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  1. #1
    Sea Torques
    Join Date
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    New WS Modifier/Damage Testing - Nice Progress !

    If you want to post something about how to unlock a weapon or random question about Nyzul drops, please go here -> http://bluegartr.com/forum/showthread.php?t=63030

    WS Property List - DONE

    (DRK) "Insurgency" [Fusion/Compression]
    Insurgency > Spinning Slash = Light
    Jin > Insurgency = Gravitation

    (COR) "Leaden Salute" [Gravitation/Transfixion]
    Leaden Salute > Steel Cycleon = Darkness
    Leaden Salute > Dancing Edge = Distortion

    (WAR) "King's Justice" [Fragmentation/Scission]
    Kasha > King's Justice = Light
    Enpi > King's Justice = Distortion

    (MNK) "Ascetic's Fury" [Fusion/Transfixion]
    Ascetic's Fury > Dragon Kick = Light
    Ascetic's Fury > Dancing Edge = Distortion

    (WHM) "Mystic Boon" [No Property] - Just like Spirit Taker

    (BLM) "Vidohunir" [Distortion/Fragmentation]
    (RDM) "Death Blossom" [Fragmentation/Distortion]

    (THF) "Mandalic Stab" [Fusion/Compression]
    Spinning Slash > Mandalic Stab = Light
    Jin > Mandalic Stab = Gravitation

    (PLD) "Atonement" [Fusion/Reverberation]
    Atonement > Spinning Slash = Light
    Raging Rush > Atonement = Fragmentation

    (BST) "Primal Rend" [Gravitation/Reverberation]
    Steel Cyclone > Primal Rend = Darkness
    Raging Rush > Primal Rend = Fragmentation

    (BRD) "Mordant Rime" [Distortion/Fragmentation] MISTRANSLATION: WS lands GRAVITY effect, NOT SLOW

    (RNG) "Trueflight" [Fragmentation/Scission]
    Kasha > Trueflight = Light
    Enpi > Trueflight = Distortion

    (SAM) "Tachi: Rana" [Gravitation/Induration] MISTRANSLATION: ACC varies by TP, NOT DAMAGE
    Rana > Gekko = Darkness
    Rana > Raging Rush = Fragmentation

    (NIN) "Blade: Kamu" [Fragmentation/Compression]
    Kamu > Kasha = Light
    Jin > Kamu = Gravitation

    (DRG) "Drakesbane" [Fusion/Transfixion]
    Spinning Slash > Drakesbane = Light
    Drakesbane > Dancing Edge = Distortion

    (SMN) "Garland of Bliss" [Fusion/Reverberation]

    (BLU) "Expiacion" [Distortion/Scission]
    Expiacion > CA Vertical Cleave = Darkness
    Enpi > Expiacion = Distortion

    (PUP) "Stringing Pummel" [Gravitation/Liquefaction]
    Stringing Pummel > Gekko = Darkness
    Stringing Pummel > Jin = Fusion

    (DNC) "Pyrrhic Kleos" [Distortion/Scission]
    Pyrrhic Kleos > Asuran Fists = Darkness
    Enpi > Pyrrhic Kleos = Distortion

    (SCH) "Omniscience" [Gravitation/Transfixion]

    WS Modifier

    (DRK) "Insurgency" - Special Case
    4 Hits, 0.5/0.75/1.0 fTP, STR_20%, INT_20% modifier. Slightly weaker than Guillotine. The WS seems to randomly do a lot more damage for no reason, no DA, /SAM sub job, Minuet IV, Couerl Sub as food, a few debuff like Dia2 can reach 1700 something on Long Armed Chariot on page 18 - Need further Testing.

    (COR) "Leaden Salute" - DONE
    1 Hit, 4.0/4.25/4.75 fTP, AGI_30% modifier. /Darkness Elemental Damage, Damage raised with Dark staff. Bonus damage with MAB. Base damage from Weapon/Bullet has 0 effect to Leaden Salute.

    (WAR) "King's Justice" - DONE
    3 Hits, 1.0/1.25/1.5 fTP@100/200/300TP, STR_50% modifier.

    (MNK) "Ascetic's Fury" - Modifier/fTP Testing
    Some STR/VIT modifer, deals like 400 damage max on first hit with really good gear.

    (WHM) "Mystic Boon" - Modifier/fTP Testing
    Converted 100% damage into 100% mp - MND Modifier. Izzy did some 700+ damage on page 7. It appears that this WS is physical WS, can be DA/TA and Dual Wielding helps in both damage and TP return.

    (BLM) "Vidohunir" - DONE
    1 Hit, 1.75 fTP, INT_30% Modifier. Darkness Elemental Damage, -10 MDB to enemy. MAB, Element staff raises the damage. Effect lasts 1/2/3 Minutes with 100/200/300 TP. Base damage from Weapon has 0 effect to Vidohunir.

    (RDM) "Death Blossom" - DONE
    3 Hits, 1.125 fTP, STR_30% & MND_50%. Gives Magic Evasion Down effect for 60 seconds.

    (THF) "Mandalic Stab" - DONE
    1 Hit, 2.0/2.125/2.5 fTP, DEX_30% Modifier.

    (PLD) "Atonement" - DONE
    Deals magic damage which depends on Hate, damage seems to cap around 720 or 750. Damage = floor([CE * (23/256)] + [VE * (25/512)])

    (BST) "Primal Rend" - DONE
    1 Hit, Light Element damage, 4.0 fTP and CHR_30% Modification. Bonus damage with MAB. Base damage from Weapon has 0 effect to Primal Rend.

    (BRD) "Mordant Rime" - Additional Effect Testing
    2 Hits, 3.0 fTP, DEX_30% & CHR_50% Modifier. Gravity length/potency vs TP ?

    (RNG) "Trueflight" - Modifier/fTP Testing
    Light Elemental Damage, Damage raised with Light staff. Modified by AGI and/or MND. Not related by weapon base damage. Spamming holy bolt with Machine crossbow sounds like a good idea. 4.0 fTP and 30_AGI mod? also some MND?

    (SAM) "Tachi: Rana" - DONE
    3 Hits, 1.0 fTP, STR_35% Modifier. Accuracy raises with higher TP.

    (NIN) "Blade: Kamu" - DONE
    1 Hit, 1.0 fTP, STR_50% & INT_50%. Lower Acc lasts 1/1.5/2 mins with 100/200/300 TP.

    (DRG) "Drakesbane" - DONE
    4 Hits, 1.0 fTP, STR_50% Modifier, can be critical. This rocks.

    (SMN) "Garland of Bliss" - DONE
    1 Hit, 2.0 fTP, STR_30% and MND_40% this uses dMND not dSTR. Light Elemental Damage 1/2/3 mins -12.5% def down duration varies by TP. Bonus damage with MAB. Base damage from Weapon has 0 effect to Garland of Bliss.

    (BLU) "Expiacion" - fTP Testing
    1.5 fTP@100 TP, STR_30 & INT_30 Modification. Still need fTP at higher TP testing.
    Expiacion > CA Vertical Cleave = Darkness.

    (PUP) "Stringing Pummel" - Modifier/fTP Testing
    6 Hits, able to crits. Gives some nice number for PUP. This is definitely an upgrade WS.

    (DNC) "Pyrrhic Kleos" - Modifier/fTP
    4 Hits, -10 Evasion upon hit. Effect lasts 60/105/120 seconds for 100/200/300 TP.

    (SCH) "Omniscience" - DONE
    1 Hit, Darkness Magic Damage, 2.0 fTP mod and MND_30% Modifier. Estimated -8% Magic Attack down lasts 1/2/3 mins per 100/200/300TP. Base damage from Weapon has 0 effect to Omniscience.

  2. #2
    TSwiftie
    Join Date
    Oct 2005
    Posts
    1,920
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    6
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    Fenrir

    Copapasta'd from the WS Quest thread. I'll run more tests later~

    I didn't plan on posting anything, but I guess I'll just post a little. After 2 hrs of playing /w bees outside gustaberg... I get the feeling that these new WS don't completely conform to the normal Damage Calculations. From what I can tell~

    Scythe WS - Insurgency

    It appears to be STR/INT Mod.
    The first hit is extremely low fTP...
    My estimates~
    -@100 TP ~.35
    -@200 TP ~.55
    -@300 TP ~.70
    No apparant aftereffects using Apoc /w Insurgency.
    Insurgency is listed ontop of Catastrophe.
    Light Gorget works.

    Light Gorget did work, but the damage increase wasn't as much as it should have been which makes me believe something is not right. For some basic damage:

    (The following tests were done by using SA + Insurgency @ 111 TP. Only the first hit lands, and it's a critical hit with low variance. I used Meat Mithkabob. My STR was 80, my INT was 66. I only used Apoc for these tests.)

    Code:
    Normal WS:
    228
    233
    229
    231
    228
    230
    234
    228
    228
    230
    
    /w +32 STR
    244
    239
    247
    
    /w +86 STR
    255
    244
    
    /w +32 INT
    245
    
    /w Gorget
    268
    278
    273
    281
    270
    Keeping in mind that it probably works like other WS, only the first hit has the low pdif. The other 3 probably have 1.0. I'm reserving most of my judgement until I see the WS perform in real situations. For now it seems like a guillotine alternative.

  3. #3
    We built this city
    We built this city on cock and stooooooone

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    Alexander

    Atonement is Fusion/Reverberation

  4. #4
    Sea Torques
    Join Date
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    k thanks ... only a few WS left untested.

  5. #5
    Hydra
    Join Date
    Oct 2006
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    FFXI Server
    Shiva

    DNC WS opened darkness; Went Pyrrhic Kleos>Impulse Drive>Darkness

    Also did Steel Cyclone>Pyrrhic Kleos>Scission.

    Other than that, it looked cool :D

    Dmg was like 400-450 on steelshells. Didn't test WS Mods yet.

  6. #6
    Sea Torques
    Join Date
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    woops .. only BLM BST RNG SCH left

  7. #7
    Sea Torques
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    Bismarck

    For Mystic Boon, the testing I did was Kasha/Gekko/Yuki/Jinpu > Mystic Boon which eliminates all lv 1 properties, as well as fragmentation / fusion / gravitation.

    EDIT: just tried blade: ku > mystic boon, nothing there either, so no distortion property either

  8. #8
    We built this city
    We built this city on cock and stooooooone

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    Alexander

    So, in testing the properties of Atonement, we've been getting really consistent numbers...
    REALLY consistent. 750 every time using the gear in the attached pic. Even saving to 300% and using berserk does not break 750, the only variance is it going down when we tested with lower +STR. Nothing has broekn 750.

    Edit this was on random mobs in sea. All goldfish and squids in southern area.

  9. #9
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
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    Join Date
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    More toying w/ Leaden Salute, the highest I was able to manage on Saplings outside of Jeuno was 767. MAB seems to have the largest impact, with +3 MAB was getting 480 damage consistently with 200 TP(Martial + 100). The 700+'s came from 11 BLM roll, +16 MAB from gear, and 300 TP. Uggy Pendant outperformed Light Gorget by a pretty fair amount. My total AGI was 93, Steel Bullets were used, DNC sub. Not sure how it scales to harder mobs, if it's decent then it may be worth using as backline COR in BLM pt. I did notice that I was doing about the same on DC Flamingos(500ish) using Quicksilver + level 22 Bullets as I was using Martial + Steel, so weapon D may have a pretty minimal effect. Anyways that's all I got for now, if it helps in figuring the fTP Light Gorget took it from a consistent 480 to a consistent 500 at 200 TP.

    Edit: Curious if Pluto's would affect it, I don't us magical WS much.

  10. #10
    E. Body
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    Quetzalcoatl

    wish i had a nyzul static ;(

    need rng weapon ._.

  11. #11
    TSwiftie
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    Fenrir

    http://img255.imageshack.us/img255/7...surgdmghj8.png

    I played /w the WS outside Whitegate to see how it felt~

  12. #12
    Ridill
    Join Date
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    Asura

    Quote Originally Posted by Reality View Post
    wish i had a nyzul static ;(

    need rng weapon ._.
    Start one, I got my vorpal sword doing 1-10

  13. #13
    We built this city
    We built this city on cock and stooooooone

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    Alexander

    Went inside to garden, fighting VT mobs it's still 750.

  14. #14
    TSwiftie
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    Fenrir

    Quote Originally Posted by Callisto View Post
    Anyways that's all I got for now, if it helps in figuring the fTP Light Gorget took it from a consistent 480 to a consistent 500 at 200 TP.
    If it works with our current model of weapon skill physical damage. fTP is 2.4 @200 TP. Gorget would add .1, and make it 2.5 fTP.

  15. #15

    Quote Originally Posted by Kirschy View Post
    http://img255.imageshack.us/img255/7...surgdmghj8.png

    I played /w the WS outside Whitegate to see how it felt~
    Seems nice to me. Nothing spectacular but about on par with Guillotine. Were those all at 100 TP?

  16. #16
    You just got served THE CALLISTO SPECIAL
    SASSAGE KING OF DA WORLD
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    Join Date
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    Quote Originally Posted by Kirschy View Post
    If it works with our current model of weapon skill physical damage. fTP is 2.4 @200 TP. Gorget would add .1, and make it 2.5 fTP.
    Magical WS, that's why I was iffy, not my department, lol.

  17. #17
    Puppetmaster
    Join Date
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    King's Justice

    I haven't done much Testing but with my Normal WS set, i was doing 600-800 on T-VT yagudo (wasn't using buffs i was tanking /dnc at the time lol...)
    i did do a fully buffed one:
    http://img505.imageshack.us/img505/6...ikethisny7.png
    i'll do more testing tomorrow.

  18. #18
    Sea Torques
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    Got BLM's WS properties.

  19. #19
    Sea Torques
    Join Date
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    Garland of Bliss (smn ws) : magic dmg (about 250~300 pff), 12.5% def down, duration : 1 min / 100 tp, 2 min / 200 tp, 3 min / 300 tp, mnd modifier (tested at Diorama)

  20. #20
    Relic Weapons
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    Vann Zirk
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    Asura

    No SS, but SAM ws is highly decent, seems on par or better than gekko on EP mobs, and Sekkanoki self-darkness is just sex.

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