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  1. #141
    Black Belt
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    Oct 2006
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    FFXIV Character
    Arthars Menethil
    FFXIV Server
    Chocobo
    FFXI Server
    Odin

    alright cream soda
    it sucks we know that, so stop complaining every page from the thread u created yourself. This is a forum and everyone is free to discuss. If you made this thread just to brainwash everyone to agree with u that this sync sucks, and to flame people that dont agree with you, then gtfo of here.
    Some of us thinks its ok, some of us think it sucks. YES this is fact but we dont need you to keep reminding and giving examples.
    1.Btw if your leader invite people with sync gears and your not happy, then leave the pt.
    2.if your friend wanna hang out with u with sync gears, tell him to gtfo
    3.if your desperate for help and have no choice but to get people that refuse to spend 1 mil on gears to help you, THEN STFU!
    4. /befriend elites onry
    5. ???
    6. case solved, stay tuned for december updates

  2. #142
    Melee Summoner
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    Jul 2008
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    Sylph

    lol

    Quote Originally Posted by Tekki View Post
    yay
    Tekki you forgot to invite me haha remember no matter how strong you are there is always a bunny who will kick your ass?

  3. #143
    Bagel
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    Cerberus

    Ok this is fucking gay, I expected the scaling to be alittle better, I man comon for fucks sake! That pic with the DRg shit is beyond me, they could have let us get better scaling compared to buying new damn lv40, 50 (or w/e) gear all the time to be on par.

    WE HAVE DONE THESE LEVELS, WE HAVE USED THAT GEAR NOW GIVE US SOME HIGHER STATS TO HAVE FUN WITH LEVEL-ZYNC PTS OK YOU FUCKERS?

  4. #144
    New Spam Forum
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    Lakshmi

    I think the way it goes is this: as a PLD, there's stuff I always keep around for level-capped stuff (neck pieces, body, shields, etc), but some spots are just...meh for level-capped events, like swords, for example (PLD doesn't get a lot of good options from 40-50 that aren't AF) or legs (eisenplatte til RK legs). Level synced gear is good for filling the blanks that would otherwise be left empty or filled with crappy placeholder gear.

    That being said, has anyone tried Koga Tekko on level sync?

  5. #145
    Sandworm Swallows
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    Jul 2008
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    Of course the scaled down gear is not going to be as good as the level-appropriate gear, but some of the hard-capped stats on these are just absolutely fucking retarded. Take for example scaling down the Valhalla helm one level as someone previously mentioned - instantly it becomes worthless. While a lot of gear (speed belt etc) is going to be completely nullified due to the stats that are on it, the ones that do stay and get scaled need to be a little bit better.

    Which I think is what most of the people here are clamoring for. It may be working as intended, but if so, it's nothing but pointless. Sure it keeps you from carrying around a bunch of statless defense gear, but you may as well be carrying around a bunch of gear with good stats for capped levels same as before just to keep yourself from being a worthless gimp in hard fights >.>

  6. #146
    BRP
    BRP is offline
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    It comes down to this:

    I've seen people do CoP naked or with gear 30 levels lower than they should be wearing. You can live without some stats for a 3 hour exp session. You want to do more than lend a helping hand? Parse high in that party? Then you buy the gear it takes to parse high. Usually this means having 4-5 pieces of armor you might have anyway, like okotes or sniper rings. If you really want that net gain of 5 STR and 3 DEX and 30 HP, maybe it's time to invest in NPC storage.

    Gear is mostly unimportant until late in levels, especially compared to food. Aside from amazing pieces of armor that last well beyond their level range(even to cap), most of the time it's just filler until 70+ endgame pieces which are packed tight with haste, unique bonuses, and massive stat increases(example: Haidate). So when stats on gear accelerates only at the very end you can expect them to transfer really poorly in a system that aims to make gear worse than normal. 60+ is going to get burned on this, that's just how it is. And why did they make these pieces of armor worse than normal? To prevent high levels forcing out lower levels thanks to better gear and to prevent the old pieces of armor from becoming nigh-worthless. SE's conservative outlook we are all familiar with.

    Maybe once the "Hahaha oh wow, it went from 15 to 3" wears off, the picture will become clearer: This isn't meant to replace the entire armor system before level 70(this was in the update notes btw). People who were scheming on how to get +20 STR at level 20 are going to be disappointed. And there will be that guy who says "HA! I TOLDYOU IT WAS GOING TO SUCK!" Haven't we been here before? Yes, every goddamn update. Stop hyping shit with out of this world speculation and working yourself into a bawfest when reality comes crashing down.

    inb4: "We didn't want it to replace the armor..."

    If it was a perfectly fine alternative you only needed to pay once for, it would replace it. People always aim for the easiest way out.

  7. #147
    They're just like us
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    Asura

    One more of the 'why did they bother?' crowd. Here's to hoping that in the future the way items stats are calculated is adjusted, but as for right now the hard caps make this feature nice for lower level parties needing to plug a spot, gear be damned, and thats about it.

    I agree with most of what BRP said, I stand by that the hard caps are retarded. There's a difference between nerfing a lvl 75 piece down to 20 and a 75 down to 70, and currently its the way things are done is very ham handed. I agree though that the system is very conservative which is preferable to the 'broke all to hell' that we got with some other updates.

  8. #148
    Bagel
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    6

    brp post made of win

  9. #149
    Relic Weapons
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    Bahamut

    Quote Originally Posted by BRP View Post
    It comes down to this:
    You make a lot of valid points. I insist that the system is broken for lower levels though. I was in an exp party Synced to 23. I dinged 24. Great! I get to use my Empress Hairpin. Except... thanks to Level Sync, the DEX/AGI+3 are now +0. So it's HP-15. One level lower than intended.

    Once they make it a real sliding scale, it will probably be fine.

  10. #150
    Hydra
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    Asura

    I had written a rather epic rant comparing the people QQing about the scaled gear to starving kids in Somalia turning down food from a UN truck because it they didn't have any ketchup. But then realized that those people are already too stupid to see that there's not a damn thing wrong with the level sync system... and the analogy would be probably lost on most of them. So instead I just reposted the announcement from SE 2 weeks ago that told you everything you've apparently just found out today and can't with your feeble minds figure out why it is the way it is. (Hey... that turned out to be an okayish rant anyway^^)

    "Also, low-level players need not be discouraged! Statistics on higher-level equipment (including HQ and rare items) being scaled down will be comparable to those of common items at the target level. This means that lower-level characters who have obtained special equipment via quests, notorious monsters, or HQ syntheses will still have the best gear available at their respective level!"

  11. #151
    BRP
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    The problem with scaling is how utterly complicated it would be. Each stat evolves at a different pace and each piece of armor would need to be totally redone to include information on how it would scale.

    I can agree there is more room for capping. But it is wiggle room and only really matters at the higher levels. A piece of armor like Empress Hairpin falls in the "super special" category of armor I mentioned before. Simply scaling it down would be enough to replace a lot of pieces of armor. It is best left useless for the sake of the system.

  12. #152
    A. Body
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    lol @ everyone who thought this was going to be a good thing, when its lolSE at its finest.

    I love reading this forum the day after a patch to see the fail it makes me smile so much

  13. #153
    Crimson
    Guest

    Did some quick testing yesterday out of interest before going to bed. Only concentrated on looking at the amount of mp+ from equipment at the time. I can't work out how SE have worked out the reduction in stats; thought originally it may be a percentage but not sure this is the case.

    Tested 75 RDM in firstly a 65 level sync party.
    Warlock Chapeau +1 still gave +25mp, but the +1 body of the same level (level 74) only gave 10mp.
    Walahra turban gave 30mp and only 10hp- why they would gimp the hp and not mp at this level equally I have no idea.
    Hedgehog bomb gave no mp at all. Magnetic gave +15mp and Loquacious +25mp.

    Then sync'd with a level 53 (sadly had no jobs of even levels to sync with), but at this level the Warlock Chapeau +1 still gave +25mp, and the body +10mp. Still no effect from the Hedgehog bomb at all as expected. The raptor strap +1 (level 55) gave the full 10mp and +2mnd. Loqacious earring gave +15mp and Magnetic +10mp iirc.

    Will do further proper testing later today when I get home.

  14. #154
    Salvage Bans
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    Odin

    Quote Originally Posted by Battlecat View Post
    I had written a rather epic rant comparing the people QQing about the scaled gear to starving kids in Somalia turning down food from a UN truck because it they didn't have any ketchup.
    Just to say I have no complaints with the lv synch feature or the scaled down gear, but as far as I am concerned starving children of Somalia do not pay for food from the U.N. and if they did I'd encourage them to throw a bitch fit if there were no ketchup.

  15. #155
    Salvage Bans
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    Quote Originally Posted by Lordender View Post
    lol @ everyone who thought this was going to be a good thing, when its lolSE at its finest.

    I love reading this forum the day after a patch to see the fail it makes me smile so much
    Except this is working exactly the way they said it would. It was the people who made up their own fantasies of super level 75 armor while level 30. The idea was to specifically make lower level armor superior. Yeesh.

  16. #156
    The Mizzle Fizzle of Nikkei's Haremizzle

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    Bismarck

    Quote Originally Posted by Cow_k View Post
    Except this is working exactly the way they said it would. It was the people who made up their own fantasies of super level 75 armor while level 30. The idea was to specifically make lower level armor superior. Yeesh.
    Keep in mind people who no longer play, troll forums expecting to see failure to justify being away. This is his self righteous, "HA!" moment, let him bask in epic faggotry.


    No offense or anything dude, but all you have been doing since the update, even on irc is whining about the update. I mean seriously.

  17. #157
    Relic Weapons
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    4

    Scaling each individual armor can be difficult, and I certainly don't expect SE to go through such a tedious process. Then again, using a mathematical formula to scale armor stats is apparently too hard too.

    The thing is, they hard capped a lot of stats at +3 (except HP/MP, with head's MP being higher probably due to hairpins), which is too much especially for a higher-end level sync.

    I don't see why they couldn't just use a few conditions to scale stats. Like say "if stat is 0-5, +1 every 15 levels, if it's 6-10, +1 every 10 levels".

    With that alone, it would've been slightly better and not at all overpowered.

  18. #158
    Yoshi P
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    Arthas

    Quote Originally Posted by Cow_k View Post
    Except this is working exactly the way they said it would. It was the people who made up their own fantasies of super level 75 armor while level 30. The idea was to specifically make lower level armor superior. Yeesh.
    Of coarse it's working the way they said it would, because what they said was incredibly vague. All we really knew was that ideal gear from the level range you were capping to would be better than scaled down gear. I don't think anyone expected the scaling to be entirely level dependent, as in a piece of 75 gear with the same stats as a level 60 piece of gear is scaled down much more harshly. There's really no reason for this, ideally they would both be capped down to the same stats.

    It would have made more sense if they just made it work like how non job-specific merit points are unlocked in intervals as you level up. Just as an example, let's just say attack, accuracy, and base stats were capped like this on each piece of synced gear:

    1-9: 0
    10-19: 1 attack, 1 accuracy, 1 base stat
    20-29: 2 attack, 2 accuracy, 2 base stat
    30-39: 3 attack, 3 accuracy, 2 base stat
    40-49: 4 attack, 4 accuracy, 3 base stat
    50-59: 6 attack, 6 accuracy, 3 base stat
    60-69: 8 attack, 8 accuracy, 4 base stat
    70-74: 10 attack, 10 accuracy, 5 base stat

    Caps like these would make high level gear actually useful, while keeping gears like o kotes, PCC, etc. better than capped gear. Yes accuracy gears like o-hat would be strong compared to alternatives when capped down but, who really cares? Do players that want to cap down to help their friends really need to be penalized so harshly as the current system?

    I think the ability to cap your level like this is great thou, regardless of how much they fucked up the item scaling.

  19. #159
    Melee Summoner
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    Aug 2007
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    No surprise

    When the idea was first introduced, I didn't expect much. People all over the server were like "OMG I can sell all my gear now!" or the prices of gear is going to change! Most people didn't even know how it was going to work with scaling down stats.

    If high lvl gear were synched to their low lvl gear versions, it would have to be equal or less than stats of the low lvl gear. Otherwise it defeats the purpose of buying lower lvl gear. The market for low lvl gear would decrease rapidly since only at least one person has to wear low lvl gear.

    SE intended lvl synch to increase xp PT chances with lower lvls, not ruin the low lvl gear market. SE might scale each gear individually later on, but don't bet on it.

  20. #160
    Black Belt
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    Quote Originally Posted by fantasticdan View Post
    Caps like these would make high level gear actually useful, while keeping gears like o kotes, PCC, etc. better than capped gear. Yes accuracy gears like o-hat would be strong compared to alternatives when capped down but, who really cares? Do players that want to cap down to help their friends really need to be penalized so harshly as the current system?
    obviously SE cares because it is important to protect the low level gear market and to protect Lv 35 players from being called "gimp" compared to Lv 75 players capped down to 35.

    it shouldn't be looked at as a penalty because being able to equip anything at all with some defense or DMG for the weapon slot is already a bonus compared to being stripped naked.

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