I was extremely satisfied with what I had vs what I could get. Perdu blade even gave +3 or 4 attack. The only thing I *wanted* to swap out was my hand piece because okote > baby jesus. (If I didn't already have these laying around, and it bothered me THAT much, I only have to buy 1 AH peice to "pimp out" which is much better than having to buy a whole set of level capped gear. If it didn't bother me that much, because most 75nins who don't already have O.Kotes probably aren't going to buy them for level cap anyways....then I could be perfectly happy with my STR+1 DEX+1 hand slot."
I was able to level sync my pld, nin, and rdm at levels 38/58/67 and gear them up very close to what's on par with level with just shit I had laying around. (IE: I replaced Zenith gear with AF because AF gave nice MP+ bonuses, still had devotee's mitts, and jet serawells scaled to +2INT/MND I believe.) In all of the cases that I tried, I always said to myself, "What do I need to be REALLY good comparatively to my level" and the answer usually involved no more than 1 or 2 pieces of gear.
It seems like a lot of people are jumping on the "it sucks" bandwagon, because X gear isn't working at Y stats at Z level. But when applied practically the current scaling still works decently (room for improvement on some areas like HP>MP gear). The one thing that IS broken with level sync and is a huge nuisance however is not being able to get skill ups while under the level sync. I leveled my MNK tonight from level 30-37 without ever leaving the jungles. So now what happens when I get a crawlers nest party? x_x (Lucky for me I have H2H capped on NIN so it's not affecting me now but it's a potential problem down the road)
Probably the weirdest one I've heard my friend I was trying to do Tres with earlier today.
Altruistic Cape(lv70+) was MP+10, and Serket Ring(lv51) was MP+1 at lv50
I only really looked at Usukane Haramaki gave +1 to stats at lv40 which is fine really.. but when I'm on nin and have...
emp pin, o.kote, jujitsu gi, jeager/rajas, fuma; that stuff is like x5 better than anything that you would lvl sync down. And it was really annoying that gear swaps actually worked on macros now... so I had to do everything from menu.
Apparently Elemental staves work at full strength at lv10... >.>;
I posted these tests on the previous page. I tested nearly every gear slot at level 40 in regard to accuracy and the only slots that gave any accuracy at all were Waist (1 accuracy) and ring (5 accuracy). All other slots for which I had accuracy gear gave 0 accuracy at level 40. Head/Neck/Ear/Body/Legs were all 0.
Because the best non-NM HP ring at Lv.30 is Mythril Ring (+4HP/-4MP). I thought we established on page 1 that the system isn't based on any sort of scaling.Originally Posted by Howard Roark
Altruistic cape would make sense because Auroral Mantle gives 10 MP and is equippable at 44. Not sure why Serket gives 1 MP rather than 0.Originally Posted by Kuroshi
Define "full strength," because Dark Staff's hMP sure doesn't work.Originally Posted by Kuroshi
There's no hidden magical damage bonus from staves at Lv50, so I don't see why there'd be one at Lv10, unless it's glitched (or unless it's present on some staves but not others, only used Jupiter to check).
Scaling is just inconsistent. I was playing around with stuff yesterday with Damen, and it really seems like it's a slot by slot basis.
For example, testing things on my RDM at 58...
Obviously, yes, the annoyance that AF+1 is rendered useless.
Ranged slot items seemed to be completely negated. Hedgehog Bomb, Phantom Tathlum, etc. Nothing at all.
Head slot seemed like it had no MP reduction. I tried Relic hat, AF+1, and Turban. All gave full MP amounts.
Fourth Mace was 23HP/MP. The thing that I found odd is that Intensifying Cape, having the same 30HP/MP that the W. Turban or Fourth Mace have to start, was 10MP...and that's it.
Similarly, other stats didn't scale down equally. Errant body was +2 (with full negatives in place). So were Mahatma slops. So were Penitent's Rope and Yigit Hands, which start with +5s instead of +10s.
None of my footwear gave stats. At all. River Gaiters, Goliard Clogs, Duelist's Boots...no green numbers, but the RSE2 did maintain their -3 DEX.
Just seems inconsistent to me. If they're working off of making things equivalent to lower level pieces, then some of them should barely scale before certain levels.
If there were simply CoP ring style scaling rules in place, then certain items should be stronger than they are. As there are not, I would assume special rules. In that case, why not have exceptions to keep things on par with NQ gear?
For example, if you have a Hauberk, make it act as a Hauby down to level 59. Or Make Bandomusha Kote act as Ochimusha down to 34.
I don't fully see the point of removing quite all of the stats that they do outright anyway.
It's nice that the option is there, but it could be done better than it is. Not for the purpose of overpowering sync'ed players, but to make it as convenient as possible.
Most of the gear is scaled not in relation to it's real level, but to the other gear available for the same slot for that level.
Turban gets the full mp probably because the comparable +mp gear in the head slot gives a lot of mp even at lower levels (hairpins).
Osode on the other hand has no comparable gear at all, IIRC the first body with +stat is the royal squire robe at 10 (which locks head) then some +hp crap till windy doublet in the 30ish.
Leg slot follows the same pattern about, for the feet there are only rare/outstanding good pieces (bounding boots/power sandals), then a bunch of crap.
Back pieces with +mp are all below +10 (not sure) unless HQ synths till level 60.
The whole scaling might seem broken, but at a second glance it looks really researched to not give advantage to who syncs down.
es. emp hairpin being crap before the right level: the only piece that gives any bonuses in the head slot is the sandy bandana +1 for a whooping +1 agi. If the pin scaled to +1 agi/dex at, let's say, level 15 it would give a bonus no other gear for the level can offer, thus giving an unfair advantage.
This said, post 70 the scaling could use some tweaks.